No revenue estimate for NINTENDO — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Nintendo · best_sellers · United States has just 0 day-to-day chart moves that followed a price cut, against 882 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
NintendoYou are here | $4.79−60% | — | — | — | not modelled |
| $9.99 | 109ratings | 72% | — | not modelled | |
| $9.99 | 54ratings | 76% | — |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9B | 129.5M | 87% | Free | |
| $2.2B | 9.8M | 82% | Free | |
| $2B | 48.6M | 86% | Free | |
| $1.7B | 31.7M | 89% | Free | |
| $1.4B | 18.3M | 92% | Free | |
| $1.4B | 13.6M | 78% | Free |