
It started in your foot. Now it’s in your head. All that remains is the command: GO UP. Meet strange neighbors. Make bad trades. Every ascent teaches you what you should have done differently.
Modeled estimate, not a reported figure. How we estimate →
About
The only thought left is: GO UP.
The building has thirty floors. Your body has problems - hunger, thirst, exhaustion. The infection doesn’t care. It only wants altitude.
Your body is in shambles... but the foot keeps climbing.
The building is not haunted. The people in it are not monsters - and they want things. Junk. Food. Favors. Someone to do something mildly humiliating to their neighbor.
A few of them know things they shouldn't. And maybe what they know has something in common.
You're the only one collecting the pieces.
The building is the same every time you climb it. The neighbors are the same. The trades are the same. The vending machine on the ground floor has the same stock.
What changes is what you know.
Every run, you learn something. A shortcut. A better trade. An item you thought was useless until it saved your life. Slowly, the building starts to make sense.
You’ll know what to do next time.
But your foot isn’t waiting.
MOLDRISE features a full-length original soundtrack, composed by Mike Klubnika, creator of Buckshot Roulette, s.p.l.i.t., and Machine Party.
First-person survival horror. Retro aesthetics. A thirty-floor apartment building with no empty floors and no happy endings.
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Engagement
Reviews
Themes across 471 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love the game, the atmosphere is great, environmental storytelling is done well, and the lore is super interesting. It is a bit on the short side, which is the only downside.
Really cool game with a very interesting progression system. 100% worth the price
I went in blind and was pleasantly surprised by how much I enjoyed it. The main gameplay loop consists of progressing as far as possible while managing your status effects. If one of these goes too high up you lose. You're on an imaginary timer the entire time. Every step you take pushes you closer to death. So you have to strategize at times to find the best route to do everything as fast as possible and manage your items to the best of your abilities. Part of the game is dying and restarting with new knowledge of traversing up more efficiently. It's a gameplay loop that surprisingly worked for me to the very end of the game. Its a game that never overstays its welcome and has a lot to enjoy. It never felt intimidating or like it was too much to learn. The game, in my eyes, found a perfect balance between intricacy and simplicity. Its pretty short and can be beaten in an afternoon and its fairly cheap for how entertained I was. I cannot recommend this game enough. Play it.
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Languages: English, German, Spanish - Spain, Russian
Hours played at review time, across 473 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really great little experience! A bit like a mix of No I'm Not A Human and an Outer Wilds/Deathloop style looping game. Very tight game design, fantastic aesthetic direction, and some really funny writing make this very worth a quick run-through.
Frustrating and a bit too repetitive. Cool concept and very unique story. Not my favourite game but certainly not the worst.
Okay, okay! Das hier ist mal interessant. Das Gameplay hier macht wirklich sehr viel Spaß und die Progression ist so verdammt satisfying! /ᐠ˵- ⩊ -˵マ Mit jedem Run weiß man ein bisschen mehr und kommt ein bisschen weiter. Dadurch, dass jeder Run durch das neu erlangte Wissen schneller voranschreitet als der vorherige, ist das Pacing hier wirklich gut und wird nicht langweilig oder träge. Auch das Worldbuilding macht Spaß. Ich finde, manche der Nachbarn sind wirklich ganz wunderbar geschrieben. Die grundlegende Prämisse kennt man zwar so ähnlich schon von anderen Horror-Games, aber sie ist hier trotzdem sehr geschmackvoll umgesetzt worden und kann durch die einzigartige Herangehensweise doch sehr glänzen. Besonders ins OHR stach mir die Musik. Mike Klubnika kann es halt einfach. ヽ( ▀̿ Ĺ̯ ▀̿)ノ♪♬ Auf jeden Fall selber mal anschauen – als Empfehlung ein absoluter No-Brainer! 𓋼⋆˚࿔
Genuinely the best face animation I've ever seen. These energetic faces were the reason why I try this game. I didn't expect to see pixel game with the most realistic emotion ever. When girl from 2-3 floor was yelling on me first time, I jumped scared as heck. Oh how good emotions here. The plot is insane! I had only one run and it was so immersive. This is a masterpiece. Emotions here are incredible, I have no words how good are they. Anyways I need to go up
Nice 'n creepy. No annoying jumpscares, yet creepy. I love it.
игра хорошая но короткая, но я бы сказал что там все концентрировано хорошее, я не скажу что она сложная. Мне понравилась механика о том что можно знать что то от предыдущих прохождений и таким образом менеджерить ресурсы. графон норм, повествование шикарно.
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