
Moondrop is a cozy farming roguelite. Build a farm on a shifting mountain. Find treasure in its hidden trails. Use your skill at farming and alchemy to hold off the vanishing mists. When they inevitably arrive, retreat and rebuild the village to upgrade your next farm. Can you reach the summit?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Great game! I enjoyed building my farm and doing side quests on the mountain trail. Good mix of farm development and exploration/ resource gathering. Fun to play for an hour, but feels like there is more to it. Was excited when one of my potions turned me into a sheep until I realized I couldnt use any of my tools XD
日本語化Toolを作成しました。 ↓↓ https://drive.google.com/file/d/1knVaNZ5i1KgWxqvgz4lNeRoJbhuw5zqK/view?usp=drive_link プレイレビューではなくて、スミマセン。。。
-clicks go back from mountain- -loads in to everything reset to game start- .... This feels like a hobbiest learning project and I would judge it to be worth around 3$. The gameplay cycle is not that pleasant.
TL;DR: Relaxing game to end the day with. Its certainly a different type of game. There is no combat, enemies, or greedy corporations trying to take over your grandpa's farm. Its just you, some mountain trails, a cozy little farmhouse, an occasional field of chain reacting bomb rocks, and a mist that is presented as soft and dreamy and not at all an eldritch horror DESPITE its documented all consuming nature and how it can only be temporarily held at bay by magical moonlight powered barriers... As I said, different type of game. At its core, most of your time will be spent in a freeform puzzle of your own complexity and design; one that happens to wear a farming sim skin. Like most farm sims, plants need to be watered daily to grow. Unlike most, time is not as much a factor; instead its about matching plants together with other plants based on their types, arrows, and random abilities. If you plant two seeds together that compliment each other, they will grow a little every day. If they interfere with each other, they will shrink a little every day. Plan your farm out correctly, and you can be harvesting from the same plant every day, but plan it poorly, and your plants will never grow at all. As you progress, you'll unlock more plant types, attributes and abilities that you have to plan around... or not. Its entirely possible to "win" on the first farm with only the starting plant types, so how large and complicated you want your farm to be is up to you. Just make sure you keep your farmland lit; the mists will swallow up anything not properly lit and you will lose whatever work you did in that area. The second part of the game involves exploring the mountain and completing trials (minigames). The area is chock full of resources to gather as well, but it can only be accessed on certain days. Each trip also gets more and more expensive, so poor farm layouts or poor RNG can cause you to miss vital trips. All in all, its a relaxing game suitable for when you're trying to wind down. Its possible to create sprawling fields of profit if you want, but its also possible (but not as easy) to win with as few as 8 plants. This one will only be as challenging as you want it to be.
fun and challenging farm game with interesting mechanics. i wish the game were even bigger
I had a very enjoyable time playing my first loop of this game. However, I had no freaking clue what I was doing half of the time. This is definitely a bit half-baked. However, I liked what I saw. There are some weird game-breaking situations you can be caught in, as your garden regenerates over night, so it can be completely walled in by trees and rocks the next morning. And then you can cut down whatever was there but not have time or energy to tend your garden. And trying to manage your money to get enough to do the main thing you're supposed to do is really difficult. I stumbled on mining as the skill I was refining by accident, and accidentally chose the 'diamond' card on first level up, so I managed to hit two of the overnight modes on the first attempt. On the second, I had terrible RNG and only made it one time. It seems like this game is maybe a bit too RNG dependent, and could use more of a tutorial. But the loop is super fun, and the main actions are easy to figure out. You might want to wait to purchase until the next patch or two.
A plot of land, a limited number of days, and a "puzzle game" where success determines how many days it takes for plants to grow. Pretty compelling by itself, and improved by a very simple town mechanic (as a level up stand in). Though it kinda tacks on forcing you into a second maze area thing where you can collect herbs, solve puzzles, and occasionally run across a merchant. The aggravating part of this is that it ties you to completing two of those puzzles with what could be too much time, or an utterly unfair amount of time when access those puzzles is gated behind too many useless trees/stones (even with fully upgraded blacksmith have been energy gate kept from finding two puzzles, and with some combination of speed/boom/moon/firefly potions). Completing two puzzles three/four times in a row in order to unlock some things, and the ability to stay a little bit longer at your plot (and unlock the final maze area thing). Honestly these areas weaken the game as a whole for me. Have also been painfully haunted by the game not seeing chopped wood as wood-boards in my inventory at utterly random times, utterly gating away some necessary tools.
Definitely a fun mashup of farming sim and roguelite, the crop puzzle thing it has going on is interesting
This one's interesting. It's not the most thrilling gameplay experience, but it's really rather unique and worth checking out. Reclaiming land from the fog that warps the terrain and some roguelite elements between runs could evolve into something really engaging. As it stands, the game is a bit rough around the edges, but the learning curve is not too crazy. After a couple of runs you'll build a pretty strong idea of how things interact and what it is that you're trying to achieve.
It is certainly rough around the edges, but it introduces enough unique and fun mechanics to the genre that I'd recommend it if rogue-lite farming sim sounds interesting to you.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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