
Beware, Monsters are Coming! In this Tower-Survivor rogue-lite, you protect an ever-moving city from unrelenting hordes. Gather resources, fortify defences, and survive for as long as you can. Will you reach the Ark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 10 → 3.71/day in the week after.
About
In Monsters are Coming! gather what resources you can to defend an ever-moving city. Are you ready to take on a never-ending army of darkness in a tower-survivor, action-rogue-lite on wheels?
- Fortify: The city must endure! Choose from a selection of town halls, place towers and create your own builds to maximise destruction. Equip defensive structures to repel monsters from the gates and keep the city moving forward, else the darkness will consume you!
- Forage: Gather wood, stone and gold as a persistent, multi-tasking hero. You must constantly balance risk vs reward while fighting back endless armies of monsters. Stray from the beaten path to find richer rewards or keep heading due south towards the safety of shelter.
- Fight: Beat Bad-Ass bosses, improve your abilities, overcome environmental obstacles and take charge of special weaponry to continually adapt your strategies. Or see your city turned to ash!
You’re the last hope for humanity, but it’s a long road to the Ark.
- Build your city your way. Reach shelter and buy new districts from the city shop. Then strategically choose where to place them based on the needs of each run.
- Defend yourself. Choose from a variety of unique Town Halls, then add archery outposts, necromancer towers, and even fire-breathing dragons to protect it from the dangers beyond the walls.
- Unlock new possibilities: Find a build that works for you, keep upgrading and try to stay alive against increasingly powerful monsters the closer you get to the Ark!
- Keep the city stocked: Gather wood to keep the engines burning and increase tower efficiency, chisel stone to help repair and rebuild, and mine gold to expand your moving fortress of destruction.
- Never stop moving: Collect compasses at the end of each run and pay your attempts forward, making it easier for future cities to find their way to the Ark!
- Explore for bonuses: Look for hidden secrets in shelters and tackle side hordes to find richer, rarer rewards. Just make sure you get back to your city in time!
- Progress to Prevail: Level up, increase your potential through vast player progression, and protect the city at all costs, even at the hero’s expense!
- The City Still Stands: Even if the Hero falls, it’s not game over! A run only ends once the city is destroyed, so quickly jump back into the fight before all hope is lost.
- Bad Ass Bosses: Getting to the Ark won’t be easy and there may be some larger monsters waiting for you at the periphery…
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.39−40% | 2.9Kreviews | 80% | — | $748.1K |
| $8.99 | 707ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
自ら移動でき、攻撃の種類を考えながら戦略を練られる点は高評価!
The game won't start anymore. Trying to verify the files and reinstalling it hasn't helped. What a waste of money. At least in the future, I'll know to avoid games from that developer.
Задумка оч классная, кому понравится - может затянуть на очень много времени, но как по мне раны слишком долгие и одинаковые. Люблю играть через призванных существ и тут не всегда понятно как они работают и что делают.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $7.19−20% |
| 80ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 218 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great for base building, tower defense like game
это обосанный кусок дерьма! как и его тупоголовые создатели! мало того что это конченая нудятина, так из за кривой оптимизации эта срань начинает лагать и вылетает! и весь прогресс по звезде! ну почему вы такие тупоорылые афторы этой помойки, не могли сделать поэтапные сохраненья как в других подобных играх, если не можите сделать чтоб ваша поделка не вылетала!
1.感觉构筑>肉鸽。市政厅需要塔,塔需要升级,街道辅助塔的输出。成长又需要支援建筑,需要英雄采集。成型时间太长。 2.塔的强度区别不大。我费劲巴拉的解锁了新的塔,又看不到强度。用基础塔依然能通关,正反馈很差。 3.每周挑战强度太高了吧。 4.BUG没修。突然塔不攻击,仆从不动,等死。 5.视觉污染。后期都看不到角色在哪,各种特效和伤害数字,走着走着人没了。 6.成就可以难,别太搞。哪个250想出的用市政厅撞250个石头的??
Man it is a great game, but every single time I had a good run, the game crashed after 2+ hours spend on that run and that is sooo annoying. You spend 2-3 hours optimizing and building up, just so that the game crashes and laggs eventhough your CPU/ GPU is fine and you lose all the progress and dont get the progress rewards.
エンドレスモードまでがかなり短いからエンドレスモードがメインの遊び方だと思うんだけど、長い、とにかく長い 難易度による敵の強さも序盤以外殆ど意味無いし エンドレスモードでステージ10まで行くのに3時間以上 その間上手くやれてれてればステージの見た目も、敵も殆ど変わらない中をたた進んでいくだけ 軽いボスみたいなのを瞬殺で来た瞬間は嬉しいけど、ボスを倒しても特に意味がない まとめ:序盤以外考えることも殆ど無くて進む以外の目的も無いのにただただ時間のかかるから 快感が少ない
Great game , love it. Liked that something like BallXPit came but still cant beat BallXPit :D . Really great take on TD for sure.
Gets too repetitive too quickly
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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