
NSFW Gay Visual Novel Dating Sim! Black Ops soldiers Wraith and Tide know they must count on each other to survive. Will their bond as battle-brothers evolve into something more? Monster Ops: Military Special Forces Hunting Rogue Monsters! Episodes 1-12 *Season 1* OUT NOW!
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Black Ops soldiers Wraith and Tide know they must count on each other to survive. Will their bond as battle-brothers evolve into something more? Monster Ops: Military Special Forces Hunting Rogue Monsters!
Tide's first mission with the team took a completely twisted turn, and squad-leader Wraith is demanding answers! What was that serum they were injected with meant to do? Because it seems to make the monsters sexually attracted to them!
Commander Jackson is as unpredictable and unaccountable as ever, but at least he's able to give the team a well-deserved break. That is...until a monster intruder shows up in desperate need. There's no doubt about it...the serum changed them in a profound way!
Tide and Wraith feel ever more alone, and know they have only each other to count on...even for their most intimate needs!
An on-going visual novel series with new 1 to 2 hour stand-alone game episodes coming out monthly!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Us$7 for 54 minutes (no skipping) is unacceptable. This should be a $2 or $3 dlc. I assume the additional episodes will be the same. 2 H scenes. Story, art, and characters are great - what you'd expect from Y Press. That would make it a definite recommend. But the recent move to very short, episodic content (at a high price tag) is a total turn off. And, no, I'm not going to go join another 3rd party service (Discord AND Patreon!) to play the episodes earlier. Please go back to a standard release and distribution model.
Interesting story, but not a enough content for its price (around 30mn)
See my review on Monster Ops 1 for a full run down of the presentation - the Pros and Cons featured in Chapter One are unchanged in Chapter Two. My take away from this one is rather less charitable, given how short the game is for the price point. For the length, I put this on parr with a $1.99USD Otome game and that's being generous, I think. There's also half the amount of choices and achievements compared to their free "season premier". It's following our second MC, Wraith, this time, which I thought would be enlightening, but instead of cute, Southern idioms, we get brooding, by-the-book monologues with very little of that edge that was hinted at in Chapter One... Oh! And we also get these weird insinuations that Tide is a "puppy" which gave me the ick. (Look, we can call Tide a golden retriever, but laboring on about him having "puppy-eyes" and following people around "like a puppy" is just infantilizing.) There were only a couple times the writing made me laugh out loud. The spicy scene actually has some faux movement in it that wasn't present in the first chapter, which was a marked improvement, but doesn't rescue the chapter by any means. It also employed more of that opportunistic dubious consent that seems even more sinister now that it's instigated/encouraged by one of our main leads. There's only one fatality ending and it feels real cheap and out of pocket. Also, this already short chapter ends mid-conversation in the last scene?! I won't be buying the next installment unless it's on sale or bundled with something more interesting.
"Monster Ops 2" is an Adult Visual Novel (AVN) detailing how our SPEC OPS soldiers "ENGAGE" themselves with alien beings who emit SPELL-BINDING SENSUAL pheromones!! Our soldiers S3XUAL responses are apparently being studied by their scientific superiors!! ART: The artwork in this series is VERY EROTIC, and sensually AROUSING, showing our jock-soldier STUDS having HEATED S3X with humanoid aliens, equally rendered with MUSCULAR-CUT BODIES!! It's SENSUALLY-DRAWN 2D ARTWORK, rendering hardcore PASSION--ENCOURAGES carnal, primal, & orgasmic SENSATIONS!! STORY & SUMMARY: Although very SUCCINCT, these episodes are EXPERTLY written!! Produced with underlying humor, the writers situate our heroes SEDUCED by PRIMAL urges and surrendering themselves to utter S3XUAL ECSTASY!! In this way, our ACTORS are set up for sequential escapades of unbridled LUST and DEBAUCHERY!! HIGHLY-RECOMMENDED-VISUAL-STIMULATION-!!!
I feel like the $5 per episode is pushing it given how short these are. I really enjoyed it, but the choices don't matter much. I think in this episode one has a game over, but the rest were just alternate dialog. One choice is really poorly written/handled, since if you pick it it just skips having any conversations at all and moves to the next scene abruptly; I guess it's not a spoiler, but you can choose to sit with the other guy or not. Sitting with him you have a conversation. Not sitting with him there's like two lines of internal dialog and then it cuts to the next scene that happened after the aforementioned conversation. I feel like even though you play the character who leaves to eat alone they could've had it so he overhears the conversation between the other guy and the monster to justify writing some extra dialog to give more reason for the choices. That's probably my biggest gripe of this series thus far. It just feels a bit light on content for the asking price. I'd recommend it easily on a discount. I otherwise enjoy the writing and concept.
the writing right up my ally
Monster Ops 2 builds directly on the foundation laid by the first entry, continuing Y Press Games’ episodic approach to storytelling while placing even greater emphasis on character dynamics and tonal consistency. Rather than trying to expand the scope in dramatic ways, it refines what was already there—tightening the focus on its central relationship and leaning further into its hybrid identity as both a sci-fi narrative and an intimacy-driven visual novel. It feels less like a standalone sequel and more like the second act of a serialized story, where the groundwork has already been established and the goal is to deepen engagement rather than introduce entirely new ideas. The narrative once again revolves around elite operatives tasked with confronting dangerous, unnatural threats, but this broader premise serves more as context than as the main driver of the experience. In this installment, the spotlight shifts more decisively toward the evolving connection between the protagonists. Their relationship becomes more layered, moving beyond initial familiarity into territory shaped by trust, tension, and emotional vulnerability. The contrast between their high-risk missions and their increasingly personal interactions gives the story its defining tone, even if the external conflict itself remains somewhat underdeveloped. The structure remains firmly rooted in traditional visual novel design, with the majority of the experience delivered through dialogue and static scenes. Player choices appear at key moments, offering slight variations in how conversations unfold and how certain scenes are framed. However, these decisions rarely alter the overall direction of the narrative. Instead, they act as a way to personalize the experience within a largely fixed storyline. This approach keeps the pacing controlled and ensures narrative consistency, but it also limits the sense of agency, as the player is guided through a predetermined progression. One of the most defining aspects of Monster Ops 2 is how it integrates its mature themes into the core of its storytelling. The relationship between the main characters is not simply an addition to the narrative—it is the narrative’s primary focus. Intimate interactions are woven directly into the progression of events, shaping both character development and the emotional tone of the story. This gives the game a clear and consistent identity, but it also narrows its scope. The sci-fi elements, while present, often feel secondary, functioning more as a backdrop than as a fully explored aspect of the world. Pacing is one of the game’s strengths, but also one of its limitations. The episode moves quickly, delivering its key moments without unnecessary detours, which makes it easy to complete in a single sitting. However, this brevity also reinforces its role as part of a larger whole rather than a complete experience on its own. Important developments are introduced, but they often feel like steps in a longer journey rather than fully resolved arcs. For players following the series, this creates a sense of continuity and momentum. For newcomers, it can make the experience feel somewhat fragmented. Visually, Monster Ops 2 maintains a consistent presentation style that aligns with the rest of the series. Character artwork is expressive and polished within its scope, effectively conveying both subtle emotional shifts and more intense moments. Key scenes are highlighted through detailed CG illustrations, which serve as focal points for the narrative. Backgrounds, however, remain relatively simple, providing just enough context to support the action without drawing attention away from the characters. The overall presentation is clean and functional, though not particularly ambitious. The audio design follows a similar philosophy, offering background music and sound effects that support the tone without becoming a central feature. There is little in the way of dynamic audio or voice acting, which keeps the focus on the written dialogue and visual elements. While this approach works within the constraints of the genre, it also contributes to the feeling that the experience is intentionally minimalistic. Replayability is present but limited. While different dialogue choices can lead to slight variations in scenes and interactions, the overall structure remains consistent across playthroughs. This makes additional runs feel more like refinements of the same experience rather than entirely new paths. The game encourages exploration of these variations, but it does not rely on them as a core feature. What ultimately defines Monster Ops 2 is its role within a serialized narrative framework. It doesn’t attempt to reinvent the formula or significantly expand its mechanics, instead focusing on strengthening character relationships and maintaining a consistent tone. This makes it effective as a continuation, but less impactful as a standalone title. It is a piece of a larger puzzle, designed to be appreciated in context rather than in isolation. In the end, Monster Ops 2 succeeds in delivering a focused and cohesive chapter that builds on its predecessor while staying true to its core identity. It offers engaging character interactions, a clear narrative direction, and a streamlined experience that is easy to approach. However, its limited scope, minimal interactivity, and reliance on established elements prevent it from reaching a higher level of depth or originality. It is best experienced as part of the ongoing series, where its contributions to the overall story can be fully realized. Rating: 7/10
Жду продолжения.
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