
Open the box of the board game and enter the beautiful world of samurai!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Simplified Chinese, Traditional Chinese
Reviews
[h1] Reviewing card games is what we do! [/h1] MIYAMOTO S is a small tactical game with cards that can be finished within 1 hour. It has unlockable heroes (which are based of of actual units) but they don't change the game much. During one playthough you are likely to see every card in the game, and you won't likely finish the game more than 2 times. It's up to you to decide whether 1h-2h game is worth the current asking price. That being said, for the time it takes to beat it I had genuine fun with it. It's a very simple game with no real card combos but works well as a semi-casual distraction for tactical game fans. In a roguelike fashion you enter fight after fight, adding permanent cards to your deck every time. While it rarely does anything that has not been seen before, there is one mechanic that's interesting. At the start of each fight you will create a temporary deck to which your permanent cards are added. This is done by choosing one of two cards, and the one not chosen will go to the opponent. This creates interesting decision space where you are actually building two decks; one for your opponent and one for you. While you might want to add another ranged unit to your deck is it worth the opponent getting another tank unit? [b]As for the combat and card play:[/b] Cards are mostly units to be placed on the board with some spells here and there. Units have attack and health, and a special ability which is extremely simple, such as a buff to attack or haste. Units can move and attack but their turn ends after attacking. Cards don't cost any mana to cast, but there is a unit cap, so the decision-making mostly revolves around managing the troops on the board effectively. [h1][b]The positive[/b] [/h1] + Small and compact semi-casual experience for 1-2h. + Building temporary decks for yourself and your opponent is a fun mechanic. [h1][b]The neutral[/b][/h1] * It's an 1-2h game with very little replayability. It's not a bad thing per se, but it's worth noting. * No explanation of some abilities. It's a small game so you will figure it out, but it would've been nice if abilities like "wake up" are explained or units that move more than 1 space have some kind of indicator of that ability. [h1][b]Conclusion:[/b] [/h1] Simple, short tactical game worth a few hours of gameplay but with very few reasons to replay. The temporary deck mechanics allows experimenting with different unit set up and the simultaneous building of your own and opponents decks is a cool design. It gets a [b]Careful recommendation[/b], due to the short time, low replayability and combat simplicity but is still fun to play the first time around as long as you know what are you getting yourself into. [code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE REVIEWS ABOUT CARD GAMES, CHECK OUT OUR CURATOR PAGE: [b]CARD GAME KING [/b][/url] or [url=https://twitter.com/TheCardGameKing][b]TWITTER[/b][/url][/code]
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Concurrent players on Steam, sampled daily since tracking started.
Небольшая тактическая пошаговая настолка в традиционном японском стиле, где выбирая колоду бойцов, среди которых всевозможные самураи, ниндзя и "Хатико", мы пробираемся через арены 4х4 до финального босса. Зарабатывая монеты, можем купить новых персонажей. Есть карты как усиления своих бойцов, так и заморозка или файербол для вражеских. Бойцы есть также разных типов, как ближнего и дальнего боя, так и бьющие на несколько клеток. В целом визуально выглядит стильно, порог вхождения, в том числе языковой, низкий. Вполне соответствует цена-качество. Буду надеяться на добавление контента. Забегайте, найдите что-то для себя https://store.steampowered.com/curator/37645702-Unknown-indie/
机翻,内容少得可怜,本来游戏风格还有点意思,但是做游戏的态度毁了这款游戏
This game is good on its own. But with the lack of a proper tutorial or guideline, you would be very confused about the game rules and annoyed on its mechanic. This game also adore bosses that has high health and can one shot you. I have beaten this game and it is to say without a proper knowledge on the rules, pawns, and boss encounter. You will feel frustrated losing to a boss on 2 or 3 turns. I would not recommend this since it explains the game and its units VERY poorly.
隣り合ったユニットのステータス(ユニットの体力と攻撃力)が被って見えない 設定を介さず 最大化→自動で戻される とかするとUIのスケールがおかしくなるようだ 再起動したら治った 初期主人公は恐ろしく弱い
DONT BUY THIS GAME! 傻孩子们!快跑啊! 机翻汉化,“起草你的卡”。确实挺生草的 恶性BUG,每关都得重启 别买别买别买
メニュー画面 左下のコーヒーマークはゲームを落とす 右下の袋のマークがメインキャラ解放場所 右上がオプション チュートリアルないのでふんわりしてるけどこういう系何となくやってればそこそこやれると思われ ほどほどに楽しい
总体还是可以的 不过暂时不太推荐购买 汉化很糟糕 出创意工坊的话会很好玩
A cute little deck builder. I think it suffers a bit with an extremely vague rule set that is not properly explained to you at any point, forcing you to have to just learn through trial and error. But once you do get the hang of it, it's not too bad. Neat art and decent game play. Worth a look if you want something to kill time with.
Very fun and simple time killer. There's a few bugs here and there, but the only one gamebreaking for me is sometimes the game soft locks after the draft phase - a work around I seem to have found is immediately after drafting the last card, hover the mouse over the opponent's flipped down top left cards on the draft screen; don't know if that really is a workaround but I haven't softlocked since.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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