
A procedurally generated monster collecting roguelike-JRPG with stacking power ups, a 2.5D storybook fantasy art style, and a dynamic score
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I'm the game's composer and I think we did a pretty good job
This game plays way too slow. It should have a speed-up-option and a skip animation option.
The first few play-throughs I died within the first three rooms, but after I learned the magic of 'prepare' early game it became a lot more fun to strategize and build a team. I like collecting as many old men Pestos as possible and basing my team on what I thought he would appreciate. Its fun that each play can be a different strategy and team, it keeps it from being boring. However, you may rage quit when you release an enemy you wanted to keep.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
In one word- surprising. I'll be honest- that's not the kind of game I'd usually play, but I said I'd give it a try due to it's cute aesthetics. Don't be fooled though. For a game that looks so charming and sweet it was quite intense, I could feel the true rogue-like experience. In the three runs I went through so far, not only did I have to consider my path carefully valuing risk against reward, I also had to think inside the battle itself, depending on the build I chose to try and do for each. Would definitely recommend for strategic thinkers and risk takers. Disclaimer: I wouldn't say it's the best game I've ever played, but considering its price and the fact it was made by only three people, I think it worths a shot.mend for strategic thinkers and risk takers.
It's a great concept, the game is still pretty rough around the edges right now. Performance is very bad on my old computer with no options to adjust anything besides volume but the gameplay loop is fun and with some work this will be a very excellent game.
This is such a cute game! The art style definitely feels like a storybook come to life and the game play is smooth. I like that each time you play you get a different experience so it doesn't get boring after a few rounds. There's a few glitches here and there but its in early access so that's to be expected. There have already been multiple updates so the devs are active and very responsive to any issues reported. It's not the type of game I would normally play but I was pleasantly surprised by how much I enjoyed it and I would definitely recommend it!
An interesting approach to a rogue-like. There are so many combination possibilities and branches each play though has to offer its almost insane. It feels good when your get a run going while dealing with the juggling/stacking of your limited friend slots. And the companions are complete game changers. Some of the intersections can be a bit confusing and the game could use more visual clarity in what monster is on what path. But as minor a complaint that is. This game has the making of some crazy fun! I am enjoying the "YOU ARE MY BEST FRIEND" approach to defeated enemies. Makes me want to go slap a fire chicken.
a nice little indie game it's nothing groundbreaking, but if you have an itch for a roguelike where you collect monsters to power up your hero that you need to scratch, then Monster Path has got you covered the game can be quite challenging, especially in the early stages where there are not many options to heal your party. and once you beat it there is not that much replayability the game is probably not for everyone, but I enjoyed playing it
The combination of really cute graphics and immersive sound and music is what made me interested to the game. Even though I haven't got very far in the adventure, it is visible that there are more and more interesting things happening. I also really like how the roguelike style unfolds the story.
This game has severe optimization issues that destroy your resources. I chalk this up mainly being a Unity Engine game and how horrendous the engine itself is. This game still seems to be incredibly unoptimized. I have an RTX 3050, 32gb RAM, I7-9700 CPU and this game uses over 90% of my CPU at all times. I can't multitask when playing this. It crashed my OperaGX browser and I lost my browsing session and can't recover it because of this game's CPU nonsense. There's absolutely no reason for this.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Wrath of Loki VR Adventure | $2.9K | 65 | 60% | $2.99 |
| Greenwood the Last Ritual | $2.9K | 65 | 62% | $2.99 |
| Ricochet Kills: Noir | $2.9K | 65 | 91% | $2.99 |
| Squarism | $2.9K | 65 | 91% | $2.99 |
| The Janitor | $2.9K | 131 | 22% | $0.99 |
| Trivia Vault: Health Trivia Deluxe | $3K | 70 | 77% | $1.39 |