
Mobile Forces is a first person shooter game where you battle against the opposing AI team or against your friends over a LAN network.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 103reviews | 92% | — | $9.1K |
| $0.99−75% | 126ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game runs too fast how to rtesume it to normal speed
I am not exaggerating when I say that this is the best multiplayer FPS game I have ever played. Even though SteamDB says I'm the only person in the world playing it right now. After only an hour, here's everything I love about it - It's simple, in terms of it not having mechanics like sprinting, extreme mobility and ADS - The maps are huge but there's always someone nearby to fight - You can play it offline with up to 15 bots, which are customisable - Plenty of game modes and a good variety of maps - The bots are surprisingly smart at times (though their awareness isn't great); they'll throw landmines at you if you drive past, and switch to their knife to rush you when they're out of ammo - There's cars, trucks, buggys and tanks that can fit multiple people - Every weapon is fun and unique. They also all seem very balanced; the minigun is powerful but takes time to set up. The sniper rifle needs to charge for one shot kills and the laser lets people know they're in your sight. The grenades in particular are awesome since you can toggle between a timed fuse or explode on impact, and control the throw strength to bomb people from across the map - You can equip any combination of items and weapons you want, with a heavier inventory reducing your movement speed. I could equip a shotgun and rocket launcher, or a sniper and body armour, or 12 grenades and 6 landmines - It just feels fun. The announcer, the killstreak messages, the bots trash talking you in chat, and having 6 guys firing rocket launchers at each other, nothing about this game is meant to be taken seriously and you can just mess around and do what you want - It only cost me $1.48. Easily one of the best purchases I've ever made The only downsides I've noticed so far are all due to the game being 22 years old - The timescale is linked to your FPS. You will need to use an FPS limiter to prevent the game from running extremely fast. To fix this, download this zip file https://github.com/ThirteenAG/d3d8-wrapper/releases Extract the contents to Mobile Forces "System" folder Open d3d8.ini in notepad, and set the FPS limit to 60 - You can't bind extra mouse buttons since it doesn't recognise them. I would usually have crouch bound to M4 on the side of my mouse, but that's not really an issue since I never felt like I needed it - The game is completely dead and as of me writing this I am the only person playing it If you can appreciate a game that is casual, fun and unique, can be played on your own without internet, and has simple but charming gameplay, then Mobile Forces is an easy recommendation
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If your just looking for a quick deathmatch game then this is your game. but its 20 years out of date and easily repetitive but still fun to play here and there.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $78.5K | 390 | 78% | $7.99 | |
| $70.3K | 213 | 76% | $13.99 | |
| $16.1K | 30 | 47% | $19.99 | |
| $6.5K | 17 | 88% | $9.99 | |
| $4.1K | 14 | 71% | $9.99 | |
| $0 | 227 | 54% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1K | 55 | 55% | $7.99 | |
| $9.1K | 287 | 64% | $0.99 | |
| $9.1K | 196 | 68% | $1.99 | |
| $9.1K | 72 | 82% | $5.99 | |
| $9.1K | 57 | 77% | $4.99 | |
| $9.1K | 57 | 18% | $4.99 |