
Mnemonimov is a fantasy console where you program in ASSEMBLY like in the 80s. Build anything from games to operating systems and understand how computers work at a low level.
Modeled estimate, not a reported figure. How we estimate →
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About
Mnemonimov (pronounced nee-mo-ni-move) is a low-level programming sandbox inspired by early game consoles. In this fantasy console, you program in assembly language with full control over execution, rendering your games and other creations to a retro monochrome screen.
Start by building simple games or exploring the included sample projects, then expand into more complex systems as you build everything from scratch. With no tutorials or challenges, you work things out by experimenting. Read the manual, write code, run it, debug it, and repeat as you go.

Expressive assembly language with RISC-style memory access, floating-point operations, and vector instructions.
32-bit register-based virtual machine with a rich instruction set.
Labels, constants, bookmarks, and related directives for structuring large programs.
Support for referencing external assets, including images and binary files.
Integrated code editor with syntax highlighting and detailed error reporting.
Debugger with step-by-step execution, breakpoints, and inspection of registers and memory.
Command-line interface for managing projects and configuration.
Retro monochrome screen with 320x240 resolution at 60 Hz.
System calls for user input, rendering, terminal output, and system interaction.
Persistent memory storage for saving program data across runs.
Integrated technical reference covering the architecture, assembly language, and ABI conventions.
Large memory limits with no restrictions on code length or execution speed.

Mnemonimov is not a guided learning tool. Like a painting program won't teach you how to draw, or a 3D editor won't teach you how to model, Mnemonimov will not teach you programming logic, assembly, or game development. There are no tutorials or levels, and the manual is strictly a technical reference for the console.
Mnemonimov is focused entirely on programming and debugging. It does not include a sprite editor, sound editor, map editor, or any asset creation tools. The console currently does not feature sound output or standalone exporting.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Thank you, I needed a reason to neglect basic human requirements. Beepboop - ASM good.
PHRASE: emb string "Very good game !" _start: mov a0, PHRASE syscall SYS_PRINT_STRING exit
Easy part is done: buy the Mnemonimov IDE. Now the hard part: learn Assembly and how computers work.
very neat little fantasy console, there is some stuff that could be better (sound and exporting would be great) but this literally JUST came out so i'm sure it'll improve :-)
I was going to complain about the lack of vim controls in the editor, but Mnemonimov automatically reloads the code file if you edit it outside its editor, meaning you can use whatever IDE you so wish if you really want to. Oh, and assembly is a fun programming language; don't let anyone tell you otherwise.
Fantastic IDE for assembly, great documentation, and the discord community is great place to go if you get stuck. (highly recommend if you want to learn assembly)
Assembler spaghetti! :D
I'm a complete novice when it comes to programing and have never touched Assembly in my life. But after tinkering around for a little bit, I had found myself spending the entire day programming in this making cute little games. The in-game documentation is easy enough to understand and provides pretty much all the information you need to get started. The sample projects that comes included is also a big help to study and reference for your projects. Overall it's fun if you have interests in programming or challanging your ability to understand and problem solve via projects and hobbies.
Everything's computer
really good place to learn assembly
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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