
Build, automate, & optimize production lines across sky islands with real spatial constraints. Every production line is an open-ended puzzle: which operators to use, how to route your belts and how to fit your factory into the landscape. Your solutions, like your factories, are uniquely your own.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 31 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Modulus doesn’t hand you the solutions. You’re given a module to produce, how you produce it is entirely your call. Every production line is a puzzle you design yourself: which operators to use, how to route your belts, how to configure each step in the chain. There’s no single correct answer, but there are trade-offs to every choice you make.
The terrain is part of that challenge. Forget vast open plains, Modulus puts you on sky islands with real spatial constraints. Where you place your production lines matters. Working within the confines of the islands, connecting across the gaps, fitting your factory into the landscape rather than sprawling across it, is all part of the challenge of Modulus.

Modulus is a creative sandbox factory simulation where you don’t just solve problems, you design the components that make up the solution.
Build and automate elegant production systems using modular engineering tools: cut, paint, stamp, and assemble 3D building blocks called modules.
From logic-driven problem solving to free-form expression, Modulus blends base-building, resource management, and thoughtful strategy in a game that rewards both beauty and efficiency. There’s no single solution, only the system you create.

Programmed by the Colony to supply bots with relentless efficiency, your purpose was clear, until a signal from deep space changes everything.
The Grand Neural Network is calling.
To connect, you must construct massive Neural Monuments: vast, intricate structures that test the limits of your engineering, logic, and scaling automation strategies. Caught between your creators and something far greater, you begin to question your programming and pursue a deeper sense of purpose… one module at a time.

No enemies. No combat. No timers.
Modulus offers a relaxing, low-pressure take on factory automation, where experimentation and optimization thrive. Build at your own pace and enjoy the quiet satisfaction of systems that simply work.
For those who want to build without constraints, Creative Mode offers full access to tools, paint, expanded module sizes, and unlimited resources. There are no objectives just you and the grid. Design voxel art, test complex layouts, or invent something wild. It’s your sandbox.

Modules aren’t just resources, they’re the building blocks of your factory. Each one you craft becomes a visible part of a structure rising in real time.
The more complex the goal, the more intricate your modules must become, rewarding strategic planning, creativity, and system optimization.

Whether you’re solving intricate logistics puzzles or designing the most aesthetically pleasing factory possible, Modulus is built for creative expression. No two factories will look the same, your solutions, like your factory, are uniquely yours.
Begin with basic resources and learn the core systems. As your production needs scale, unlock new mechanics, tools, and challenges that deepen your understanding of logic, optimization, and modular design mastery.
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
공장겜 좋아하는 사람으로써 효율적으로 모양을 구성하면 공정을 줄일 수 있다는 점이나 할 일 없이 잠수타야하는 시간이 없다는 점에서 재미는 있는데, 초반 지나면 공정 속도가 테크 열리면서 한번에 안열리고 공정 파트가 세덩이로 나뉘어져서 단계적으로 텀을 좀 많이 두고 열려서 계속 공장을 다시 설계해야하는게 너무 억지 플탐 늘리기로 느껴짐. 그냥 절단기랑 조립기 << 2티어 열릴때 용광로랑 채굴기랑 벨트도 속도 늘려주면 안되는거임? 갈아엎을 공장이 한두개면 계속 갈아엎겠는데 파랑 샤드 열리고 나서부터는 공장이 섬 하나에 네다섯 세트씩 박혀있는데 이거 다 쳐 갈아엎는것도 너무 지루함.. 그리고 대체 3방향 분배기 << 이거 왜 없는거임? 이거 있으면 두세줄로 끝날 공정이 3방향 분배기 없어서 7~8줄로 늘어남;; 한글로 써두면 개발자 형님들이 스킵할까봐 아래 영어로 강조해둠 ..............output .................^ ouput < ㅁ > output <<<<<<<<<<<<<<< MAKE THIS PLZZZZZZZZZZZZZZZZZ .................^ ..............input
GIVE ME THE PAIN
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Dutch
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bilgisayar işlemcisi gibi, en küçük alanda en yüksek verimlilikle makinelerinizi çalıştırmanız lazım. Oyun başında savruk bir convey yada build yaparsanız ileri oyunda spagetti oluyor herşey. Onun dışında techtree deep değil bence daha eklenmesi gereken çok şey var, drone'lar çok yavaş ve boya üretimi genel olarak sinir bozucu derecede yavaş, nenem daha hızlı boya üretir. Bir makine üretmek için 3 boya tesisi kurdum ve yakında 4 olacak mesela. Kaynak yönetimi sınırsız olduğu için stressiz geçiyor oyun genelde bu yönü artı, birde drill mevzusu çok iyi istediğiniz şeyi üretmenize olanak sağlıyor ki bence oyunun peak noktası burası. Oyunun voxel olması, belirli space'lerde sadece kuruluma izin vermesi, üretim çeşitliliği falan derken oyun sizi içine çekiyor ve durmuyor.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
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| $807.8K | 2.6K | 91% | $14.99 | |
| $806.1K | 1.1K | 92% | $19.99 | |
| $808.1K | 2.1K | 94% | $24.99 | |
| $808.1K | 2K | 82% | $19.99 |