
A boy and a girl with a mysterious weapon drone in their hands embark on an adventurous journey from their small underground village to the vast world of new lands. Enjoy a precision 2D platformer that will challenge you no matter how many times you get hit!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quality metroidvania that focuses on difficult platforming with unique mechanics in each biome to keep the gameplay fresh. You have an 8 directional dash similar to Celeste, but can also attack/pogo in every direction which creates some interesting movement possibilities. The boss fights were a lot of fun— about half were movement/puzzle based, and you can also parry boss attacks by dash attacking at the right time. I could see some people getting frustrated with the difficulty, but for me it felt just right. Highly recommend for fans of Celeste.
セレステとメトロイドヴァニアを融合したような国産アクションゲーム。精密2Dプラットフォーマーと書いてますが、敵も出てくるし戦闘要素もあるしボス戦もあります。 戦闘要素もプラットフォーマー要素もそれなりに難しいけど、チェックポイントも多いので頑張ればどうとでもなる難易度だと思います。 やりこみ要素や隠し要素がほぼ無いのは評価が分かれそうなポイントですが、個人的にはクリアでサクっと気持ちよく終われたので良かったです。 特筆すべきはストーリー。頭のネジがぶっ飛んでいるとしか思えないような言動や行動を伴った登場人物がほとんどで、良い意味でトチ狂った展開が楽しめました。日本のゲームでしか味わえない味がそこにはある。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
自由なダッシュで空を駆ける操作感が独特なメトロイドヴァニア どころなくセレステをオマージュしたようなプレイフィール ...なのは良いのだが 一部ボス戦などでパリィしてるのにダメージを喰らったり 明らかに対処できない広範囲攻撃があったりと調整がザル さらにストーリーもあって無きがごときものなので 正直あまりお勧めできない。 海原川瀬くらいのストーリーでいい!という方で 調整不足からくる難易度も甘んじて受け入れられる方向け。
全てにおいてクォリティーが高く、傑作の部類。パリィ―の面白さを堪能しました。過保護なほど説明がはいるがゲームが難しいという謎バランス。スピードを下げれば難易度も普通程度になるので遊んでみてください
マップ100%埋めてクリア!!! 1か所だいぶ迷子してたのもあって約18時間半かかったけど、 何度だって挑戦したくなる良き難しさでめちゃくちゃ楽しかった。 精密プラットフォーム部分もボス戦もめっちゃ難しいけど、行けた時の達成感で飯食える。 キーアートからは想像もつかないようなストーリー本当好き。 何気にBGMが終始かっこよくて良かった。
I loved every second of this game. The movement was so nice and the challenge was right on point. I did the latter half of the game on a handheld, so it's definitely something you can get into a flowstate with, right before/after dying 50 times on a tricky sequence. Scratches the Celeste (base game) itch with its dashing and quick respawn The combat was hit or miss, but the boss fights that made you have to use the movement mechanics you had to learn in the area you were in were always fun. Please put the OST on YouTube or Spotify, because it had some surprising bangers on there. I can't wait to see what you guys do next. Also, The story kept me in the entire time and was better than I thought it would be as a motivator to continue, despite the minimal animation involved in it
短いスパンでセーブがある死にゲーで、もう1個だけと思って無限に続けてしまう。 セーブ間隔のおかげで多少難しかったりしても無理なく続けられます。 攻撃ボタンを押すと指定方向に発射するギミックの発射ボタンがジャンプボタンだと直感的で嬉しかった!
와 그냥 그래픽 자체가 빤짝빤짝 거려서 눈 ㅈㄴ 아프다. 못하겠다
アクションが苦手ですがプレイするのが好きなタイプのプレイヤーです。 寄り道しながらじっくりすすめて21時間でクリアできました。 はかない命をちらし、なんどもなんどもやり直しをしている中で、 確実に自分のスキルが高まるのを感じることができます。 マップの切り替わりごとにセーブされる仕様なので、 長い距離をなんどもやり直すということがなく、その日の目標にしていた マップをクリアした後も、あと一マップ、あと一マップ… と、ついつい続きをすすめてしまい寝不足になる日もしばしばでした。 そのくらい面白いゲームです。
Somewhat enjoyable platforming experience brought down by the abysmal combat/bosses (and few other minor issues, like visual clutter, etc). Also probably better played on keyboard? Controller doesn't feel as precise as it should be
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $0 | 0 | — | $3.99 | |
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