
Monsters Idle RPG is a cozy and relaxing idle game where you collect monsters, deploy them in battles, gather resources, and sell them to earn profits! Explore Arcanium as you advance from a basic starter monster to your favorite companion by expanding your collection.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Pokemon Meets Forager Meets Idler![/h1] [i]Idle Monsters RPG[/i] is an idle monster collectathon game, mostly [i]Pokemon[/i] with a dash of [i]Forager.[/i] Just like the Pokemon franchise, you select one of three monsters as your starting fighter. And, similar to Pokemon, if you defeat a monster with a box corresponding to its rarity (common, rare, epic, legendary), you capture it and can use it as a fighter. Your starter monster will "evolve" as it levels up. Mine carried me through about half the game, then, when I felt stuck, I decided to switch to one of my captured legendaries and that carried me through the rest of the game. Finding monsters to fight is an annoying random roll in dungeons with multiple monsters, making it a pain at times to capture that one last monster. One small mercy here is that, once you defeat a monster and reload the screen, it becomes available to fight again without the roll. That allows you to capture a monster you defeated but didn't have the box for, or to choose a monster to grind on for levels or essence. Monsters are of four elements: Fire, Water, Plant, and Earth. Monsters have two attacks: a basic attack and one powered by their elemental essence. Alas, both are generic. No Stun attacks or debuffs or any variation whatsoever. I haven't even noticed any rock-paper-scissors elemental strength/weaknesses. The elemental essence attacks are powered only by a consumable elemental rune that you craft and feral monsters don't carry, but they do carry elemental essences with which to craft said runes. You'll still have to craft the runes to progress in the game, as they are needed to open up the rest of the land. Healing in this game is accomplished through either a simple potion or lotus flowers. The flowers allow auto-recovery in battle, and can also be used in inventory. But they must be of the same element as your fighter. Auto-recovery seems tied to max HP, but manual use of them stays at the same base limit. At first, you have to buy seeds in a market and plots in the farm and manually plant them. You'll soon be able to afford an automation to plant seeds in your inventory. Lotus flowers have three tiers. You have to manually combine a bunch of flowers to make the next tier. The tooltip fails to mention the coin cost. But, gather enough and you can buy an automation for that higher tier that doesn't seem to drain coins. You start with one small piece of land. Purchasing nearby islands, a la [i]Forager,[/i] takes various resources. Early islands have some resource buildings and crafting stations as well as places to fight and level up. First there's wood, then a mountain with both stone and iron. Mining stone also is the only way to find Rune Essence. This and the elemental essence drops off monsters are combined to make the runes for your elemental attacks. A later mountain has gold. You will need both raw gold and coins. Coins aren't dropped by monsters, but are gained through selling items as well as through minting them. Minting coins takes the intermediate step of smelting bars. All resources can be automated. The max automation is bought in town, and can be racheted down at the resource site if needed, which comes most useful if trying to mint coins. Resource management is a bit of a pain because most resources have storage limits, which, of course, can be upgraded, and will indeed need expanding to reach the rest of the land. Coin storage is one of those limits, and looks very grindy to reach the final limit, BUT I found that selling the higher tier of flowers from inventory ignores this limit. Maybe the limit is just for minting. This is a decent combination of idle game and RPG, with the RPG grind eased much by the idle part. A great QoL feature here is the ability to minimize the fight window to a small window on the world map, allowing you to do other things in the game. The quest sequence here just prompts you along the game. But the window hangs out in a corner of the world map and at times blocks one portion of the map. This is a decent early game by its developer and worth a look. I grabbed this game as part of a cheap bundle on sale, all games related to the dev. From the list, it seems the dev has gone from solo dev to working with a few friends and is making even bigger and better idle games.
De bonnes idées, une interface un peu chaotique, ça donne quelque chose de moyen mais qui penche plutôt du bon côté.
It's a pretty good idle game. I bought it cheaply, so it's definitely worth it for me.
Игра очень сырая, неприятная в управлении, продержался 5 минут
So there's 2 gameplay loops in here. The first is collecting monsters, the second is unlocking new islands. Monsters are actually useless in this game. You don't need them at all. Unlocking an island requires resources that are simply clickable and later automatable. If you want to collect the monsters, go ahead, level one up and catch them all. But really, there is no use for them at all. They don't even look pretty. They have 2 stats, attack and health. That's it, that's your monster. Oh right, there's speed, which is the same for every monster. As long as monsters don't have any use besides getting more monsters, there's little to no reason to actually play or idle this game.
ok game, need moreeeee content tho
A good Idle game, takes a bit late game to get the materials needed for new land, overall good and fun game and i loved the look of all of the monsters. Recommend to idle fans and people wanting to 100% games.
Не рекомендую. В игре почти нет контента. Я бы назвал это очень ранней альфа-версией игры.
I started playing this game and there were some game breaking bugs. I mentioned the bugs and they were fixed. At this point I am not running into any additional huge issues, though there are still bugs. There are also some huge quality of life improvements that could be made here that make this a "meh" for me. I am leaving the review as positive because the devs are responsvie even 6 months after release and I do still enjoy the game.
Simple idle game that doesn’t require a lot of work. Focus is on monster catching and fighting, so resources are very basic. All you need to collect are wood, stone and couple of different ores. This is then required to smelt coins and create different runes that correspond to four main elements. However, you need a lot of these resources for upgrading. The most important are helpers that automatically harvest resources. Although you can click on a selected resource to gain one unit with each click, it’s much more comfortable to buy some help. Since space is limited, the next thing you need to focus on is storage. If the storage is full, you’ll stop gaining resources. Marketplace is a bit of a hassle to use. While you can buy or sell in bulk by selecting several multipliers, you need to change it for every individual item. This means you need switch to max every time you want to sell your additional resources and then select “one” to buy expensive items. This is pretty much it as far as resources gathering is concerned. Once you buy a few helpers for each resource, you won’t have to worry about it again. You just need to increase storage at regular intervals and buy more help if needed. Now for the monsters. The map is divided into squares that need to be bought first. Each square holds a fighting area and maybe an extra store or something similar. The fighting area is where you search for monsters, fight them, and later capture them. First you need to select the active monster that will fight all battles. Fights are 1 on 1, and you will keep fighting the same type until you decide to search for another. The type is randomly selected from a pool for that map. When you beat an enemy type once, it becomes available for quick access whenever you want. Maps show what types are available, so you will know when you have them all. Some show up very rarely. Each map has quite a few different monsters divided into three rarity tiers. This matters only if you want to capture them. The thing is that capture boxes for rare or epic monsters cost a lot more. Fortunately, there’s no chance involved because you can catch a monster simply by defeating it.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Nameless City | $5.6K | 50 | 86% | $5.99 |
| Snaliens | $5.6K | 50 | 90% | $7.99 |
| Last Whisper | $5.6K | 193 | 67% | $2.99 |
| A Blind Legend | $5.6K | 345 | 74% | $0.76 |
| Unavailed | $5.6K | 90 | 93% | $4.99 |
| CARNAL | $5.6K | 336 | 88% | $0.99 |
Related
| The Scroll of Taiwu : Beyond The Dome | $51M | 56K | 66% | $29.99 |
| Coral Island | $20.8M | 27.2K | 89% | $29.99 |
| Yes, Your Grace | $7.4M | 14K | 87% | $19.99 |
| EmergeNYC | $3.8M | 4.2K | 63% | $24.99 |
| Yaoling: Mythical Journey | $2.5M | 3.5K | 90% | $19.99 |
| Dragon Cliff | $2.4M | 8.2K | 89% | $9.99 |