
"Momodora: Moonlit Farewell" is the latest installment in the Momodora series. Join Momo, High Priestess of the village of Koho, as she embarks on a divine mission to save her people from imminent destruction at the hands of the demon hordes summoned by a malevolent bellringer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 10 → 1.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.19−40% | 3.3Kreviews | 92% | — | $1.1M |
| $16.99 | 289ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eu adoro essa saga e como ela evoluiu! Esse último jogo é mesmo muito belo, cheio de efeitos visuais e sonoros, está caprichadissimo! A gameplay e movimentação é satisfatório pra caramba. Masss, em termos de dificuldade, acho q estava muito fácil. Sinto que principalmente os Bosses, apesar de lindos, são muito básicos, fáceis e previsíveis. Os últimos Bosses eu simplesmente fiquei batendo sem parar e me curando quando dava, sem dificuldade alguma. Sei que existe o desafio de fazer sem tomar dano, mas a maioria não vai fazer esse desafio kk Em relação a história, achei simples e bacana, funciona super bem. Espero de coração que o próximo jogo seja tão belo quanto esse, mas mais desafiador e com combate mais variado!(E talvez um pouco mais longo ✨)
enjoyable game ! the art style and background made me immersed into playing even more . i like how every enemy is different and there's a lot of love put into the animation. the exploration was fun but it could be a bit annoying
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, French, Italian, German, Spanish - Spain, Ukrainian, Portuguese - Brazil, Russian, Traditional Chinese, Korean
| $11.89−30% |
| 71ratings |
| 92% |
| — |
| not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 137 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
후반으로 갈수록 파워인플레가 와서 패턴은 잘 보이지도 않고 그냥 보스랑 맞딜해도 잡는게 아쉽다.. 특히 마지막에 최종보스의 서사가 그렇게 깊게 풀리지 않았는데도 그런 방식으로 여러 번 묘사하는 건 상당히 루즈하고 몰입감이 떨어졌었음. 이게 후반부가 그렇게 된 게 게임성보다 스토리적인 연출을 어느 정도 우선시 한걸로 보이는데, 그렇게 하기에는 스토리가 엄청 특출나진 않아서 더 애매하게 다가왔던 거 같음. 그리고 전반적인 보스전도 고양이 말고는 엘리트몹 느낌이었음. 보스전의 경험 비중이 큰 장르에서는 좀 아쉬운 느낌.. 게다가 맵 기믹이나 퍼즐도 맨 처음 돌 밀 때까지만 해도 이번작은 젤다처럼 기믹을 간단하게 학습시킨 다음에 다음 스테이지에선 바로 전제로 깔고 확장하는 식인건가...?!! 하고 기대했다가 그게 이 게임에서 마지막으로 푼 퍼즐이 되버림.. 하지만 아트와 음악은 여전히 좋고, 특히 놀이를 통해 대체 경험을 주기 위한 롤플레잉 게임의 시점에선 거기서 느껴지는 게 확실히 있었으면 사실 크게 상관없을지도? 조작감은 좋으니까.. 그리고 사실 난이도가 쉬운 건 괜찮은데, 난이도 곡선이 유지되지 않는 게 문제인 거 같음. 여기 적어둔 거 말고도 개인적으로 아쉬운 점을 꼽자면 a4용지 다섯장 분량은 나올 것 같은데 하지만 그럼에도 제일 좋아하는 타이틀이고, 특히 이 귀엽고 동화적인 도트로 찍힌 세상을 돌아다니는 느낌은 대체 불가. 하면서 재미가 있으니까 아쉬운 점이 자꾸 눈에 밟히네😥 하지만 그래도 재밌게 했다. 마지막 크레딧은 좀 뭉클했음
bom game
好玩,莫莫多拉系列还是值得玩的,8 小时通关。 boss 简单了点,能力攒多了 boss 都是随便打,很多初见就能过。跑图要消耗体力有点没必要,前期没传送跑图还是有点折磨的。 人物好看,像素是对的,价格也不贵,值得。
Beautiful. The balance is off, but fun, a lot of fun. A little short.
Ну не плохо.
una obra maestra.
Amazing game, the animation is gorgeous. I'd like it if the main game was a bit harder or if there was some level of randomness to the attack patterns but it also gives the added challenge of playing the game by memory or audio queues if you're good enough to do it blindfolded. The story was good but I almost wanted more probably because I was hoping for a romance but I still loved it and the postgame content has the difficulty I was looking for.
本ゲームは安価なゲームですが下記の理由で問題があります。 ・シナリオが粗悪で何のために冒険ゲームしてるのかさっぱり頭に入ってきません。 ひたすら意味不明な設定をぶち上げるものです。さりとて地下に魔王がいるから倒してこい的な分かりやすさ概念もない。ひたすら戦いを強いられているがいったい誰が敵なんですか? ・ダッシュや弓の強攻撃や回避がスタミナ制で決まり非常にやりにくい。 なんでもスタミナにしてどうするのか?弓の強攻撃が10倍ダメージになるが1回でもダッシュや回避したら出なくなり攻撃力低下を強いられる。 ・回避のみがあり、ガードやパリイがありません。 回避したら奈落や敵に突っ込む状況では攻撃を食らうしかない。本ゲームはノーマル難易度をすると敵の攻撃が強烈なため停止して防御する手段がないのは困る。回避行動は空中で出せないのでジャンプを咎められると必ず被弾してしまう。 ・MP回復アイテムが出なすぎる。実質ほぼセーブポイントでしか回復できない。 本ゲームは道中の回復手段が魔法しかなく、消費アイテムがありません。紋章でMPを消費するものを使いたいのに、これでは選択肢にならない。 ・子サルに石を奪われると取り返せないのに何度も奪われ、減る数が大きい。 アイテムを奪うな。サルエリアに入るだけで赤字確定で非常にストレスが溜まった。サルを倒しても奪われた石を異次元に放り込まれ没収されてしまう。 ・ファストトラベルが手に入るのが遅い。敵はマップ切り替えで即座に復活。 最初の村に戻ったり、後から取れるアイテムを回収するのが苦痛すぎる。このゲームはものすごい深層マップであり長旅になるのですが、敵はマップ切り替えで一瞬で復活するため、その都度敵を排除しないといけません。中盤になるとようやくファストトラベルが手に入りますが、入手が遅すぎる上に飛べる位置がすべてのセーブポイントではないので使い勝手が悪かった。 ・紋章を大量にもらえるが装備できる数が少なすぎる。一見して意味のない紋章がある。 自分のHPを1にする愚者の紋章は何のためにあるのか?自分のHP最大値を下げる紋章も掴まされた。この手のゲームでプレイヤーにゴミを与える遊びはやめてください。そしてゲーム序盤で10個くらい紋章が集まって3個しか装備できませんとか言われる。その場で一番強そうな紋章を装備するだけで残りは冷蔵庫の余り物として生涯をそっと閉じます。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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