
Monsters Idle RPG is a cozy and relaxing idle game where you collect monsters, deploy them in battles, gather resources, and sell them to earn profits! Explore Arcanium as you advance from a basic starter monster to your favorite companion by expanding your collection.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun idle game that you can get done in a quick time if you leave some things afk. Although that being said I love idle games and achievement hunting. You can not get one of the final achievements in this game as the monster does not exist anymore if it did at all before (I assume it did as people have the achievement) as I have captured all the monsters and my museum is complete but I do not have the "Evolve an earth monster achievement."
Simple idle game that doesn’t require a lot of work. Focus is on monster catching and fighting, so resources are very basic. All you need to collect are wood, stone and couple of different ores. This is then required to smelt coins and create different runes that correspond to four main elements. However, you need a lot of these resources for upgrading. The most important are helpers that automatically harvest resources. Although you can click on a selected resource to gain one unit with each click, it’s much more comfortable to buy some help. Since space is limited, the next thing you need to focus on is storage. If the storage is full, you’ll stop gaining resources. Marketplace is a bit of a hassle to use. While you can buy or sell in bulk by selecting several multipliers, you need to change it for every individual item. This means you need switch to max every time you want to sell your additional resources and then select “one” to buy expensive items. This is pretty much it as far as resources gathering is concerned. Once you buy a few helpers for each resource, you won’t have to worry about it again. You just need to increase storage at regular intervals and buy more help if needed. Now for the monsters. The map is divided into squares that need to be bought first. Each square holds a fighting area and maybe an extra store or something similar. The fighting area is where you search for monsters, fight them, and later capture them. First you need to select the active monster that will fight all battles. Fights are 1 on 1, and you will keep fighting the same type until you decide to search for another. The type is randomly selected from a pool for that map. When you beat an enemy type once, it becomes available for quick access whenever you want. Maps show what types are available, so you will know when you have them all. Some show up very rarely. Each map has quite a few different monsters divided into three rarity tiers. This matters only if you want to capture them. The thing is that capture boxes for rare or epic monsters cost a lot more. Fortunately, there’s no chance involved because you can catch a monster simply by defeating it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is in an early concept phase, far cry from something that should be ever offered to a customer regardless the price. The UI is broken visually (texts spill over their designated boxes) and functionally (some buttons don't work); the game itself didn't go through any QA phase – the core loop makes little to no sense in the first place (you gather resources and that somehow leads to initiating fights with creatures) and is presented very awkwardly (task: "sell wood to buy land" however wood cannot be sold). Consumer is not your QA team. Refunded.
the idea fine but the game need a lot of refining, at this point it not worth to spend time for this game. - the creature's picture got warping. - wrong item requirement for mega Lotus (it also using 1000 coin as well as normal Lotus and it would give mega anyway if you have money at least). - lacking motivation to collecting creature. - Creature's rarity don't have impacts.
Nice incremental game!
Short, 20 hours to 100%.
A good Idle game, takes a bit late game to get the materials needed for new land, overall good and fun game and i loved the look of all of the monsters. Recommend to idle fans and people wanting to 100% games.
Low quality overall. There's better monster taming and idle games out there for you to spend time on.
Gráfico fofinho, jogo simples e legal para passar um tempo.
Не рекомендую. В игре почти нет контента. Я бы назвал это очень ранней альфа-версией игры.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $7K | 246 | 92% | $1.99 | |
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