
Don't be a hero. Experience the love. Experience moon. moon is an anti-RPG steeped in story and character, mood and music.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Stop playing that game and turn it off now! I love me a good deconstruction. moon: Remix RPG Adventure is a game that rejects all established norms of the Role-Playing Game genre, and creates this profound and loving commentary. All the way in 1997, Love-de-Lic wanted you to touch grass. Every inch of this game is a work of art in and of itself. From the wonderful characters, to the Moon Discs, to the animals and their claymation, to the fourth-wall breaking commentary, the game feels like living, breathing world. The game is not without flaws, the fishing mini-game, the convoluted nature of some of the puzzles, this game is best played with a guide but it does not lessen the experience to do so. You will rip your hair out if you try to 100% this game blind, so try to use a guide liberally. For their first game, Love-de-Lic made a masterpiece. I can't think of another game that has as many characters brimming with life, nor another game that achieves this in such an unorthodox way. The closest would be Love-de-Lic's subsequent games, and their successors in Chulip, Endonesia, and Giftpia. But those games would only exist if they had a rock-solid foundation in moon: Remix RPG Adventure. The ending is also one of the best things in any video game ever. My favorite traditional RPG is Final Fantasy X, which is notorious for the 300-500 hour length when trying to beat the secret boss. moon: Remix RPG Adventure's ending makes me regret the time I spent on beating Penance, because I probably could have made 3, maybe 4 solid, lifetime friendships instead. Go make more love, and leave more love for others. The ending is worth the journey, and the journey is one memorable experience after another. Try and name another game where you get ♥♥♥♥-faced drunk with monkeys and have to be dragged home to your bed.
A game packed to the brim with beautiful visuals, nostalgic feeling music and charming dialogue sprinkled with meaningful texts along side it. If you're a fan of how Toby Fox writes for his games give this one a go since the writting of Moon is it's strongest trait.
Love-de-lic's style of "games" are so pretentious it's unreal. Why would anyone with any love for this medium want to create or play a game that is an "anti video game"? The premise is promising until the intro ends and you just wander around on a time limit, a time limit that straight up kills you and sends you back to your last save if you take more than 5 minutes to explore. All this encourages is using a guide, something I refuse to do on a first blind playthrough. Why even play the game at that point? Undertale gets similar criticism for critiquing the player on how they decide to play the game but that's the thing, the player actually has a choice (something even the devs understood in the far better successor Stray Children). Atleast it seems the unique qualities of this developer can come out in their other works (the aforementioned and Tingle's Balloon Trip of Love) without harassing the player for the crime of choosing to play their game.
Former Squaresoft developers at what was considered to be their artistic zenith (after the release of games like Chrono Trigger, Live a Live, Super Mario RPG etc.) take a sidestep to craft among the most loving tributes and innovative deconstructions of the genre possibly ever. A must play to anyone intimately familiar with SNES/PS1 era JRPGs, or the modern indie (J)RPGs like Undertale which no doubt owe much to Moon.
A beautiful work of art that pushed the medium in a new direction. I can see it's influences in many other things like Undertale/Deltarune and maybe Petscop too. One of the most unique games I've played. It's full of charm. It is not for everyone however, it is easy to get stuck and you have to spend a lot of time wandering around to figure things out. You have to be patient for a lot of it like when playing Majora's Mask, and there's a lot of annoying parts too. But imo it's worth it, I had a lot of fun playing through it with one of my closest friends. I think this game is beautiful.
تحفة من عشرة
Let me clarify beforehand. The game is archaic as hell. The amount of back and forth walking you'll do, especially playing blind, will test your patience. Get a guide ready if you dont want to get too frustrated, it gets really cryptic at times. Not to mention the few character designs bordering on offensive caricature are massive side eye worthy. Nontheless I really have to recommend this game as an experience, especially if you haven't played one of Love-de-Lic games and its successors beforehand. It's strange, it's dreamy, it's heartfelt. And in the end I felt sad when the game was over. ..that is love. ..this is love.
its so beautiful i cried this is literally the best game ever made
love game
moon is a very important and special game and you Must play it
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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