
Monster Girl Fantasy is an RPG that thrusts you deep into a fantasy world filled with exotic creatures and seductive monster girls. Are you able to gain the trust of monster girls and stop demons from taking them as slaves?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is not perfect, but has potential. The story is quite enjoyable, the characters look very nice and the gameplay is simple, but serviceable. I was hoping there would have been more nudity in this game. Luckily I read some of the comments here beforehand so I wasn't majorly disappointed. Still, I think that is my main gripe with the game. I read that there will be a sequel with more nudity so looking forward to that! Hopefully there will also be much more monster girl related content since that is a nice setting.
Wish there were more explaining with gameplay and stuff. Died really soon without knowing how to do things or really where to go. Has potential but needs some work! https://youtu.be/-_Fbg1IWdXs
One of the best RPGs In a long time..
二十个小时,我通关了。我的英语成绩并不理想,全程摸着个大概打过了,并且懵逼了,没有二周目。这游戏难度确实大,我一个还算硬核的玩家也打了很久,比我列维坦通关打得还久。讲一下这游戏玩法和技巧吧,首先没有等级制度,刷不了等级,属性全靠装备或者那种物品里绿色的球(打怪可以掉大后期也能买)那个加各种属性,再就是打架前可以喝的各种药剂(大部分打怪掉的喝了有副作用,不建议喝),魔法和技能是分开学的,也需要点数,点数的获取也是各种各样。这个游戏想玩的轻松一点就一定要去刷钱,但是我不喜欢刷钱,因为这里面战斗机制是在难刷,回合制等着难受。BOSS特别硬,真的难打,后期各种控制让你动的动不了就死了,伤害还看不懂,所以阵容很重要,我是第一个碰到的妖精加上精灵法师,配一个物理伤害高一点的那个兽族奴隶姑凉或者蓝色的水精灵,技能让妖精打辅助,解控,给奶,装备不用太好(有个120MP/40TP的vigor of life群体回血回技能值必学,打boss必备),精灵打伤害学高MP/TP的技能,然后剩下两个负责物理伤害,打boss奶大于解控大于打伤害,这里面中期开始boss技能很恶心,群里烧伤,群控,500血往下就会放技能锁血三回合,所以看他血快见底了别急着交技能,先补状态。此外各种支线任务(很多要睡在野外才能触发,zzz的最右边物品在大地图上睡,但是不补状态)里的boss几乎都带回血,所以血量低了千万不要放松警惕。 然后我们来说说那啥内容,咳咳,首先我在想是不是和谐了一部分内容,不像楼上说的,上垒确实上了,互动系统很低级但是有终点,我探索出了一个精灵的上垒和后期选择和魅魔建队伍的上垒,然后重要剧情我以为要来了,结果黑屏了!!!但是我的属性增加了,嘿嘿嘿(滑稽),精灵妹妹还说we should do more this often.我可去你的吧,我要刷钱买装备,没工夫,哼。 总的来说游戏过难了,RPg重度爱好者买一买还是可以体验一下战斗的折磨,因为后期BOSS以及路上碰到的小怪要浪费很多时间,不过没这些送财童子,是肯定打不过boss的,社保的就别想了,二代作的封面搞得还可以,看来主角的故事还在继续,难怪这代完结的稀里糊涂。
[h1] Grindy [/h1]
(Note: this review is very much off-the-cuff, so I meander from point to point. Sorry for any confusion) [b]Bottom line up front: Would I recommend this game? If you have $8 to burn and like the isekai genre, yes. Otherwise, this probably isn't the game for you.[/b] Monster Girl Fantasy is a game that certainly has a place in the modern anime scene. Protag-kun is summoned to a fantasy land after he passes out studying for one of his classes. He quickly meets a fairy who escaped capture by slavers and agrees to help her rescue her family, doubling down on this decision when it is discovered that one of the people behind the slavers has teleportation magic, which means they may be involved in his summoning. The characters were what intrigued me the most, with how all of them had their own reasons to join the protagonist's party, and how they all seemed to have their own opinions on assorted actions your character performs. Through your actions you can raise their loyalty level, which provides boosts to stats with each level, and past loyalty level 2 (which is harder to get than you'd imagine) you can invite them to bed, which results in no H-scene for you, but it's a nice touch of flavor. Another interesting design choice was the removal of levels for stat gains. It emphasizes the importance of skills and equipment in a way that I've only seen done once. But that leads me back to a nitpick: In the early game, there were no random encounters whatsoever. All encounters were fixed battles discovered on the map, and once those were done, those were gone. The only way to grind for money through the early game was in what felt like an orphaned mechanic where you could run through the first dungeon and gather up to nine mushrooms to sell for a total of 45 gold. That was fine, but I found they wouldn't respawn until I actually sold them all, so that meant it took like 5 minutes to get enough gold for a single piece of equipment. Figuring this was the norm, I chose to break the game over my knee by hacking in a ton of gold. (Yeah, I cheated, but only because I figured there would be no way to escape an excessively tedious and dull grind besides that.) After you gain your third party member, Nei, the next area actually has a cave with random encounters that not only drop money, but items you can sell for additional funds, and not only did random encounters start occurring past that point, you also gained money from them all. At this point I felt bad for cheating, but carried on. Then I ran into a slight... problem. After completing a quest, I unlocked the ability to buy magical items from an out-of-the-way vendor, including stat boosters for MP and Agility. That would be fine... but they were valued at 80g apiece. 80g for +4 to a stat, or +20 to MP. Given that everyone's base stats are somewhere around 10 before factoring in equipment, this doesn't bode well in the slightest. And sure enough, the next region offered Luck boosts, and the final region offered boosters to every stat. I've seen this before in other RPGMaker games where at some point, it becomes more cost effective to save up money to boost a particular stat you care about (usually Attack/M.Attack) instead of trying to bother upgrading to the next tier of weaponry. Fortunately, each piece of equipment has its own sets of bonuses and special effects that may make it worth it to have them equipped depending on the scenario, but that doesn't resolve the bigger issue. While I hacked in money myself, I could easily see someone just making that their new 'level grind'. Spamming attack boosters and the like to increase damage dealt and decrease damage taken, which then negates any significance removing the level system had to begin with. Aside from that, I've got a few larger complaints. 1. A lack of polish. I found several areas where I accidentally went out of bounds and found a few typos in the dialogue. I feel almost like there's some rebalancing that needs to occur in some places, but I'll hold my tongue on that since I hacked. 2. The length. Without spending too much time grinding, the game comes out to about six hours worth of playtime. You have a protagonist, four party members that are basically thrown into your lap, two optional ones at the end of really long, confusing dungeons, and one more optional one who feels almost like an alternate ending, and the game doesn't give enough time to really explore half of them. Of course, that may also be because I never, ever, ever found the sidequests needed to get anyone but Nei to Loyalty Level 2, and never even found the one to make Noira Loyalty Level 1, but even then I feel like I know almost nothing about these people who joined the party. 3. Orphaned mechanics? As previously mentioned, a lot of emphasis was placed on the respawning Darkcaps in the mines, making me think that was going to be the primary way a person could grind money. The presence of a loyalty system and how you can decline literally every person from ever joining the party feels almost like you could make them leave the party if you screw up bad enough. At several points, moral ramifications of actions come into question (such as the use of Attraction Spray to artificially increase your Loyalty Level), but at no point do they ever get expanded on. Also, the fact that nothing drops money in the early game, only for things to start dropping money in the mid to late game was a switch that happened at the same time as random encounters suddenly became a thing, indicating a sudden shift in design philosophy. As a whole, this game has a fair few flaws, but has a respectable story that... honestly, I just wish was longer and expanded more upon. Overall, I'd rate it a 3.5/5. A couple evenings I don't regret spending.
Good RPG with a minor romance line. Not what I expected for the cost, and I am pleasently surprised.
with the tree standing in the way, you and your partner (Lumina) can't go on; or, go any further in the cave.
Love the art! Story seems interesting also, but I haven't played very far yet.
I really enjoying this game!!
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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