
Collect and create your Gokai monsters team in this tactical roguelike deckbuilder! Build, expand and evolve your deck to explore an ever-changing world.
Modeled estimate, not a reported figure. How we estimate →
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👹🃏 New Gokai · Five new Gokai cards join the collection!
🐉⚡Ishigon · A new playable Elemental God!
🗡️🆚 Duel Mode · A challenge suitable only for the most expert duelists!
⚔️🏯 Tower of Gods · Sengodai's biggest challenge yet!
Sengodai is a tactical roguelike deckbuilder where you collect and create your Gokai monsters team to explore diverse worlds and challenge the cursed gods.

Embark on a new journey every time you play! Choose your path, find new Gokai, face unique enemies, uncover powerful spells, and forge your deck to challenge the Cursed Gods.

Collect Gokai cards, create a unique team, and upgrade them to make powerful synergies with your team leader, an Elemental God!

Master different Elemental Gods with unique skills and playstyle to lead your team to victory using the divine power of your chosen deity.

Alter the course of the battle with arcane spells! Draw them from your opponents or buy them from an enigmatic merchant.

Charge your Gokai with elements to purify the Cursed Lands and reduce your opponent’s life to zero to claim victory.
Campaign mode with 5 worlds to explore.
Random-generated world paths with different duels, merchants and sculptors.
5 Gods (4 unlockable) with their own gameplay style and skill set.
20+ Gokai cards to collect and evolve.
40+ Spell cards.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [h2]Sengodai Review[/h2] [hr][h3][b][u]Overview[/u][/b][/h3][/hr] In Sengodai you must defeat the final boss of the land by creating a team of Gokai monsters and cleanse the land with the power of the elements. It is a difficult deckbuilder roguelite with turn-based combat, made in the Godot engine with Pokémon-like monsters. You must choose a path and cleanse it by defeating its god before it defeats you. With every victory you’ll collect coins and more cards that will add to your deck for the current run, with the coins used to upgrade your starting cards and your main card. It gets progressively difficult as you progress deeper in the game. [hr][h3][b][u]Gameplay[/u][/b][/h3][/hr] You only start the adventure with a selection of starter Gokai cards and your god card, which is your main. This card cannot be used directly in combat; its only purpose is explained further below. Every battle features a 3v3 set of Gokai cards already displayed in the field. Your opponent also plays their own set of cards, usually better than yours. Both players have drawn five cards or more; these cards can be elemental chargers or special condition cards that can affect any card in the field. Your objective is to defeat your opponent by fully cleansing the land you both are contesting for. When I say fully, every land has three elemental charges that must be filled by any Gokai card within the turn. To this end, a Gokai can be charged with their element slot and then used on a land card. This will drain their stamina by one; if their stamina is depleted, they get stunned for three turns (you can use the card every other turn if it is on cooldown). You can also use special cards that will add an element to the land card. If a land card has been partially cleansed, it will be removed from the board, and it will give you special charges to your main card. If fully cleansed, it will also cost a life to your opponent. You must use your cards that have been drawn in your hand; otherwise, when the turn ends, they will be discarded. Any discarded cards can be reused when your deck is out of cards (you can check which cards you have discarded by clicking the shrine above your deck card). However, a card that has been used cannot be used again for the rest of the duel, unless you have effectively used all your cards. Your main god card has two special abilities that can be used within your turn, for example, to remove up to two elements from your opponent’s Gokais or draw three cards from your deck. The duel will end only when either opponent has run out of lives. [hr][h3][b][u]Bugs Found[/u][/b][/h3][/hr] • The HUD is somewhat unresponsive to my mouse clicks and doesn’t react properly when trying to select a specific card. • The cursor icon changes to the red block sign even when selecting a non-blocked level in the map. • Random crashes mid-game, after an enemy’s turn. [hr][h3][b][u]Audio & Graphics[/u][/b][/h3][/hr] The music was okay, and the graphics reminded me of Minecraft somehow. Even if the game was done in the Godot engine, however, the graphics were somewhat poorly optimized, and I had lower fps. You can disable several effects and the game’s shadows, but it didn’t improve it too much. [hr][h3][b][u]Pros & Cons[/u][/b][/h3][/hr] [b]Pros-[/b] • Cozy deckbuilder that is simple to play but hard to master. [b]Cons-[/b] • Very difficult to play. Opponents are better equipped. • A lot of bugs were found, but nothing too game-breaking. • Somewhat RNG dependent. [hr] Rating: 6/10 I choose… you? Alright I’m out of jokes for this one. For full review head over to our [url=https://www.united-critics.com/post/sengodai]website[/url]
[h2] 游戏介绍 [/h2] 《Sengodai》(战国代)是西班牙游戏工作室Tsunoa Games继《Katana Dragon》推出的一款策略卡牌肉鸽构筑游戏,玩家将会作为元素自身带领手下的素豪怪战队探索不同的世界,通过击败被诅咒的敌人从而净化被污染的地区。玩家将会在冒险的旅途中不断解锁更多的卡牌和元素自身,利用自身的能力和卡牌构筑不同的战斗流派,每一次战斗都是全新的游戏体验。 [h2] 美术音乐 [/h2] 游戏的战场地图和角色都延续了前作《Katana Dragon》的像素风格,不过立绘进步巨大,每一张卡面都经过了精心的设计,并且非常有日式神话的特点,而BGM则为了更突出肉鸽爬塔类型的紧张刺激,而采用比较有节奏感的音乐搭配。 [h2] 玩法介绍[/h2] 游戏的剧情比较简单,就是玩家要净化被污染的土地,击败那些被诅咒的元素之神。游戏初期玩家只可以选择一个元素之神开启战斗之路,随着剧情的推进可以后续解锁其他四个元素之神。与传统的肉鸽爬塔游戏的职业类似,每个元素之神都有着不同的能力特点。与很多肉鸽爬塔游戏类似,本作中也有各种随机事件支线可以选择,每次战斗都能获得全新的战斗体验。 游戏开局玩家有一个元素之神和3个豪怪可以操控,战斗开始后,我方回合场地中间会出现受到污染的土地,下方会显示此地需要净化所需的点数,我们要根据手里的牌给场上己方属性相同的豪兽加点来驱动,如果某块土地被完全净化就能给敌人造成1点伤害,如果未完全净化,则不会对敌人造成伤害。轮到对手回合也是如此,双方谁的血量耗尽战斗结束。 [h2] 总结[/h2] 游戏的玩法比较简单,但是游戏机制与传统的肉鸽爬塔相比策略性不算强,而且游戏不支持云存档,还是等游戏更加完善或者价格折扣合适再入手。 [quote]欢迎关注[url=https://store.steampowered.com/curator/37516409/]小柠檬咖啡厅[/url],只为发掘优秀的游戏 [/quote]
Sorry but in its current state I cannot recommend this game. I'll change my review if these issues get fixed in the future. The game's art is fantastic, it's what attracted me to buy it in the first place, congrats to the art team even if some of the visual presentation could be better (cards aren't properly cut to frames and some texts are blurry, I think that gameplay related vfx should be clearer instead of having too much enviroment getting in the way, like the grass sometimes goes through the cards). But technically this stills needs a lot of work to be in a release state. There's bugs with card interactions like elemental spell card blocking one of your monsters from attacking if you charge them while they are resting for the entire match, effects not active when a land's energy is activated with a spell card, I had frequent crashes and had to resort to lower the graphics in settings in order to avoid whatever effect was crashing my video card (my pc is mid range, it shouldn't be a problem). It happens less frequently but it's still there. The devs should have more time to fix these technical aspects, whoever considered it for release this is not ready, sorry.
Full disclosure: we received this game for free, but we’ve genuinely been enjoying it. Both my husband and I played it, and it ended up being a really fun, low-stress deckbuilding roguelike. The card art is well done, the music is pleasant, and once you get past the initial confusion, the mechanics are easy to pick up. There’s no annoying hand-holding or random pop-ups constantly interrupting you, which makes it great as a chill game to play while watching something on the side. If you like relaxed deckbuilders with clean presentation and minimal friction, this one’s easy to recommend. Heavily recommend it!
《Sengodai》是一个合里和气的日式卡牌肉鸽爬塔游戏,游戏里我们使用一个神兽带领一些和风怪物进行爬塔攻坚,利用它们的能力消灭所有拦路的怪兽,直至到达最里面消灭最后的BOSS。 游戏没有新手教程,但有不错的玩法说明,玩法很是简单,基本上看了那几个图就能完全掌握。(许多小伙伴会错过这个玩法说明,直接进入游戏很容易一脸蒙圈) 游戏里有着不同的神兽,我们初始只有一个风神兽“埃拉苏”,自带俩个主动技能,战斗过程中进攻的所有次数都会变成宝石勾玉,凑够一定数量的宝石勾玉就能使用主动技能。还可以在局外使用闯关获得的金钱进行升级以获得更多的被动效果,使用好带队的神兽的技能能让我们战斗获得更多的优势。 携带的3个小怪兽也都有各自的体力、进攻属性和等级,当然也是可以在局外进行升级获得更多体力的。每次战斗前我们都要用风、火、水、暗、土五个属性的能量卡牌对对应的小怪兽进行充能,然后才能进行攻击,搭配其他技能卡牌能让进攻变得更加容易。随着冒险的推进,我们能获得更多的小怪兽,然后可以在局外进行更换,构筑适合自己的卡牌组,能让这略微枯寂的战斗变得略微有意思。 《Sengodai》的玩法简单,但每一局战斗的过程需要一定的策略,战斗时间偏长,一次顺利的爬塔要个一个小时很是正常,不过这也是个越玩越容易入迷的爬塔游戏,有耐心的小伙伴可以试试。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
Карточный рогалик с интересной концепцией захвата карт земель с помощью карт стихий и наших бойцов, нанося тем самым урон сопернику. Главный минус-очень медленные развитие колоды и динамика боя. Пока скорей нейтральная оценка, требуется существенная доработка геймплея.
教程一点都看不懂,玩了半天再回去看教程还是很多没讲,做游戏是给谁玩的? 血量居然不回复,小怪打我好几血轻而易举,初始卡组没有水怪遇到三个水的场子就等死呗?这是在玩啥?
这是一款卡牌肉鸽新作,游戏以让自己的任务是改变这样一个被污染的土地,将养成御兽和卡组、肉鸽探险结合起来给玩家提供一次很好走策略博弈的探险游戏。 游戏最主要的战斗独创地跨越了传统卡牌的战斗,玩家将操持着自己一方豪兽、专属的元素征战,元素之神们担负重任,自带两种技能,需要指猫净化点出击用,战场前方污染之地全场核心,每块污染之地有着定义明晰的净化需求,玩家根据手牌中的属性、敌对场上属性相符的豪兽在之上叠加有猫点,达成对方最大化目标。这里作战规则的关键是:要抵达到彻底净化掉一方土地该落人才有伤害,那瑕疵属性消灭,圈过继续你要是还在残场就不产生伤害,但可以获得净化点,并且整个过程中既博弈又养成别别嗨。 小众的卡牌肉鸽游戏,亮点是优秀的战斗设定,将资源获取、伤害输出深度绑定,玩家在卡牌、点数分配上的精挑细选琢磨很是痛快,策略完全拉满御兽、神灵搭配可以高自由度的发挥,不同元素之神的选择与不同属性的豪兽可以连出千般组合,满足小众玩家对策略的追逐,具有肉鸽属性让游戏中的每次狩猎都是随机出现的地图、敌人和卡牌掉落,一遍一遍的探索不会给玩家重样游戏的错觉。游戏的坏处也比较明显一些影响着游戏的一泻到底:视觉质感上贴图效果不够清晰、细节较差,无法给玩家无比身临其境般的视觉享受 总而言之,作为一款突出的卡牌肉鸽游戏而言,它作为与众不同的淡化“净化”妙语处理御兽的游戏掀到了卡牌肉鸽游戏新鲜浪头,4个核心的内容流畅完全充实,梳理出本身的卡组补给和里世界探索也是有吸引力的。对于喜欢卡牌策略肉鸽探索、喜欢御兽类型题材这类游戏的玩家来说,这个游戏是很好的。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
Kart oyunlarına pek aşina olmasam da desteklenmesi gereken bir oyun. Katana Dragon oyunundan sonra ikinci oyunu tasarlayıp piyasaya sürmüşler. Daha geliştirilmesi gereken bir oyun bence. Buradan geliştiriciye söylemem gereken şey: Oyunda Erken Erişim diye bir kategori var oyunu piyasaya sunarken bu özellikle piyasaya sunarsanız daha çok geri bildirim alabilirsiniz. Erken erişim değilse, oyun tam anlamıyla bir çok hatadan arındırılmış ve piyasaya çok az bir bugla çıkmış anlamını taşır. Türkçe karakterden olsa gerek "ş,ç ve ğ" harflerindeki uzantılar sağa kaymış punto olarak. Oyun oynarken gördüğüm bir hatadaysa, kendim orta segmentteki alanı düşman için bloke ediyorum ama yanlışlıkla tekrar açtım. Bunun olmaması gerek diye düşünüyorum. Şarkılar ve görsel efektlerde gözüme batan bir şey göremedim. Bence biraz daha oyun geliştirilmeli örneğin Katana Dragons'taki gibi ufak bir lobi olabilir ve biz orada gezintiye çıkabiliriz. Lobideyken bir marketten kart satın alma gibi özellikler gelebilir. Bunu sadece ana menüden yapabiliyoruz. Fiyatı şu an için bence fazla, bunu birazcık aşağı çekebiliriz. Oyuna +1 kütüphane sayısı ekleme ya da kart düşürme gibi özellikler eklenirse bence oyuna ilgi artar diye tahmin ediyorum.
I'll keep this short. Despite the game looking good on paper, its unfortunately bad due to grinding, bugs, and QoL issues that aren't in yet. I'll list some examples. 1. Part of the game seems to revolve around doing runs to grind out gold to upgrade your units, god, etc. Unfortulatey, the gold amount to upgrade said units is too high, and battles don't pay enough that you need to do 30+ battles for one upgrade or 5+ runs to upgrade one unit. You will be losing too many runs just to upgrade one thing, let alone win a run, and I tried 10+ times and still can't get to a boss. 2. The game is full of bugs that make it unfun to play after awhile, let alone those that take away your resources. For example, I encountered a shop bug that if you remove a card in your deck at a merchant, the game will not remove the card from your deck, but still take the gold away from you that you spent 1+ hours grinding out. Removing a card from the deck costs 1000 gold, and every battle only pays out 100 gold, meaning if you remove a card at all, you basically lost the 1+ hours it took to get that gold due to said bug, making the game feel likes its a theif in a way that isn't respecting your hard-earned time. 3. The game feels like its more rigged towards the AI than the player when you start out. On new save files, you start with the wind god and a Gokai team that cannot use water as their own elements, and I had too many times where the game basically dealt out too many land cards requiring water that I couldn't even damage the AI to begin with. Let alone, the AI always seem to have teams covering elements I don't, and at a higher level than me that they can easily take out my entire 6+ life while I struggle to do the full 3 to them. You can start to see this by the 4th battle or so, and the upgrades that you get only improve the starting deck and don't really work on mulliganing the RNG of it. I mean, sure, you get to draw a free wind card every turn, but that doesn't help when you only have 1 wind Gokai to start out and need to get lucky finding another one with better element slots to replace it with. Considering you have to do too many battles in a row with 1 life bar and almost no healing, I can't understand some games where you duel an AI like its a TCG, but don't give the player enough healing to begin with when you have to do 10+ battles in a row. 4. Adding on to this a bit, some AI decks also use some ability cards that can put an element card on a creature that you need to play such element to even put elements on said card, but your god can basically lack said element to go through it. For example, the first world has some matches against the earth gold that can put an earth shield on your creatures, but since the wind god has 3 earth cards in the entire deck, your own units can be stuck like this for X turns and you can't use them. Why is this even in the first world of the game that's like a hard-counter out of the gate. 4. For QoL, I found some flows I didn't like: A. You cannot view the AI's discard pile at all in battles, and the AI takes their turn so fast that I can't even see what they just did with no combat log on top of it. I did notice it can use ability cards itself, but how can I tell what the ability cards even do when I can't view their discard pile or a combat log to begin with. I'm getting a bit tired of games where you do an AI, but the AI takes their turn at the speed of light to the point you can't see what they just did, especially when you can't review said history in a combat log or check their discard pile. B. On runs, you can't view what god you're playing as, your Gokai team, or any passives your god unlocked when they level up. I shouldn't have to go back to the main menu to see said stuff, and this should have been available from the start. C. The game has no map legend, meaning I can't tell what each icon means until you enter it once. Some of them do lead to duels, but this isn't told to me in advance and the game gives no hints if its even worth going to them. I think that's about it in terms of cons. I don't know what to say on pros since the cons outway the pros, but I feel like this game should have been a board game instead of a rougelike deckbuilding game, and the developers even told me once that the game was originally going to be a board game before they changed their plans to make it a video game. Considering the amount of bugs, game's diffcuilty (you will lose a lot), etc., maybe they should have went the board game route since I won't mind buying it. I hope that shares some light on the game, and just be warned about the problems I mentioned here before picking it up. Edit: Looks like I have some stuff to add on to the rigged matches. I started a new save file again, and in the first match, the game kept dealing me all of the water land cards for 5 turns straight and dealt the AI land cards that it always had the energy to spend it on. Like I said in an earlier point, the game is too rigged towards the AI sometimes that you just outright lose, and sometimes winning a match comes down to more luck them skill. I can't understand the bad starting deck to not include a water creature to begin with so you aren't locked out of water entirely before you unlock any cards, and the grind to even level up stuff.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Indonesian, Japanese, Portuguese - Brazil, Russian +8 more
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