
Don't be a hero. Experience the love. Experience moon. moon is an anti-RPG steeped in story and character, mood and music.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
みんなもラブを見つけに行こう。
被钓鱼比赛气晕🥲
I never knew that this was the perfect PS1 game I was missing. I would love to see Chulip receive this same attention someday, and I can't wait to play Stray Children, now that I've done my homework!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A truly Avant Garde game... This game needs more recognition!!!
One of the most unique and thematically potent games i've ever seen. It is well worth your time to not just play but fully complete. Its world is like nothing you have seen before with lovable and interesting characters. While its story is relatively simple it is used perfectly for moon's themes. Its mechanics can be frustrating at the start but once they start to click almost the entire rest of the game starts to flow perfectly. Don't be afraid to use a guide at times either, while I don't suggest to follow one the whole way there are some sections or puzzles that require a bit more then just out of the box thinking, or rely on you having seen events that only occur at very specific points on the calendar. One thing of note. Moon presents itself and people often talk of it as being an "Anti-rpg" and while that is true i think a lot of people stop there. While the game has so much more to talk about and its existence as an "Anti-Rpg" is mostly just set dressing.
exudes so much love for video games as a medium, even as it tells you to maybe stop playing them every once in a while
This has quickly become one of my favorite games in the Roleplaying department, even if it initially doesn't seem like much. It oozes love, care, and weirdness (in the good sense). Every inch of this game really screams Love (ironically, since that is what you must gather in the game), and it's one of the most memorable experiences I've had with an RPG in recent times. Most of this game's issues come from being, well, an old game from 1997, but it is quite compensated by a plethora of other aspects. If you're willing to put that aside for the sake of the experience itself, you will find a game that is, in my opinion, a worthy alternative RPG experience. And definitely now that it's dirt cheap, and comes in a bundle!
Im mooning so hard rn
Vraiment vraiment cool. Une réflexion intéressante sur la place que prend le jeu vidéo dans notre vie (la façon dont ça nous permet de changer et surtout comment est-ce les perso nous suivent même en dehors de la console) puis c'est ultra intéressant comme le gameplay arrive à faire ressentir ça. On parle souvent de moon comme étant un anti RPG mais les gens s'arrêtent en général au côté [spoiler] "oui faut sauver les ennemis qu'on à utiliser pour farm de l'XP"[/spoiler] alors que y'a tellement à dire. Je pense notamment au fait qu'ici avancer/Level Up/s'améliorer ça nous permet de gagner des trucs élémentaire d'un jeu vidéo [spoiler] (Level Up nous permet de jouer plus longtemps, on peut acheter de quoi avoir une OST pendant notre partie, on doit vraiment beaucoup beaucoup explorer pour finir par débloquer le fast travel) [/spoiler] Bref un jeu super intéressant, on voit de très loin comment Undertale/Deltarune s'en inspire notamment sur la notion de Love/LVL qui est un reflet de notre attachement aux PNJ
I can't get across to you how captivating the world of MOON is. The NPCs, the style, the underlying themes are all so beautiful and unique. It's ending had my soul sobbing. If you want to experience a game that lets you sink into a place beyond reality, where each moving part is strange and weird, but somehow still slots together whilst playing with the boundaries of fiction; you should play MOON. But you probably won't enjoy it. It's a real shame. The gameplay of moon is interesting at first, but becomes absurdly dull for 80% of it. I can't stress how much a mechanic of this game is Waiting. Waiting and doing Nothing. The action limit mechanic becomes inconsequential after the first few hours- at which point the fun ends. Have you ever played an RPG, and really payed attention, such that when you are done and the world is finished, there is little left to do to attain 100%? It's only a matter of backtracking through the whole game and maybe using a guide to find the stuff you've missed. It's dull, but it's the afterparty, so it doesn't really matter. The entirety of MOON is like that. That's the entire thing. Many story beats and quests would be so impossible to find without a guide. I only used a guide for the back half of the game, once my patience ran thin- and I found myself finishing books I had been putting off for months. You cant alt+tab, as the game only runs while selected, so I would just sit there and wait. I have 23 hours of play time. I guarantee a good half of that I did nothing for. Moon will be more bearable if you don't 100% it. Just build the rocket and go. Do only the things you are interested in doing. Don't play this if you are a completionist. All I attained at the end for this urge was a vapid sense of boredom. 8/10
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5K | 33 | 91% | $15.99 | |
| $30.5K | 236 | 89% | $5.99 | |
| $16.4K | 33 | 88% | $24.99 | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $169.2K | 180 | 63% | $19.99 | |
| $169.2K | 1.5K | 76% | $5.99 | |
| $169.3K | 500 | 82% | $14.99 | |
| $169K | 1.9K | 93% | $9.99 | |
| $169K | 1.4K | 79% | $4.99 | |
| $169.4K | 626 | 71% | $19.99 |