
MO: Astray is a pixel art, side-scrolling, action-platformer. Lead MO through mind-bending puzzles using special abilities. Bizarre enemies, threatening traps and ingenious level designs await.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese, Korean, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
就算過了這麼多年,依然經典好玩
Consindering I bought this game after seeing 10 seconds of a trailer back then and only finished it now...MO:Astray is an extremly interesting and immersive game. The storybeats are a bit losely thrown together towards the end and yet it tells a great story about humans, their ideals and what we are capable of with great leadership (well or...really terrifing one depending on how you look at it) I liked the game a lot and it goes on my list of "inpirational games" that keeps growing day by day.
Really loved this one, hidden gem for sure! The lore is great, and the comic books are a nice addition. Play on disaster Mode, it's the only way to go (it's the intended difficulty by the devs)! Pro tip: if you wanna go for 100% completion / all achievements, be sure to also read the memories of the yellow head / flashback mobs, it's easily missable!
好玩
挺好的游戏,但问题在于碎片化收集太零碎了,尤其是读取记忆。其他方面都是佳作水平
7/10
Truly an indie hidden gem that went under the radar. This game deserves more recognition as one of the best puzzle platformer adventures games.
This was a good game with a very interesting story and world building. I'm a little annoyed that I missed one collectible somewhere and at times I was frustrated with the controls, but overall I enjoyed the game.
太喜欢史莱姆了,特别是后面机械飞龙太帅了,玩了也3 4遍了
这是雷亚最后的辉煌了,令人感叹
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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