
Return to a town that never changed… and a friend who's supposed to be dead. A psychological horror visual novel about memory and the cost of refusing to move forward.
Modeled estimate, not a reported figure. How we estimate →
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About
What if you could go home to before everything became difficult?
Momo is almost done with university... Buried under job hunting, deadlines, and the quiet dread adulthood. Overwhelmed, she returns to her rural hometown to breathe again.
But the town she finds is... Off.
The road back is almost empty.
The bus driver barely seems human. Her phone brings no comfort.
Momo tells herself she is just tired... Stressed, that's all.
Then she sees Chia.
Her childhood friend.... Waiting like no time has passed at all.
The past wants to be acknowledged.
As Chia leads Momo deeper through old streets and forgotten places... the town begins to recognize a version of Momo that no longer exists.
“Momo… don’t leave.”
Chia’s voice is gentle.... compared future that is nothing but doom and gloom.
Momo Don't Leave is a psychological horror visual novel about nostalgia.... burnout... grief... and how terrifying the future can be.
Key Features:
A psychological horror story about the desire to escape from tomorrow.
Short but intense experience (~30 minutes) designed for a single sitting.
Eerie sound design that makes every moment feel unsettling.
Choice-driven progression leading to three endings.
Minimalist presentation with harsh accents and glitch-like atmosphere.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Reviews
It's a really touching story and it was worth the money but i can't say the game wasn't a bit short (40 minutes for me)
Hikayesi kısa ama ilgi çekici ayrıca oyun pekte pahalı değil eğer bu tarz oyunları seviyorsanız kütüphanenizde durabilir
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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