
Moondrop is a cozy farming roguelite. Build a farm on a shifting mountain. Find treasure in its hidden trails. Use your skill at farming and alchemy to hold off the vanishing mists. When they inevitably arrive, retreat and rebuild the village to upgrade your next farm. Can you reach the summit?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
其实这游戏在我愿望单里躺好久了,虽然看着挺感兴趣,但是完全不清楚是怎么玩的,就观望到现在。 这次还是忍不住了,决定自己尝尝咸淡。 鉴于找不到一篇介绍玩法的中文评论,甚至试玩视频都找不到一个, 我这里着重介绍一下游戏到底是怎么玩的。 一句话概括玩法就是:以牧场物语为局内玩法的正统现代肉鸽。 接下来从种田玩法和肉鸽推进2部分解释一下。 先说说种田玩法,毕竟这游戏最创新的部分,正是把牧场物语的玩法塞进了现代肉鸽的局内。 习惯种田游戏的玩家,看到这游戏的局内肯定是亲切感拉满,因为游戏核心就是那老4件: 锄头,水壶,铁镐,斧头。 标准的4件套种田模式,产出也是对应工具的农作物,矿产木头等资源,野外能捡到的一些道具。 农作物的唯一用途就是卖钱,资源用来升级工具,道具除了换钱的外还有些能消耗使用获得一些效果(不多)。 游戏以天为单位展开,每几天能获得一些种子,种地浇水砍树挖矿,记得在体力用完和天黑之前回家睡觉(通宵不回体力)。 到此为止都是最老式的种田玩法。 而局内真正不一样的地方主要有2点:作物生长,以及环境。 首先是原本最吸引我的作物生长机制。 游戏中的种子有4种属性,2个组成部分。 4属性是光暗干湿,叫啥不重要,总之就是4种不同颜色。 2个组成部分分别是本体属性,以及促进箭头。 种子种下后,每天必须有与自己同属性的箭头指向自己,才会生长。而反属性箭头则会抑制生长。 箭头通常是十字或者X字形,本体属性和箭头属性是在获取种子是随机组合的(解锁后的获取可以指定本体属性,但箭头还是随机的)。 因此种子种下后如何布局,才能让全部作物都最快生长,其实还是需要好好思考一下的。 种子结果后会自动变回幼苗状态,不需要反复播种。但是也没法移动作物,只能敲掉重新种。 怎么说呢,我一开始期待的可能是更加复杂的传送带逻辑,但实际上的箭头结算生长比想象中的要简单一些。 虽然和期待有些差距,但也还算能撑起核心思考的机制。 另一个革新点,倒是真的还有点意思,那就是肉鸽式的随机环境。 游戏的设定是玩家在一个被神秘迷雾包围的山顶上。 玩家需要移动揭开迷雾来探索山顶小屋周围的环境,而每天晚上迷雾又会重新覆盖周围。 因此每天起床后,农场周围的环境都会变化,会有新的资源等。 白天的农场,能够揭开的迷雾范围是十分有限的(可以升级),所以其实对于白天来说,这个机制就只是刷新一下资源罢了。 但是有时候玩家能进入一个更独特的探索时段:黄昏。 在黄昏中,玩家会来到一个揭开迷雾没有限制的探索区域,在这里虽然不能种地,但是会有大量的奇怪东西,甚至事件。 黄昏中的探索还算是挺有趣。不过万恶的资本主义黄昏,玩家需要支付水涨船高的门票才能进入。 到这里,玩法逻辑就形成了一个自洽的循环: 白天打理农场,获取金钱石头木头等大量资源 -> 用资源升级强化工具,提升收益和探索能力,赚黄昏门票 黄昏探索世界,获取稀有资源 -> 解锁事件机制 任何行动都有经验值,可直接提升等级 -> 升级天赋3选1天赋 从肉鸽驱动的推进模式来说, 这游戏因为出的比较早,还没有被现代“房租”模式污染,每天没有任何强制目标,只需要在一局的10天内达成最终探索目标就算最终胜利。 所以游戏体验还算是比较纯粹。局内完全可以轻松游玩,没有什么压力和焦虑感。 不过另一方面说,游戏又有些很原教旨肉鸽的部分: 局内获取的所有成长,都会在10天迷雾降临后,全部清空。 一丁点都无法留到下一局,除了基础资源。 游戏唯一的局外成长要素是,使用局内获取的基础资源,建立山脚下的废村,获取少量的永久成长。 即使没能达成最终目标,被迷雾吞没,资源依旧可以留下来建村子。 关于这一点我的第一把是吃了大亏的。局内最后一天,我以为工具升级能带到下一局,就把所有资源全拿去强化资源了。 结果一局打完,居然什么局外成长都点不了,等于第一局教学交了学费。 总的来说,其实我也就玩了一点点,不知道这游戏内容还有多深。 而就像前面说的,这篇评论的主要目的是介绍一下主要玩法,让人能有个大概的概念。 因此就不过多的发表评价了。 就我目前的感想来说是,虽然机制没有期待的复杂,但意外的能玩,意外的还有点休闲。
Well balanced and challenging with good replay value. Took a second to get used to the new seed-growth mechanic, but discovering new ways to manage progression was really rewarding. A bit addictive in regards to unlocking everything.
A few bugs, not bad though. Nice little 5 hours of gameplay before my first crash. I can't complain =)
Moondrop is a really interesting game that combines the activities of farming from Stardew Valley but with a twist. You need to be strategic about where to place your plants so that they are able to generate more money to buy other resources with. Each day is a run like run-based games, and slowly you learn the systems well enough to be able to go further and further up the mountain. It's a fun game loop that combines genres in neat ways and I look forward to when it is out of early access.
Harvest Moon on crack. No boring nonsense and engaging exploration. Do it.
The roguelike strikes again! Put some game mechanics in a blender and throw it at the wall... I think this one sticks! Moondrop is sort of two games in one: the first is the farming, collecting, and crafting progression, and the second is a scramble to clear obstacles, grab items, and solve puzzles in a procedurally-generated maze. Each gives the player tools to succeed in the other. The roguelite progression system worked well for me at meeting me in the middle of my learning curve, with a win on my sixth run. I played the Early Access 1.41 build, breaking my "no Early Access games" policy because I like the podcast! Glad I did, and I intend to come back and play the finished game. As it stands, it's unique, interesting, and lots of fun, though of course it isn't in a fully-polished state yet. I shy away from farm sim games usually to protect my time from getting sucked away by a slow-paced game with lots of filler... Moondrop is NOT that. Everything is on a clock, and while the farm days are almost always long enough to get everything important done and then some, I was always on the scurry trying to make the most of each day. It's fast-paced but (usually) not frantic, and overall very charming and chill to play. One suggestion: autosave after Trail segments. I took a break at the beginning of a farm day after a Trail, then when I reloaded the game I was back at the Trail.
https://youtu.be/1Z_kGztnJGo Moondrop is an awesome night day cycling game with a relaxing vibe, resources to gather, mineing,exploration, and upgrades. Its harvest moon on steriods, as far as pace. But at the same time you dont feel rushed playing it. The game is actually pretty fun when you get a few upgrades that make farming a bit easier. Maybe an endless mode would be a great addition that you could build a farm and actually play as you would playing stardew valley or a similar game. The end Goal is getting as many upgrades in your town as you can and making your self a farming god. I play it in this youtube video, I thought I had previously made a youtube video on this but the save got corrupted or something. So I debuted it on my channel with the latest update :D
Harvest Moon with a Majora's mask type twist! Keep restarting your farm and unlocking upgrades until you figure it out. The farming aspects are unique and interesting. It was cool doing trial and error until I figured out what was the best use of my days each reset. Addicting! Sat down to play and played for 4 hours straight first shot; still plenty of gameplay to go!
Enjoyable. It's not a game where I feel there's much point in playing after you've gotten all achievements, but I found getting all achievements to be fun. I found a lot of my fun in figuring stuff out, from initial confusion and failing, to heavy optimisation at the end. There's not really much to say, if it looks fun, it probably will be. Its not an endless time sink, but not everything needs to be. Solid 7.5/10 for me.
Cool mashup of two genres! It's a lot like Stardew Valley with the farming, but more puzzly because of the random seeds you get every run. I'm a big fan of the cozy guitar that plays in the background. If you like a more laid back rougelite with puzzles I think you'll like this game.
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