
Deploy defense towers to defeat monsters, capture them for your automated farm, and earn growing profits. Expand your Monster Manor in the sidebar during work breaks or downtime!
Modeled estimate, not a reported figure. How we estimate →
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About
Manage a special manor that rests on the side of your screen. Battle invading monsters, then recruit them to become your diligent farmers. Develop your estate and challenge new levels during work and leisure, making your manor more prosperous and powerful than ever!
"From this day forward, say goodbye to war. Plant fields, harvest crops, with food and shelter provided. The monster farmers will now live a new life of peace and contentment."
Monster Manor sits quietly on the side of your screen, never disturbing your daily work. You can freely adjust its position and size on the screen.
Your diligent monster farmers will automatically plant, water, and harvest, continuously generating gold for you. Hundreds of monsters will become your exclusive farmers, achieving full automation.

Take on ever-escalating levels and tidal waves of enemies. Face more powerful bosses and bring them all under your command.
Build a wide variety of defensive towers, each with unique upgrade paths, to construct an impregnable line of defense.
Unlock and upgrade powerful skills to maximize your damage output!
Performance has been meticulously optimized to run smoothly even with a large number of units on screen.
(A frame rate option is available in the settings to adjust according to performance needs.)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Reviews
7.4个小时,近七个小时都在挂机,挂机收益极低,每个阶段飞升后一切归零,飞升奖励也只是能够多几个炮塔位和多几十个初始金币,没有配音配乐,毫无正向反馈,飞升后悔有一种看着自己辛辛苦苦种的田被清空的烦躁。 总体来说是一款非常廉价用来骗时长的游戏,千万别买
老实说游戏的想法和创意我觉得很有趣,是一个非常非常好的底子,但端上来的成品明显欠缺打磨 1.游戏内部资讯很少很少,新手指引完全没有,只能跟着任务去猜自己要做什么,所有塔的效果都是没有注释的,只有升级的时候会显示一个升级效果,包括飞升也不知道到底飞升了什么东西,一切都要你自己看自己猜,由于塔的等级要跟着飞升等级走又没有任何说明,我前面一直以为塔就只能升一级,中期打的极其烦躁 2.技能塔的位置可以说是蠢中蠢,技能塔全要手点也就算了,打怪的时候要把画面拉到上面,放技能的时候又要拉到下面的页面去点技能,极度的不方便,但凡玩过几个手游也可以把技能塔做到门口或者右边吧 3.所有的通关升级只和手动操作有关,虽然每关可以多一个魔物,但如果能有魔物属性升级比如速度,携带量等,游戏性会提高很多 4.游戏节奏过分缓慢,像tap hero这一类的游戏都有个节奏由快到慢的过程,开始的0.5-1小时让你能一直上手有游玩乐趣,后面把数值和节奏慢慢拉长让你可以继续玩下去,而这个游戏如果不开连点器就堪称一种折磨,基本boss都是打不死的,而开了连点器之后游戏体验急速上升 看到完全没有热度感觉挺可惜的,不知道到底卖出去了多少份,我觉得这个游戏本来应该会是一个非常有潜力的游戏,可能坐着有些太执着于挂机两个字了,我们爱玩挂机游戏并不代表我们喜欢等待,我们只是希望在操作简便的同时可以享受到合理的正反馈提升,而不是喜欢那种一两个小时才能点一下就感觉,我目前5个小时开着连点器飞升3,这个游戏时长我已经觉得及格了,如果把点击伤害去掉,增加怪物种田属性升级来平衡我觉得游戏就会很优秀了
4-6 hours of doing the same thing over and over again with no persistent upgrades. Sad, it has potential, but it just does not quite live up to it. 2/5 - On sale, this is a good buy. Otherwise, pass.
Developer is unresponsive on issues with basic functionality.
lovely timewaster
I think it is a fun game with the farming part and the killing monsters part that you can add to you farm as workers. It is a very cheap game and everybody should give it a go. I do hope there will be updates to the game with additions. I is a nice concept. Well done dev!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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