
"Momodora: Moonlit Farewell" is the latest installment in the Momodora series. Join Momo, High Priestess of the village of Koho, as she embarks on a divine mission to save her people from imminent destruction at the hands of the demon hordes summoned by a malevolent bellringer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 10 → 1.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.19−40% | 3.3Kreviews | 92% | — | $1.1M |
| $16.99 | 289ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前体感很一般让人没什么打的动力…… 1、地图和流程做的特别差……真的很差,差到完全是假的类银,完全纯线性流程,导致类银最应该提供的探索的乐趣特别少,而且拿到传送太后期了,从地图东边跑回西边365里路我真服了。 2、打小怪打击感比打BOSS强了十万倍……钱也超级有弹力…… 3、然后受击感很弱这点我觉得好致命……受击伤害不显示基本上没空看现在有多少血(左上角UI太小了,而且我也不知道敌人打我一下多少血啊……) 4、敌人有碰撞伤害没问题、翻滚可绕背也没问题,但是BOSS战敌方和我基本都是无敌韧性大王,一个翻滚绕背吃对方瞬间起手后跳然后碰撞伤害的设计有点太让人无语了……感觉这块的设计没有处理很好有种彼此冲突的问题…… 5、而且部分BOSS动作AI不知道怎么想的,明明在近战范围在脸上但是会偶尔插入瞬间起手的远程攻击,不是哥们这太神经刀了…… 6、BOSS掉魔力的虚弱状态取消没有提示,有些BOSS虚弱时间根本没有,纯为了骗我上去吃她一刀,神秘。 就是能玩,但是不太好玩目前………………等我打完了估计会变成不推荐……………………
Recomendo
เกมดี ฉากจบไม่หม่น เหมือนภาคก่อนๆ ดีไซน์ก็ดี
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, French, Italian, German, Spanish - Spain, Ukrainian, Portuguese - Brazil, Russian, Traditional Chinese, Korean
| $11.89−30% |
| 71ratings |
| 92% |
| — |
| not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 137 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good game. Fighting feels good and fair, also there are mechanics which are unique. This game is similar in it's core to other metroidvanias but feels completely different in details. Story and characters are also cool and are very well made in my opinion. There are no tedious parts, usually there are shortcuts, and game saves progress after death so it is just runback, but before bosses there usually savepoint anyway. I really reccomend it.
I'd give this a 5/10, if I could select anything other than Yes or No then I would. Will write full review shortly.
Graphically it's yet another significant step up from previous game, but gameplay wise player still suffers from majority of uncancellable moves, which forces you to play extremely safe, thus very boring. There's a huge opening where you can deliver whole combo? Nope, you have to restrain yourself from such thoughts and slap them with your wet leaf once and run away to the cover, waiting for them to get, scratch their back, stretch and then finally make another move, otherwise you'll stunlock yourself right into enemy's hit frame. I heavily despise knowledge check games where you get so needed "knowledge" only after dying to another new unreactable attack just to throw you back to the checkpoint so you spent even more time for running to that particular place, watching all the unskippable cut-scenes and died again to yet another new unreactable attack (or dying to the same one if you didn't figure out what exactly developer wanted you to do, and of course, you have to do this blindly without any hints so you spent even more time). Is it hard? No. It's time consuming. Is it fun? If you like to navigate through mazes blind, then yes. Unfortunately knowledge checks are often the exact equivalent to it. In this game it's pretty much the same experience :/ How do one obtain knowledge? By LEARNING theory beforehand or they can throw themselves right into the action. That's where A LOT of knowledge checks are failing. Such videogames simply do NOT include first option and forcing players to spend their time bashing their heads against the wall until it breaks. And the problem is only worsen by flooding game with unreactable attacks, literally giving you no choice other than just dying to it and retrying again (afterspendingmoretimegettingbacktothesameproblematicpartfornoparticularreasonsincenobodylearntwhereexactlytheysupposetoputcheckpointsIguessbecausegame'stechnicallyalreadyinabysmalstatesof*ckitweball). Additionally, some enemies have desynced attacks, like big guy with butcher knife. His hit frame is right at the start of his attack animation, not synced to visual hit, or red orbs from one of "four cats" you'll encounter closer to the end of the game. You get hit even before they visually appear next to you. If you enjoy this type of games - good for you, 'cause this one's the same. Unfortunately, I didn't. Then why spending so much time in it? Long story short - I'm desperately trying to find something that will make me say "Yep, game's worth my time".
jogo muito bom, muito bom mesmo
Perfect metroidvania
**New-generation visuals, old-generation gameplay.** This is a rather unfortunate case of a game with a lot of visual potential being held back by its gameplay design. Whenever I wanted to reach a new area, I often had to go through long stretches of travel that felt somewhat uneventful, with little sense of discovery or surprise. A lot of the level progression seemed to rely on repeated encounters with similar enemies and relatively simple platforming sections, which unfortunately made the journey feel less immersive than it could have been. For a game released in 2025, I also wish there had been some form of fast travel between save points. If the routes themselves aren't going to offer much variety, being able to teleport between major checkpoints would have made the experience much more enjoyable. I think the distances between areas could have been shortened, or the routes could have included more interesting encounters and surprises. And if the game is going to emphasize fighting large numbers of enemies along the way, I would have liked to see a greater variety of weapons or combat options to keep those sections from becoming repetitive. The main story also feels relatively thin, which makes the emphasis on repeated combat a little harder to appreciate. If I'm mainly going to be fighting waves of enemies, I'd probably rather play a roguelike that is built around that kind of gameplay. Overall, I'd give it **5.5/10**. The art direction and visual presentation are genuinely impressive, and they are probably the strongest part of the game. **Despite all of that, I would still recommend it.** It's not a bad game, and there is definitely fun to be had here. I just think it falls short of what it could have been, especially considering how good the visuals and overall presentation are.
とりあえず普通でクリアまでプレイ 追加要素は未プレイ 一通りプレイした感想としてはゲームとしては楽しめましたがやや簡単な部類 難しければイージーでプレイでもいいがかなり簡単にクリアできそう 探索が少々難しい点と一度行った場所に戻る等がやや面倒 そこまで長いゲームでもないためサクッとプレイしたい方にお勧めです
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $507.9K | 11.9K | 93% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $2.2M | 4.1K | 89% | $29.99 | |
| $1M | 3.4K | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 12.6K | 87% | $3.99 | |
| $1.1M | 3.5K | 57% | $19.99 | |
| $1.1M | 2.2K | 89% | $12.99 | |
| $1.1M | 3.6K | 93% | $12.99 | |
| $1.1M | 1.1K | 79% | $24.99 | |
| $1.1M | 2.2K | 87% | $19.90 |