
Beware, Monsters are Coming! In this Tower-Survivor rogue-lite, you protect an ever-moving city from unrelenting hordes. Gather resources, fortify defences, and survive for as long as you can. Will you reach the Ark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 10 → 3.71/day in the week after.
About
In Monsters are Coming! gather what resources you can to defend an ever-moving city. Are you ready to take on a never-ending army of darkness in a tower-survivor, action-rogue-lite on wheels?
- Fortify: The city must endure! Choose from a selection of town halls, place towers and create your own builds to maximise destruction. Equip defensive structures to repel monsters from the gates and keep the city moving forward, else the darkness will consume you!
- Forage: Gather wood, stone and gold as a persistent, multi-tasking hero. You must constantly balance risk vs reward while fighting back endless armies of monsters. Stray from the beaten path to find richer rewards or keep heading due south towards the safety of shelter.
- Fight: Beat Bad-Ass bosses, improve your abilities, overcome environmental obstacles and take charge of special weaponry to continually adapt your strategies. Or see your city turned to ash!
You’re the last hope for humanity, but it’s a long road to the Ark.
- Build your city your way. Reach shelter and buy new districts from the city shop. Then strategically choose where to place them based on the needs of each run.
- Defend yourself. Choose from a variety of unique Town Halls, then add archery outposts, necromancer towers, and even fire-breathing dragons to protect it from the dangers beyond the walls.
- Unlock new possibilities: Find a build that works for you, keep upgrading and try to stay alive against increasingly powerful monsters the closer you get to the Ark!
- Keep the city stocked: Gather wood to keep the engines burning and increase tower efficiency, chisel stone to help repair and rebuild, and mine gold to expand your moving fortress of destruction.
- Never stop moving: Collect compasses at the end of each run and pay your attempts forward, making it easier for future cities to find their way to the Ark!
- Explore for bonuses: Look for hidden secrets in shelters and tackle side hordes to find richer, rarer rewards. Just make sure you get back to your city in time!
- Progress to Prevail: Level up, increase your potential through vast player progression, and protect the city at all costs, even at the hero’s expense!
- The City Still Stands: Even if the Hero falls, it’s not game over! A run only ends once the city is destroyed, so quickly jump back into the fight before all hope is lost.
- Bad Ass Bosses: Getting to the Ark won’t be easy and there may be some larger monsters waiting for you at the periphery…
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.39−40% | 2.9Kreviews | 80% | — | $748.1K |
| $8.99 | 707ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 215 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo bom, mas essas ultimas conquistas que vinheram, 3 estão bugadas e não conseguir pegar para fazer os 100%. Bem frustante isso, estou desinstalando com aquele sentimento de decepção com o jogo por causa disso.
El juego es simple en su mecánica pero resulta desafiante todo el rato para mejorar con la siguiente partida. Hubo un par de bugs cuando empezaba a jugar y parece que estan resueltos.
WOW!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $7.19−20% |
| 80ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 219 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, well polished. Not sure about the long term replayabiity (for me) but on sale its definitely worth it imo.
想给个中评。不是很能玩的下去。角色武器提升防御塔流派太平淡了一眼望到头的打法没啥玩下去的动力,主基地有不同类型这点看着还行玩法稍微多点。刚开始玩蛮新颖的但到了后面可预见性地被数值碾压被迫疯狂肝局外成长。 1防御塔可以参考气球塔防,设计多分路支线特异性成长,让人慢慢解锁自主选择,防御塔样貌也可以稍稍弄得酷炫一点(感觉有点死气沉沉的)2英雄特性与武器选择分开,武器选择可以自己去打造再研发个有流派辨识度的类似于武器的铭文系统。自己一步步去见证成长。3我感觉缺少一些故事感。我打开图册的就知道这游戏的终点就是把不同的基地送到不同地图的终点去就结束了,没有玩下去的欲望(也可能没玩太久)。 能玩,打折只要25吧好像价格还行玩法还行内容上我觉得枯燥不是我喜欢的类型。
To my mind, it's kinda meh. Nothing really captivating to keep me going from level to level, and levels are too easy and don't provide any challenge, feels almost like idle game :(
El juego es bastante entretenido, las mecánicas y la idea central del juego lo encuentro bastante original. El diseño de mundo, personajes, etc. Me recuerda un poco a los juegos de móviles, siento que le falta algo que le dé su toque único. Da gusto jugarlo pero es díficil de recomendar el juego en el estado actual. El juego es repetitivo pero no se vuelve cansino debido a su forma de jugarlo, aunque de igual formas los enemigos se repiten demasiado pronto y es fácil agarrarles la mano y que aburra visualmente. Por otro lado el aspecto más negativo es la optimización de las partículas y efectos. A rondas altas se vuelve insoportable de jugar por la caída de fps constante que llega a tener. No tiene guardado de partida lo cuál te ves obligado a perder tu partida infinita si no puedes tener el juego abierto todo el día Personalmente traté de jugar más veces pero incluso aunque sea un juego hecho para repetir, no hay mucho incentivo en volver a hacer una run de nuevo con lo tardado y fastidioso que se vuelve.
Absolute blast
塔防遊戲就是好玩. 但是又有英雄角色 跑來跑去真好玩 但是簡中翻譯怪怪的 如果有繁中就更好了
Game crashes frequently - endless mode is essentially a time bomb waiting to freeze your game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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