
THE ULTIMATE GAME OF SURVIVAL... The hull of your crippled vessel has ruptured, air is leaking into space, and weapons systems are down. Your mission could have ended fifteen years of interstellar war, but now - as the only remaining crewman - your first order of business is to stay alive...
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
One of my favorite adventure games from the mid-90s. Excellent sci-fi, that I dream would one day be modernized and updated into VR.
Not a bad adventure game, story is pretty convoluted, very sci-fi, puzzles are fair, a few not, lots of FMV and CGI, sometimes large chunks of text in place of that, overall enjoyable, but not very memorable.
[code]Game bought in a bundle or at 75%+ discount, or received at a public giveaway[/code] [h1] Bad storytelling and even worse voice acting. By far not the worst game, that I've played on Steam, but still the most disappointing.[/h1] Having just a few minutes to prevent a meltdown of your spaceship's reactor, isn't it enjoyable to listen to a lengthy explanation, why a meltdown really is a bad thing? C'mon, it's a 1995 game, but even them we have known such things. Being a lone survivor of a treachery, isn't it nice to find a diary of a deceased fellow loyal crew member, describing precisely, who was the traitor... something, that this crew member never bothered to tell anyone? Or maybe you will enjoy having to get some information from a computer system, and to do so being forced to ask about things, that you already know? But that's not the worst... By far the worst is voice acting. Most of it done, like a second language English speaker explaining carefully complicated matters to a bunch of students with a limited grasp of English... overpronouncing, slowly, without any emotional involvement. I've had quite high expectations about this game, reading some 1995 reviews of it, praising the storyline and graphics. Well, the story should survive the passing years, I though. Sadly, it didn't. Actually, it was never good, even though the plot has quite a lot of potential. I'm not that much into graphics, and I don't really remember, what I would expect in 1995, but I must assume, that they were then good enough, that they were able to cover the shortcomings of the storytelling at least for the most of players. Today they are certainly not able to do so. The graphics are 90-tish - simple, but not really terrible. The music and sound effects are not remarkable, but they don't hurt ears. The puzzles are just OK. Main plot would be pretty interesting, if not presented in such illogical, overworded and overpronounced way, which really kills it for me. DOS-box works pretty good and does not crash/stutter. Takes 4-5+ hours to finish, no replay value. Not recommended, 3/10.
This game is intense, you'll need a strong, resolute heart to play this one. Though its not as formidable a game as Train Simulator. That being said; I'm docking one point for not having enough trains. 6/8 Will revise in future. Update: A form of railed travel makes an appearance. Raising score to 8/8
You can do stuff out of order, so the dialogues can get a bit weird. Also the controls are pretty cluncky. But it is a really cool game, especially for a Star Trek nerd like me. The difficulty seems pretty well balanced as well. There is one puzzle where I would have liked a hint, since it wasn't obvious to me that I needed a tool to do what I needed to do, but so far I haven't had to look anything up yet. If you are playing on Linux, you should try using Boxtron instead of Proton, which runs native DOSBox instead of running DOSBox in Wine.
I'm a bit young to have enjoyed the original, but I found this game very fun to play even nowadays. Anybody interested in puzzle / escape / space games should definitely give this a go!
2001 - Space Odyssey Fans und Konsorte: dieses Old-School-Game ist was für Euch. Ich liebe den Film(e), ich liebe das Spiel. Die Entwickler waren mir bereits bekannt (Gateway, Gateway 2 Homeworld, Eric the Unready etc.) und bewiesen hier erneut ihren Hang zum Realismus. Die Story ist bestechend und wird in zahllosen Dialogen (mit der Schiffs-KI), Logs etc. erzählt. Als ich das Spiel vor vielen Jahren spielte, war ich auch grosser SciFi-Klassiker-Fan (Arthur C. Clarke etc.). Perfekt also. Und tatsächlich, ich wurde nicht enttäuscht - immerhin hatten die Entwickler bei der Technik zugelegt, im Vergleich zu ihren vorherigen Spielen. Wer das heute zum ersten mal spielt, wird vielleicht etwas seine Mühe haben. Aber diese unterschätzte Perle kann ich jedem wärmstens empfehlen. ACHTUNG: Auf Kompabilität Windows 7 laufen lassen. Sonst gib'ts einen Game-Breaking Bug am Ende - ein goldener Krug erscheint nicht im Bild. STORY: Zwei Raumschiffe haben grad den Orbit des Planeten Persephony o.ä. erreicht. Es herrscht Krieg mit den UN und die starten plötzlich einen überraschenden Angriff. Der Kampf ist aussichtslos, die eigenen Raumschiffe erleiden deftige Schäden, bis der Captain entscheidet aufzugeben. Allerdings ist seine Mission zu wichtig, also lässt er alle zum Gegnerschiff evakuieren, um danach dieses mit einer Superbombe zu vernichten. Alle bis auf einen, in dessen Händen es ist, die Hintergründe der Mission ausfindig zu machen und sie abzuschliessen. Natürlich übernimmt man als Spieler diese Rolle. Nun denn, spielerisch ist man alleine in dem grossen Schiff unterwegs. Die Rätsel sind ALLE logisch und teils schwierig, aber machbar, wenn man sich durch JEDEN Text liest. LESEN ist angesagt. Dann kommt man ohne Probleme voran. Und gute Englischkenntnisse, denn es gibt keine Untertitel und überhaupt ist alles nur in Englisch. Viel Spass*
[h1] Recommended very highly for anyone who enjoys P&C adventures. Some very small performance issues. [/h1] Emulating successful formulas goes all the way back to the beginning of gaming... back to the beginning of any creative pursuit, really. Sometimes, the derivative work ends up being as good as or better than the inspiration. Mission Critical is an example of that phenomenon. Myst may have been the design inspiration, but Mission Critical did it at least as well, and in some ways better than, that grand old warhorse of gaming. [h2]Decide the fate of the future...[/h2] This game has reach, breadth, and depth. [h3]Immersive setting and storytelling [/h3] The game's environments, particularly the light cruiser USS Lexington, are immaculately and intricately detailed. They're believable environments, and even though it's barely mentioned, the design and structure of the ship is actually more fitting a hard sci-fi work than a game - the engineering is actually quite solid. Almost every single object in the game can be examined as potential clues, and you will accumulate dozens of artifacts and tools, each with well-written descriptions. It's a level of detail that actually puts Myst to shame, because this game explains its world rather than just showing it to you. But its artwork [i]does[/i] show you an incredible, detailed world. There is artwork in this game that is still visually striking now, [i]30 years after its release[/i]. Back in the day, it was praised for its graphics. Compared to today's photo-realistic content, sure, it looks a little dated. But still fantastic. [h3]Open, less-linear gameplay [/h3] As soon as you pass what's essentially the prologue, you have almost free rein over the ship. Go where you like, check things out, experience the game world. While there are some timed sections of the game, for the most part you are able to go and do as you see fit with very few limitations. Hence the "less-linear" comment. Obviously a game like this is going to have a more-or-less linear plot. You can't do things completely out of order. Sure, you can switch some things up, you can even sequence break things if you already have the answers. But the real genius in the design is the game won't stop you from doing almost whatever you want, even if it's an incredibly bad idea. Want to take a torch to that incredibly important plot element? Sure. Leave the control room door open when you pop the outer door of a pressurized shuttle bay and launch yourself into space? Bon voyage. The game is so committed to giving you choice that you will have three separate opportunities to end the story on your terms, short of the scripted end. All valid, all your choices. Bad choices, perhaps, but the game lets you make them. [h3]Variety across the board [/h3] You will run into a wide variety of puzzles and tasks, ranging from engineering puzzles, sleuthing, temporal puzzles, and good old fashioned object puzzles. There's even a 3D real-time strategy ship-to-ship combat game that was ahead of its time in 1995 and still holds up well today. A little simplistic, sure, and all done with wireframes, but it's still extremely well done. Don't like doing real-time combat and just want your story? No problem! Set the difficulty to zero and the game will handle it all by itself, leaving you free to just enjoy the story and the puzzles. This game also doesn't hold your hand in the puzzles; if you want a hint, you'll have to turn to a third-party guide for it. But stick with it - all of the hints and clues are there. It really is hard to overstate just how well designed and executed this game is. [h3]A great cast [/h3] There are full-motion video segments in this game, too! (This was rare in 1995, you see.) Fully acted, video and interactive dialogue. The intro of the game is over five minutes of good-quality sci-fi film starring - wait for it! - Michael Dorn! [h2]...while dealing with a few problems of the past.[/h2] Okay, so while the game is solid, the presentation has a [i]few[/i] rough edges. [h3]Emulation [/h3] Credit where it's due, they got the thing to run. [i]With[/i] all its videos, no less, and the tactical simulation doesn't run so fast you can't see it. All very praiseworthy. But the emulation does create a few issues of its own. Volume inconsistencies can occur, and occasionally there are some control logjams and missed clicks. But really, these are barely nuisances, and hardly dealbreakers. Oh, and it's running in DOSBox, so alt-tab is... wonky. [h3]Short game[/h3] This is also a fairly short game. End-to-end at a normal pace, it'll take about four hours. But they're good hours. [h1]The Bottom Line[/h1] If you like point-and-click adventure games, this one shouldn't be missed. It is still an outstanding experience, a great story, and a gorgeous world chock full of engaging, well-designed puzzles.
Amazing 6-8 hours experience
older game but still cool to play
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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