
"Monster Coming" is a fast-paced survivor roguelite game. Dark cracks suddenly appeared in the sky, and a tide of beasts emerged from them to invade humans. You stand up as one of the braves, face the menacing beast tide, choose your equipment, formulate tactics, and feel unparalleled.
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Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Portuguese - Portugal, Korean, French, Italian, German, Spanish - Spain, Russian, Thai +1 more
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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ストレスマッハの作品 運任せが過ぎる 同じマップを延々と繰り返すのに飽きる 爽快感が皆無 永久強化、特に収集範囲が上昇数値と合っていない そもそも強化の程度が必要コイン数と見合わない 結論、駄作 無敵なだけならまだしも、誘導系をすべて吸い込むのは阿保としか言いようがない 正気を疑う
pretty fun!
얄팍하고 버그 투성이에 밸런스 조절도 엉망. 캐릭터가 귀엽고 짧게 플레이하기 좋은 장점 빼곤 전부 별로. (한 스테이지 13분) 돈 벌기가 쉽지 않기 때문에 캐릭터 해금에 엄청난 노가다가 요구된다. 그리고 캐릭터를 해금해도 초기 무기와 약간의 기본 스탯이 다른 것 빼곤 기본 캐릭터와 거의 차이가 없기 때문에 노가다할 가치도 적다. 제일 열받는 점은 번역 수준이 심각하다는 것, 그리고 게임중 옵션으로 들어갔을 때 옵션을 닫을 수가 없는 버그가 있으며 튕기거나 일부 스킬 업그레이드로인한 과부하가 있다. 특정 스테이지에서 특정 스킬을 올리다 보면 PC가 엄청 무리하다 게임이 터지는 경우도 있으니 주의.
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Hours played at review time, across 40 reviews with recorded playtime.
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This game left me so conflicted. Ok so TLDR: It's a classic vampire survivors, but as others have said, it really feels like you're playing with cheats. All it takes is one level up sometimes, and your skill will cover the entire screen and you can go AFK. I got it 'cause it's cheap, the pixel art is really cute, and more often than not survivor games nerf you as a "don't have too much fun" check, so I wanted to see how messy this could get. Issue is, sometimes the game can't handle the unbelievable 8000% upgrades it throws at you, and crashes. Runs shouldn't be 13 minutes since everything is trivial. I'd make it either 5 minutes runs and keep it this way as a "joke game" type of thing, or adjust the values to make it a normal paced, gradual upgrade game, since the base is good. Also settings page doesn't work nor it allows you to leave it without closing the game. Weird game. Idk. It's cheap, lol.
bouncing beacon = win
노가다가 넘 심하고 너무 반복적임 스킬도 똑같고 한타임 시간이 13분이나 걸리는대 캐릭터 다른거 사도 다른것도 없음 딱 하루짜리 게임...
《像素猎魔人》是由ongmaker研发的一款像素风纸片人的快节奏幸存者类肉鸽游戏,游戏里我们是立志消灭兽潮拯救世界的勇者,主动出击深入大陆各处险地,以各种技能消灭兽潮背后的BOSS。 游戏最大的特色就是给角色添加了高清立绘,这点在很多像素风的幸存者类游戏里是没见过的。另外游戏限制6技能6被动,每个技能升级的时候还能触发三选一的ROLL环节,这点比一般三个卡牌给我们三选一的格式稍微多了一点点似乎是随机的意味。在一番升级之下,被赋予各种强化的技能能让我们玩出不同的花样,增加流派的多样性。 游戏最主要的资源是金币,战斗获得的金币可以用来升级天赋树和解说新角色,除了初始角色“月原”之外,其余的五个角色都有独特的被动天赋,这点就多少有点欺负初始角色那么帅的形象了!另外随着地图层次的深入,战斗速度会越来越快,对我们的操作也就有了更多的要求,很多时候虽然我们的搭配很好,但是未必能适应快节奏的游戏方式,自己撞怪自杀是本人最常见的一种死法,大伙能不能走得更深层就看各自的手速和反应了! 整体而言,游戏算是中规中矩的一款幸存者类肉鸽游戏,玩法上并没有给予我们太多的惊喜,但你要说这游戏有什么缺点它还真没有,而且就这个价格这么便宜,还能要求什么呢? [quote]欢迎关注鉴赏家: [url=store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组: [url=https://steamcommunity.com/groups/daohewo] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
The game has a long way to go, VERY VERY LONG. The art and designs of this game are cute and marvellous, representing a strong merit for me. Monsters and playable characters are also cute, I love it. Regarding the game, well, almost 98% of all monsters "currently" only have a short-ranged attack, only a few long-ranged bosses and monsters, making the game super easy to complete even with adding various challenges. All you need is just selecting the correct and suitable weapons and you will become as strong as your mom. This does not mean it is good, honestly. It means the game is not well-balanced, resulting in some weapons being in God tier and some are just garbage. Hence, it is DEFINITELY in need of adjusting. The game seems to be in the very beginning of its process, meaning that it has only one or two maps for now along with enemies, including bosses, and weapons that are not various as this type of game is supposed to be. However, it is still one of the games that seem to have a bright future for me. So, let's put our hope in it. Considering this game with its current discounts, I highly and strongly recommend you buy it.
ステージの攻略が冗長すぎて飽きる ネックに成る資金稼ぎもマゾすぎるし、ステータス強化で獲得資金アップもあけどフィールドで拾ったコインしか影響がなく、クリア報酬とかには補正がかからないので死にステータスになってて強化する意味がない
ゆるくできるバンサバライク レベルアップ時の装備に付与する能力を自分で選べるのでクールダウン特化とか攻撃力特化とかできます そのおかげでバンサバライクでは珍しく初回から13分ボス倒せました ただゲーム中のゆるさの割にアップグレード費用やミッションがかなりマゾいです 値段分楽しんで終わりな人ならかなりおすすめです間違いなく暇は潰せます
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.