
Mnemonimov is a fantasy console where you program in ASSEMBLY like in the 80s. Build anything from games to operating systems and understand how computers work at a low level.
Modeled estimate, not a reported figure. How we estimate →
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About
Mnemonimov (pronounced nee-mo-ni-move) is a low-level programming sandbox inspired by early game consoles. In this fantasy console, you program in assembly language with full control over execution, rendering your games and other creations to a retro monochrome screen.
Start by building simple games or exploring the included sample projects, then expand into more complex systems as you build everything from scratch. With no tutorials or challenges, you work things out by experimenting. Read the manual, write code, run it, debug it, and repeat as you go.

Expressive assembly language with RISC-style memory access, floating-point operations, and vector instructions.
32-bit register-based virtual machine with a rich instruction set.
Labels, constants, bookmarks, and related directives for structuring large programs.
Support for referencing external assets, including images and binary files.
Integrated code editor with syntax highlighting and detailed error reporting.
Debugger with step-by-step execution, breakpoints, and inspection of registers and memory.
Command-line interface for managing projects and configuration.
Retro monochrome screen with 320x240 resolution at 60 Hz.
System calls for user input, rendering, terminal output, and system interaction.
Persistent memory storage for saving program data across runs.
Integrated technical reference covering the architecture, assembly language, and ABI conventions.
Large memory limits with no restrictions on code length or execution speed.

Mnemonimov is not a guided learning tool. Like a painting program won't teach you how to draw, or a 3D editor won't teach you how to model, Mnemonimov will not teach you programming logic, assembly, or game development. There are no tutorials or levels, and the manual is strictly a technical reference for the console.
Mnemonimov is focused entirely on programming and debugging. It does not include a sprite editor, sound editor, map editor, or any asset creation tools. The console currently does not feature sound output or standalone exporting.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
really good place to learn assembly
cool
Very nice assembly programming environment. The learning curve is really good, its still asm but removes all the boring things in real nasm code. It still misses a few things like terminal input, click input (idk if it will be added, seems the devs want to keep the console idea so would make sense to have no mouse), doc outside the game would also be really nice but overall its a really good tool/game. Whats really punches me in the face with both Virtual Circuit Board and Mnemonimov is how its not buggy, easy to use and the ui is really beautiful. good job !
It's crazy to me that this exists. For context, I'm studying towards being able to analyze malware; this requires a large set of skills related to understanding how hardware and operating system work and communicate. One of those important parts? Assembly. It may not be 1-to-1 ARM64 or x64, but it serves as a fun way to interface with what is considered a very niche skillset (being able to understand and work with assembly).
I'm very much into programming and electronics and had been wanting to dive deeper into assembly after learning some 6502 on the C64 so this was right up my alley. In addition to assembly I've been making toy projects in Pico-8 for years and always hoped someone would build something like a fantasy console for assembly.. and you did! And you did it GOOD! It's very well designed and I must say I like the MISA assembly language a lot. I think Mnemonimov is an excellent learning tool and it has a huge of amount of potential. It's already very usable but I'm excited about its future. Personally, I'm looking forward to being able to generate audio (hoping that's coming in a future update) so maybe I could make a little sequencer or a synth and also being able to interact with other people's creations. Very nice job on MISA, the manual and the IDE. I'm going to be having fun with Mnemonimov for years to come. I give it a solid 12/10.
assembly is fun
close the game when i hit close. im not typing the letter. dont make me use the steam reaper process i just wanna close the thing when i wanna close it. Other than that, its good. buy it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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