
Pilot the MOLE, a monstrous post-war drilling machine built to descend deep below the Slavic soil. Fix failing systems, follow voices of the dead, and pray you can survive whatever is sharing your coffin. Will the vessel or your mind break first?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
MOLE is a psychological horror experience with tactile simulation elements about madness, faith, and the depths we choose to dig. You are the Navigator aboard a deep-bore vessel, a colossal drilling machine. But the crew is gone. The vessel is silent. And the Signal won’t stop calling.
Spiral into your own history as fragments of your memory surface with choices that refuse to stay buried. Interact with the vessel's complex systems, solve diegetic puzzles, and unravel the mystery behind your missing crew.
Keep the vessel alive as you descend into impossible depths at the cost of your sanity eroding.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.39−20% | 3.5Kreviews | 97% | — | $1.6M |
| $12.99 | 8ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1301 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
牛逼牛逼牛逼 最棒的像素恐怖游戏,之前也玩过灾劫祸运,画面风格有过之而无不及啊,质量可以说完全没法比,神中神 交互非常棒,沉浸感也是非常强,对场景细节的把控十分到位,很懂互动应该是先有什么再有什么的这种逻辑啊,代入感十足,过场动画也十分细致使得把总体上剧情做的甚至能让人有点共鸣了,鼹鼠号发生了什么虽然在最后也没看的很懂,但是男主的视角写的剧情实在太牛逼了 没有很多jumpscare,追逐环节也不是特别多但还是把压迫感做出来了,钻井到安全区那一段真的很神,教会我们要爱护眼睛👍还有后面乌漆嘛黑被怪追只能听脚步判断位置真的非常刺激很棒啊很棒啊,一命通关了,游戏本身不难
A mix of Mouthwashing and Iron Lung. The story is definitely the strongest part. The main character feels surprisingly realistic and I actually found myself feeling really bad for him as the game went on. The atmosphere is also really good. The dark environments, sound design and music fit the game really well and there are some genuinely creepy moments. The horror isn't just about jumpscares either, a lot of it comes from the story and the way the game makes you experience what the main character is going through. It's a really well made psychological horror game which I genuinely enjoyed. Considering the game is around 4 hours long, I thought the pacing was really well done and there was actually a lot more variety than I expected going into it. It never really felt like the game was dragging or repeating itself, which I really liked.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 21.57/day in the week to Aug 2 → 36/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
большое всж респект разрабам
A very cool concept for a short horror story of a little over 3 hours long. Touching, unnerving, and an interesting ending. The gameplay was also neat and never felt tedious. holy MOLEy!!
I am sure this game is "good," but the description is completely misleading. It comes off as a horror survival digging sim, yet it's an interactive story, and the price is actually steep for what this is. Again, I'm sure it's good, but not what I was expecting; it was way off.
Must play. Really great game with a nice ending, though it was a bit predictable at most but the graphics and the design was excellent.
Впечатления неоднозначные, но скорее отрицательные. В описании игры написано "Управляйте «Кротом» — исполинским советским буром, чините вышедшую из строя аппаратуру, прислушивайтесь к голосам мёртвых". В описании нет строчки "тыкайтесь по тёмным коридорам вслепую, убегая от разных вариантов шизы главного героя". Часть с буром действительно интересная: нужно разбираться, как взаимодействовать с разными устройствами, использовать разные кассеты и терминалы для записи и расшифровки данных, читать инструкции и заметки. Это похоже на сборник мини-игр, но сложенных в цельную конструкцию. Ничего сильно сложного, но над некоторыми задачами сначала приходится подумать и включить нестандартное мышление. Часть с рефлексией и галлюцинациями главного героя первую половину игры занимала не так много времени, так что было даже интересно: а что за зов из глубины земли? А что случилось с его сыном? А что с остальным экипажем? Но ближе к концу разработчики постарались запихать в игру вообще все наработки, какие у них были, в итоге тебя кидают между какими-то локациями из шизоидного бреда Виктора, и ты не понимаешь, зачем ты вообще здесь, как ты сюда попал, при чём тут больница из Outlast, архангелы и зомби, и это всё тянется и тянется рваными кусками сюжета. И каждый такой кусок как будто бы завершает историю, но нет, начинается следующий, в итоге ты просто думаешь "когда уже эта игра закончится?!" По поводу исполнения игры впечатления тоже неоднозначные. Пиксельный стиль вполне хорошо смотрится в таком полухоррорном сеттинге, к этому претензий нет. Звуки тоже сделаны качественно – эмбиент хорош, когда надо, пугают, когда надо, информируют. Действительно чувствуешь, что находишься внутри этой буровой махины. С текстом дело чуть хуже, в основном всё на русском языке, с парой опечаток. Но некоторые надписи на украинском, а некоторые на английском. И самое печальное. Во время игры я поймал крайне неприятный баг, выражающийся в том, что кнопка Enter, которую нужно было нажимать в определённых местах игры, вместо того чтобы работать в самой игре, начала работать как Alt+Enter, то есть, сворачивала игру в окно и разворачивала на полный экран. Ни изменение отображения, ни перезаход в игру не помогал. Каким-то образом получилось два раза обойти эту проблему, но после этого игра посчитала, что она находится в окне, и все области нажатия сдвинулись вниз. Пришлось доигрывать так, наощупь. А вкупе с тем, что в конце игры есть отрезки на время, это ещё больше раздражало. В целом, если вы не против наваливания психологии, изменённого состояния сознания, и того что эта игра наполовину стандартный хоррор, могу рекомендовать. Тем же, кто ждал от игры больше понятного сюжета, механики и ретрофутуризма, смотрите сами. Возможно вы, как и я, в конце задушитесь.
Unexpected, oozing terrifying religious iconography and horror. Some predictable story beats, but bathed in an immersive, claustrophobic package. Asks the player just how far they would go to relieve themselves of guilt and shame, and what the other side of grief really looks like.
Wow, what an incredible experience. The presentation and immersive aspects of this game are just top-notch. The game is about 3 hours long, and man, it's tense the whole way through. The setting is similar to Iron Lung, both taking place on a vessel going deep. [b] If you love psychological horror, stop reading any more info about this and try it; I can guarantee it's worth your time. The less you know going in, the better. [/b] The visual style is beautiful; all the screens and details, every button you press and lever you pull, feel so satisfying. The horror set pieces made me hold my breath and be paranoid of turning every single corner in the game. The story got me pretty good as well; it's definitely one of the better and more interesting indie horror game stories, along with its world. This is a beautiful example of an art game; it's been a while since I played a game that hit so hard for me, absolutely amazing. [h2]Personally, the best horror game of 2026 for me (so far!) . [/h2]
7.5/10 Uh.. 共3.5 - 4小时流程,被兔子动画骗进来的,但动画只在通关前十分钟出现.. 宇宙恐怖/洛夫克拉夫特 - 喜欢铁肺和黑洞表面的应该会喜欢 约等于无的指引,十分沉浸式,也容易卡关 有几段追逐战 意料之中的剧本,初步探索就预料到结局,政治隐喻和宗教隐喻放在现在很老套,[spoiler] 玩十分钟后就知道‘都是俄罗斯的错‘ ,后来搜了下果不其然作者是乌克兰人[/spoiler] 含女量为0% 含烟量100%,震撼烟人在燃油室抽烟,害得我维修那么久,有充足的理由怀疑[spoiler] 烧你儿子的火灾不是国家的军事计划引起的,而是每人一个烟头引起的 [/spoiler] 真该喊派出所拿枪来打
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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