
Moon Raider is a 2D action adventure platformer set in the diverse and dangerous underworld of the moon.
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Languages: English
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[b]Moon Raider[/b] is yet another 2D action platformer where you are tasked with collecting X - in this case, moon crystals to cure your ill mother. In the vast ocean of indie games that are currently available on Steam, this game is just another generic title that simply does not hold up to the standard that other developers have set. Between the simplistic levels, tedious boss fights, and handful of bugs, the lack of innovation and polish is clear almost immediately. Given the plethora of excellent indie games (often developed by individuals/small teams) at this price point, there is little to no reason why you should spend your money on this game. [u][b]Played with PlayStation 4 controller[/b][/u] [h1]✔️[u]Positive:[/u][/h1] [list] [*]Given the adopted retro style, this game [b]looks quite good[/b]. Each area has a specific theme/look, which added much needed variability to the game. Clearly the developers put a lot of effort into the visual aspect; however, perhaps a similar amount of effort should have been put into the story and gameplay as well. [/list] [h1]➖[u]Neutral:[/u][/h1] [list] [*]The main character [b]seems to be inspired by MegaMan but only shares a superficial resemblance[/b]. Besides the pose and the blaster (that doesn’t charge), there are no other MegaMan-like elements both in terms of gameplay and design. [*]There are [b]multiple hidden collectables[/b] in the form of salvageable aliens, bonus rooms, and passive upgrades in invisible walls. However, these are, for the most part, incredibly easy to find which takes away from the thrill of finding them. [*]There are [b]numerous small improvements that would immediately improve the polish of this game[/b]: [olist] [*]It would make sense to add a “Continue” option in the main menu. Currently, the default selection when the game starts is “New Game”, even if you already have a save slot. Luckily I didn’t accidentally overwrite my game file but this could easily happen. [*]As far as I could tell, there is no save indicator. I presume the game autosaves, so it would be nice to have an indicator and maybe an announcement at the beginning of the game along the lines of: “This game uses an autosave feature”. [*]Tiny creatures found in different points of the game are either hostile or non-hostile but there is no clear distinction between the two until you take damage. Maybe this can be made clearer? [/olist] [*]The following [b]bugs should also be addressed[/b]: [olist] [*]Unlike everything else, the “Options” menu in the main menu does not respond to controller inputs, only mouse. [*]There are grooves in the walls that clearly aren’t intended for platforming but still allow the character model to land on it, sometimes resulting in a clunky platforming experience. [*]Unlocking gates/lasers is inconsistent in the sense that sometimes it stops your character from moving and sometimes it doesn’t. My problem with this is that I have died to enemies/insta-kill mechanisms because of the sudden restriction of movement. [*]Blaster shots can be blocked by dead enemies, even after their corpses disappear. [/olist] [/list] [h1]❌[u]Negative:[/u][/h1] [list] [*][b]The overall experience is resoundingly mediocre.[/b] Everything works well enough but almost nothing stands out. Levels are very simplistic and require little to no thought to get through. You unlock only one active skill, the dash, early on in the game, which is overpowered and not sufficient to keep the gameplay interesting. Difficulty is often increased by adding insta-kill mechanisms instead of smarter/more complex enemies. Bosses have simplistic attack patterns and are mostly dull. Music is forgettable. [*]The [b]story is shallow and barely ties in with the gameplay[/b]. The game starts with a short cutscene that gives you some context to the game but doesn’t explain much. For example, why did the Selenites turn against their queen? Unfortunately the game does not build on the story or provide any additional background details as you play through. There are only a handful of times where you will receive a call from your father - to provide some tutorial information or to congratulate you for finding a passive upgrade. How about some information about how mom is doing? Maybe some words of encouragement when you hit certain milestones (i.e. 50 moon crystals)? Even the ending cutscene doesn’t show your mom’s recovery, so why did I go through the effort of collecting moon crystals for her? It is easy to lose motivation given that the main goal (saving your mom) almost immediately becomes an afterthought. [*]There is [b]no replay value[/b] and your [b]save file becomes worthless once you beat the game[/b] - loading it will only trigger the end cutscene and credits. I feel like I wasted time trying to collect all the moon crystals since it has no influence on the ending and there is no option to go back to collect them all. In fact, the final boss drops an all-powerful moon crystal that fills the moon crystal counter to the max (200). So there really is no incentive to collect them during the game. [/list] [h1]🏅[u]Verdict:[/u][/h1] [h1]★★☆☆☆ Generically dull[/h1] Unfortunately, nothing really sets Moon Raider apart. The lack of innovation in conjunction with the overly simplistic gameplay and poorly incorporated story resulted in a lackluster and tedious experience. Given that there are better games out there at this price point (e.g. Undertale, Minit, Hollow Knight), I cannot recommend Moon Raider. [table] [tr][th][url=http://store.steampowered.com/curator/26827738-%27b-Reviews/?appid=241930]If you found this review helpful, please give it a thumbs up and follow me on my [b]curator page[/b].[/url] 🇹🇭🇦🇳🇰 🇾🇴🇺 🇫🇴🇷 🇾🇴🇺🇷 🇸🇺🇵🇵🇴🇷🇹! [/th][/tr] [/table]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
[h1]«Moon Raider»[/h1] [b][i]Экшен-платформер в ретро стиле с поддержкой кооператива на двоих (локально или онлайн через Remote Play Together). Отправляйтесь в лунные катакомбы, чтобы собрать энергетические кристаллы и спасти мать юной инопланетянки.[/i][/b] Геймплей: https://youtu.be/Pd7f5kyiNJc Проходим уровни в роли инопланетянки Авы: убиваем врагов, решаем небольшие головоломки, используем механизмы, чтобы отпирать двери и освобождать забавных существ. Структура мира напоминает метроидванию: в игре 10 областей с небольшими уровнями, секретами, бонусами, разрушаемыми объектами, врагами и боссами. Персонаж может бегать, прыгать, стрелять, делать двойные прыжки, отскакивать от стен, а с прохождением находит улучшения оружия/жизни/энергии и получает рывок, который дает новые способности для исследования окружающего мира. [code]Для кооперативного прохождения требуется подключить 2 геймпада и в любой момент игры нажать на втором Старт (у первого персонажа в этот момент должно быть не менее 10% энергии).[/code] Сделано все добротно и симпатично. В игре хорошая механика и разнообразный, интерактивный мир (достаточно врагов, разрушаемых объектов и механизмов, с которыми можно взаимодействовать). Единственная претензия – по ощущению игра идет чрезмерно быстро, как некоторые старые приложения, которые запускаешь на мощном ПК. [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
Moon Raider é um game de plataforma e ação 2D com elementos metroidvania. Em meio a uma história simples e gráficos pixelados bonitinhos o game consegue ser surpreendentemente divertido. Se preferir, você pode assistir esse resumo: https://www.youtube.com/watch?v=f43RZJpa_Sg História Em Moon Raider você é a filha de um explorador humano e uma rainha Selenita. O reino se volta contra sua mãe, a rainha. Vocês escapam de volta para a terra, mas agora sua mãe está morrendo e você é a única que consegue salva-la. Para isso, você precisar retornar à lua em busca dos cristais que podem significar a cura. Isso envolve explorar, matar uma porção de monstros e adquirir diversas habilidades para enfrentar os perigos do lugar. Além claro, de matar muitos selenitas no meio do caminho. Pular e atirar A jogabilidade é simples, logo no começo contamos com um pulo duplo e o ataque. Enfrentando o primeiro boss adquirimos a primeira habilidade do game. Um dash extenso que mais parece um hack. Esse dash pode ser realizado ao custo de alguns cristais que você pega durante as fases. Como de costume em outros jogos do gênero, usamos esse dash extensamente durante as fases seguintes e ficamos treinados nele, a espera da próxima habilidade. A exceção de não conseguir atirar em alguns pulos (além do pulo duplo), a jogabilidade é bastante assertiva, ou seja, funciona como deveria. Segredos Um dos pontos do game é a exploração. Vasculhando os mapas nós adquirimos melhorias como pontos adicionais de vida. Logo na primeira fase, um alien simpático nos avisa que “Nem tudo é o que parece”. Dando de cara na parede atrás dele, como qualquer gamer treinado, encontramos o primeiro upgrade de barbada. Dali em diante, podemos ficar atentos para paredes marcadas com o rosto de um alienígena para mais segredos. As fases do game são bem feitas, com vários cantos para acessar e explorar, incluindo quartos secretos cheios de recompensas. Quase todas as fases contem um alienzinho simpatico que podemos resgatar para ganhar alguns cristais de habilidade. Outra coisa a citar é que as fases não são tão repetitivas. Os cenários e ameaças mudam constantemente, tornando o game mais fluído. Fácil Apesar de simples, Moon Raider é um bom jogo de plataforma. Com conquistas, fases variadas e segredos. Além disso, o jogo conta com cooperativo local. No total são 10 mapas, com 11 chefes para enfrentar e 30 conquistas para desbloquear. A arte e trilha sonora também não deixam a desejar. O preço será revelado somente no lançamento do game. Apesar de redondinho, o jogo é simples e curto, ou seja, não vale valores altos, com algo em torno de 20 reais sendo um ótimo valor pra ele. Também encontrei alguns bugs dessa vez, como entrar e sair de uma sala rapidamente e ficar bugado entre as duas, tive que sair ao menu e carregar o game novamente. Fora isso, o jogo não apresentou problemas de performance, pelo menos nas fases que joguei. Se interessou? fique ligado no https://thatgamerocks.com/ para mais jogos como esse!
A fun, fairly short 2d action-platformer containing what you'd expect to find in such a game - secret areas, collectibles, boss fights at the end of each area/zone. Great pixel art visual design, fun music and good controls using a controller (I didn't try the keyboard controls). Game play is just challenging enough to be fun, not frustrating. Something to note at time of play: The controller can be used throughout the game but is unresponsive in the actual options menu, there you will need the mouse. Not a problem for me, but something I do think worth noting. I only wish it was possible to return to areas to replay them. Having completed the game but missed a few achievements, I will need to restart the game from the beginning as the save for my first game is "complete". Though this isn't too much of an issue for me as I enjoyed the few hours it took me to complete the game. All in all this is a fun game reminiscent of 2d platformers from a bygone era. If you enjoy platformers and pixel art graphics I recommend picking it up to while away a Sunday afternoon!
[h1]Follow our curator for similar games[/h1] https://store.steampowered.com/curator/35180752-3-point-play/ Retro action platformer + hidden areas - short = Easier and simpler Mega Man. Fire away through 11 boss fights and 10 levels. Collect gems and discover secret areas.
[h1]Wenn Wespen mich hetzen[/h1] Ein launiger Retro-2D-Plattformer eines Indie-Ensembles aus Oregon, USA. Ich verzweifle ja doch häufig an dem Schwierigkeitsgrad bei derartigen Spielen. [i]Moon Raider[/i] ist da gnädig und hat mich zum einen gefesselt, zum anderen immerhin bis zum Endboss vorgelassen – bei dem muss ich aber noch üben… [b]Auf dem Mond, da gibt’s koa Sünd[/b] Die Geschichte ähnelt derer vieler Indie-Plattformer: hanebüchen und eigentlich unwichtig. Wir müssen auf dem Mond Kristalle sammeln (und die dortigen Besetzer vernichten natürlich), um unsere Mutter – eine Ureinwohnerin des Mondes – am Leben zu halten. So oder so ähnlich, aber wie gesagt, egal. https://steamcommunity.com/sharedfiles/filedetails/?id=3146271543 Viel wichtiger die Umsetzung des Plattformings: Das ist gelungen, präzise, abwechslungsreich und spaßig. Eine einfache Tastenbelegung mit Laufen, (Doppel-)Sprung und kurzzeitigem God-Mode, der die gesammelten Kristalle in Spitzenzeit verschlingt. Dazu 10 unterschiedliche Umgebungen, eine gute Spielerführung durch einprägsame Strukturen sowie ein paar geheime Räume und Upgrades runden eine launiges Gesamtpaket ab. Nach sechs Abschnitten testet ein Boss deine Fähigkeiten, dabei waren alle nach einigen Fehlversuchen machbar und vor allem schön variantenreich und auf die Welt abgestimmt. Den 2-Spieler-Coop-Modus habe ich nicht getestet. [b]Hop oder Top?[/b] Grafisch muss man den Retro-Stil natürlich mögen, ganz abgestimmt darauf auch der stimmige treibende Soundtrack. Die Stärke des Spiels ist meiner Meinung nach seine Zugänglichkeit und der ausgewogene Schwierigkeitsgrad, die auch Ungeübten im Genre Erfolgserlebnisse und ein Vorankommen ermöglichen – bis zum Endboss eben. Aber bis dahin hatte ich bereits 6,5 Stunden Spaß. Ankreiden würde ich dem Ganzen sicherlich eine fehlende Level-Anwahl, sodass man später Verpasstes einfach nachholen könnte – so muss man ein neues Spiel starten bzw. einen von drei Spielständen laden. Wenn dann die Geschichte noch ein bisschen immersiver gewesen wäre… [code]Ein zugänglicher Retro-2D-Plattformer, der ein rundes Gesamtpaket schnürt und ein flüssiges Spielerlebnis bietet.[/code] Lust auf Reviews mit einmal mehr und einmal weniger archäologischen Anmerkungen? Probier doch meine Kuratoren-Gruppe [url=https://steamcommunity.com/groups/archaeoplays#curation]The Archaeologist plays…[/url] aus!
Backed the game on Kickstarter based on the pixel art and visuals, but the game itself kinda disappoints. You get a single ability towards the start of the game which provides the game's only real source of fun, and everything else is passive upgrades. With ten areas to explore, each of which are broken up into stages, you quickly feel like the game becomes repetitive. All of the "puzzles" are the same: find switch, open barrier, collect gem. There's very little to it, and very little in the way of challenge -- until you get to the final boss which has a couple of attacks that will obliterate your health bar with very little time to react (especially as there is no ducking ability in game). It's not a terrible game, but it feels like it needed more upgrades, more things to do. As it is, it's quite monotonous and dull and I only finished it because I wanted to see if there was ever a second ability upgrade. There was not. Mediocre.
muy lindo el juego, es sencillo, pero divertido. La música y el pixel art fue lo que más me gustó. El diseño de mapas es bueno, las peleas contra los jefes bastante fáciles. Un poco corto pero está perfecto.
Intro: I got this title through my Steam curator a while back. Unfortunately, a slew of more interesting games won the random number generator game. Now that I have played it. Moon Raider is quite adequate, janky, and often mindless but mostly okay. Story: A brilliant scientist goes to the moon and discovers aliens. The queen of the aliens falls in love with the scientist and runs off with him. One daughter later, the queen is sick, and said daughter goes back to the moon to find a cure. There isn't much of a story to be found here. There could be some plot claimed from the context of fighting the King as you are typically his cheating wife’s bustard offspring but that's only when you think about it. The opening cut scene is there for context and little else. Now that we have that out of the way, let’s move on. Gameplay: Moon Raider is a basic 2d platformer and shooter. The levels are remarkable with only moderate exploration. There is nothing new to talk about here, most of its design is relatively competent. Wow. That was a loaded sentence! I can feel the asterisk hurtling towards me like a rogue shuriken. Moon Raider is at best a perfectly unremarkable title that serves to distract you for a weekend and at best annoyingly janky. The bosses The bosses (asides from the final) are surprisingly easy to deal with once the patterns are memorized. They do not evolve or change patterns at the moment. Boss fights are also recycled, I had two boss fights that behaved in the same way with different wallpaper. One was just a regular enemy but larger, and yet died as quickly as a normal enemy. The final boss fight felt like a real boss fight as it was challenging and had four stages. The only problem was that two of those four stages are repeats of the first two. It is also here when Moon Raider’s difficulty curve spikes upwards to the point of overhang. Janky controls You cannot shoot while double-jumping nor can you duck down to dodge projectiles. You can shoot upwards but you cannot move while doing so. The controls have a slight input lag, and if you try to shoot directly after landing from a double jump, your character will not shoot and will stand looking stupidly at the bullet that is about to hit her. These sorts of little problems mount up to a very big problem in the final boss. Which; as mentioned before, relies on twitch reflexes and reaction timing. You cannot do that when the controls lag or do not respond at all. The controls shift between being perfectly fine and awkwardly difficult to use. As a result, Moon Raider's final boss is frustrating as the controls are too janky to perform twitch reflexes.
Excelente propuesta que nos presenta la fusión entre un metrovania y un Megaman sin ser extremadamente largo. Plantea un pixel art decente, controles simples y con un juego coop para dos jugadores... ¡A buscar la cura para mamá!
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