
Monster Girl Fantasy is an RPG that thrusts you deep into a fantasy world filled with exotic creatures and seductive monster girls. Are you able to gain the trust of monster girls and stop demons from taking them as slaves?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Okay, not gonna lie. A title like this is bound to grab my attention. Surely I'm the only one... So what exactly is Monster Girl Fantasy? Simply put, it's a slightly adult RPG made with the RPGmaker engine. I'll get to what the "slightly adult" content is, but that RPGmaker caveat might put off some people right away. It's no secret that the engine has a reputation for leading to many a horrible "babby's first game" experience, but there are some gems hidden among them if you know where to look. It should be fairly apparent that MGF has some effort put into it, so at least try to go in with an open mind if you're a veteran of these sorts of games. In terms of presentation, MGF is an interesting experience. I've not dabbled in RPGmaker that much, but I'm pretty sure all the music and sound effects, as well as most of the sprites back backgrounds etc., are default assets. I don't really mind this, since these assets are used rather effectively. I can at least tell that they were selected with good purpose, if that makes sense. The real draw of the game is the artwork of the monster girls themselves. It's amazing! I'm not even sure what to compare it to, but it's all gorgeous. Honestly, I could see these girls in a high-quality visual novel, if there was more auxiliary art to complete the package. That alone is a huge selling point for this game. Hold up, this isn't a visual novel though. MGF is an RPG, so we have to know how it plays! On the surface, it's a basic RPGmaker affair. Your character and the monster girls of your choice roam the world, interacting through towns and fighting through dungeons with a straightforward turn-based system. It's all fairly standard, but there are a couple quirks that make the game stand out a bit. First of all, there is no levelling up. The only way to continuously increase your stats is to buy better equipment. Enemies drop money, but it's somewhat challenging to manage everyone's equipment, as the battles can get intense at times. Equipment is vital to survival, and money is more akin to traditional experience points. You can also get better spells and abilities over time through the game's other currency, magic orbs. These are limited in supply until late in the game, so it's also important to choose wisely what you want to do. Each of the girls have some spells and abilities by default, but the protagonist doesn't have any. Overall, the game is moderately challenging since money and orbs are almost always scarce, but there's always a chance for growth over time. Oh, and if you really feel underpowered, try using status ailments. Enemies can be pretty tanky at times. This brings us to the story. The plot to MGF is...well, there isn't much of one, really. Basically, demons are bad and monster girls are good, and you travel through four parts of the world to stop those demons. The main plot really isn't a major focus of the game as a whole. There are also some side quests as you might expect, and they're alright. It's nothing to write home about. However, the most interesting part of the plot, and arguably the game's biggest selling point, is the interactions with the girls. Your character gains affection for each of the six girls over time, and you can even get intimate with them. Or at least I think you can. It's just a black screen, so don't get your hopes up (hence the "slightly adult" themes), but you do get stat boosts from it. I believe each of the girls has their own sidequest that you can do to gain the needed affection, but i could only find two of the six, and I think I messed up one of them. While the ones I found were interesting, I lost the motivation to find the others. I don't even know what you would do with the girls you find later in the game. So yeah, I feel a bit disappointed, but at least the girls are good enough characters to leave a lasting impression. At the very least, they're worth wanting to interact with more, which is what most effectively drives the plot for me. Wow, I guess I had a lot more to say than I originally thought about this game. Overall, I think Monster Girl Fantasy is a good RPGmaker game. It's not exactly revolutionary or profound, but it's got enough quality that I can comfortably recommend it. If you're solely hoping for lewd content, you might be disappointed, but other than that I think it's hard to go wrong with a solid RPG like this. Apparently there's a sequel in the works that will have actual naughty content and an emphasis on the interactions with the girls, so at the very least I'm glad I played this game so that I can properly enjoy the next one. And once it happens, I'm sure I'll see you guys again then!
very disappointing, high difficulty, pretty empty, not impressed. Would not recommend.
Its an average game, a bit hard at first but get easier later in the game. It has a freezing issue where the screen will stop working but you can still move around and hear the game audio, a rpg maker issue i think. Other then that it has one bugged event that will trigger twice, not a big deal. This game is tagged as a game with Sexual Content and Nudity, this is false so if you are here for that then you wont find any.The story is not that great but i liked it. Only thing i hated was how grind heavy this game is and that as far as i know relations with your companion does nothing other then give you the player a buff in some stats for sharing a bed with them at an inn. Other then that i had fun. Quick edit. Here is a couple friendly tips for any one having a hard time with enemies in this game. 1. Learn magic skills and healing skills, you will have a hard time at the start if you dont properly use magic, you can heal with the magic skill from the skill menue and also by learning the meditation skill and using it during battle you will recover 50% mana by using the TP during the fight., its a easy way to farm mana during easy fights or when you have almost won one. If you dont then you will struggle in allot of fights. 2.You can escape normal fights so if you cant win no shame in running or if you get tired of fighting. This game is heavy heavy grindy so you will need to farm allot to afford basic gear. 3.Save offten or the game might suddenly freeze forcing you to restart and do all the battles you just did all over again. 4.Near the end of the game you can buy glyphs to boost your stats to make life easier, you can also get some as drops from enemies in the forest zone at the other side of the broken bridge.
I like the girl designs, but I can't get into the game itself.
Nenhum conteúdo adulto em 10 horas de jogo
I'm having fun with it. Very nice characters!
The art style is what drew me into this game, but I like the story too so far. I think the combat system would benefit from more features, but it's not bad either. Recommended if you like simple RPGs.
I haven't unlocked any "adult content" yet. But is not too bad for a cheap little adventure game. It doesn't take up too much disk space, either. It's simple to play for the most part. Cons? The graphics have locked up on it twice, for me. But it does autosave every time you switch areas.
its and ok rpg game but wish they made the enemys not so damn tanky and too OP when to mines so far have to constantly go to inn to rest so hp is restored gold is hard to grind still frustrating to play 3/5 would add more if the battleplay wasnt too sided to mobs with fat hp and too tanky despite decently equiped
RPGMaker game. Otaku is isekaied to fantasy world, where he needs to rescue monster girls.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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