
Mishaka is an ordinary mouse with extraordinary courage. Upon learning of the cheese theft, he decides to take gun into his own paws and reclaim the lost delicacies. Throughout his adventure, Mishaka will encounter dangers, traps, and a multitude of enemies — from cunning rats to giant predators.
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In a world where cheese is not just a food but a sacred artifact, one brave mouse decides to fight the rat mafia that has stolen all the supplies! Meet Mishaka, our hero, ready to defend his rights and get back his lost goodies! Mishaka is not ironclad, he only has 1 life.

Epic Battles: Mishaka will fight rat bosses, using agility to defeat enemies.

Unique Levels: Explore a variety of locations from dark basements to sewers, collecting power-ups along the way.

Powerful abilities: Collect items that will help you kill enemies.

Traps: Mishaka must be careful, in addition to dudes from the mafia he can taste the metal chainsaw and other traps.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[h2] За сыр и двор стреляю в упор. [/h2] Игра возвращает вас во времена, когда чтобы что-то найти - нужно было оторвать зад от дивана и сходить в библиотеку. Пролистать там несколько книг, ничего не найти, сесть на автобус, доехать до другого конца города, чтобы посетить следующую. Во времена, когда люди были упорнее и крепче духом. Времена, когда каждая игра была соулсом и ломала даже тех, кто не ломался на миссии с вертолётиком. Если вы мечтали, чтобы некто откопал папку "Неизданное" компании Денди и залил её содержимое в Стим - эта игра для вас. Классный графический стиль, музыка, хорошо ощущается управление. Немного не хватает "W" в качестве опции для прыжка. В меню не мешало бы добавить навигацию через WASD и возможность выбора через пробел (не только Enter). Некоторые уровни кажутся "передушенными", но ничего невозможного здесь нет. Как говорится: "Git gud, дамы и господа". Игра непродолжительная, но и цена у неё соответствующая. Насколько знаю, у игры один разработчик и это его первый проект. При этом, значительных багов замечено не было. Я несколько раз застревал в текстурах, но т.к. уровни небольшие и в конце каждого присутствует сэйв - это вообще не проблема. Спасибо за хорошую игру и классную стилизацию. Удачи в будущих проектах!
Просто разрыв шаблона! Стиль и атмосфера вытаскивают даже самые унылые моменты. Игра мгновенно возвращает в детство, когда мы рубились на приставках, но при этом здесь всё по-новому: современная механика и управление, которые делают игровой процесс сложным, но кайфовым. Графика — просто находка! Крупный пиксель создает ту самую ламповую атмосферу олдовых аркад на новых устройствах. Хороший и крутой ход. Порадовала анимация, движения героя и врагов сделаны превосходно и стильно. Геймплей бодрый. Каждый уровень — это микс экшена и какой-то дикой, но кайфовой атмосферы. Отдельное слово о сундуках. О, эти сундуки! Они дают непередаваемое чувство азарта. Никогда не знаешь, что выпадет — полезный лут или очередная подстава. Музыка добавляет энергии — треки бодрые, мне зашло! Есть спорный момент: "защита" из сундука — штука мощная и очень полезная, но… почему с ней нельзя перейти в другую комнату? Защита воспринимается больше как ситуативный бонус, чем как инструмент. Но несмотря на это, игра всё равно топ! Цепляет!
Впечатлила музыка и анимация. Игра динамичная. Дизайны уровней имеют сложности от «прогулка» до «хардкора» Очень не хватает паузы по кнопке esc.
Прикольный небольшой платформер, причем довольно сложный если вы не заядлый игрок в платформеры. Битвы с боссами держат в напряжении, всегда нужно следить сразу за несколькими вещами в бою с ними. На уровнях тоже нельзя расслабляться, особенно там где есть капающие штуки.
So here we go. I blazed through Mishaka Ubivaka and I had a great time with it. I would be surprised if anyone else has heard of this one. I barely believe I've heard of it. At its core, this game is a twin stick platformer and it's a shockingly decent one too. You play as a mouse with a gun and you have to reach the exit while avoiding traps, enemies, and bullets. You die in one hit, so you have almost no leeway in getting to the end. It has a very charming pixel art style where you can see the influences from retro games but it has a very nice clean modern feel too. The bright colors let the things that need to stand out obvious too. What really kept coming to mind while I played this though was Super Meat Boy and Kero Blaster. I'm not sure what the reputation of those two games are these days. I know Team Meat has burned a lot of good will over the years with middling follow-ups, though I may be the one person who kinda liked Dr Fetus' Mean Meat Machine even if I see why people hate it. I never hear Kero Blaster brought up anymore but that may simply be because it's overshadowed by Cave Story still. Regardless, I mean the comparison in a positive way. Mishaka Ubivaka requires you to do some tricky jumps and dodges on each stage, and while I won't go as far to say that it's a [i]precision[/i] platformer, it's at least adjacent to it. You have to time jumps to avoid buzzsaws and bullets at the same time, remember where the dripping slime is, and still pay attention to the enemies who lock onto you at all times. Something I found interesting as well was you're forced to change weapons from time to time. A barrier won't open unless you pick up the gun. Some are the usual pistols, some are machine guns, some are weird bubble and spinning blade types. Each one works a little differently and makes you tackle obstacles in a different way. What this game does well is almost always feeling [i]fair.[/i] That's a hard thing to do but every death I had, I knew it was my fault. Everything is laid out from the beginning of each room, it's easy to see exactly what you need to do, though executing it isn't always as simple. I died numerous times because I got greedy in my attempts to squeeze where I shouldn't have or because I just simply wasn't paying attention like I should've. The dripping slime (think like the Chemical Factory level if you played Sunsoft's Batman) got me more than anything just because I didn't include the landing after jumping around obstacles. I died a lot in this game. A lot. But the controls are pretty tight, the obstacles are very clearly not impossible to get through, and the quick restart after every death gave it that really cool "I'll get it this time" vibe. I had a smile on my face when I died a lot of times even, and I think I did yell "Aw, they got me!" in a pretty fun voice at one point too after a risk failed. If there was any point I got a little frustrated, it was on the final boss. There are three boss fights in the game and they take on a Cuphead-esque template, with multiple phases that progress as the boss takes damage. It's pattern recognition and paying attention to the tells. The final boss has some missiles it shoots out and when they explode, either from hitting another object or two shots from your weapon, the explosion's hitbox is a little in front of where the missile was when it detonated. It's a minor quibble but it made it hard for me to judge the right distance when I was in a bind. The explosions tended to linger longer than I thought so I died a lot from moving just a little too far to one side as well. But as far as tricky action games go, it's from the hardest thing I've ever experienced. It's the only sour note I had with regard to the fairness. It's a short game, with Steam saying I had 2.7 hours of playtime at the end. I definitely put the Deck down while I got up to take a phone call and other little errands around the house, so I'm sure most people will have a quicker playthrough. For a tiny game from the Rusosphere (the writing is Cyrillic but I'm unsure exactly which country it is from) that cost me 59 cents on sale with only 7 user reviews, none of which are in English, it was much better than my low expectations allowed me to consider. It's not perfect, it's not entirely polished, but it is a fun game that really does show a lot of care in its design. The developer is credited as "Low Res games," which is [i]impossible[/i] to Google, and so I know [i]nothing[/i] about the people behind it. I'd be curious to see what they make in the future. One caveat I will mention is that I didn't see this AI disclaimer until today. "We used AI to generate textures when painting images for the library. The gameplay screenshots do not contain generative content. The game itself, its code and assets do not contain generated content." I am unsure what this means exactly. I think something is lost in translation there but I'd understand if that were a deal breaker for people nonetheless. If Low Res Games does make anything else in the future, I hope they avoid AI completely, even if I'm not sure exactly what the used it for here.
Отличный визуальный стиль и звуковое оформление. Играть интересно, но игрушка очень хардкорная. Это какой-то 2D дарк солс. Отлично идет на SteamDesk. Из минусов непривычное управление для джойстика, без возможности его поменять. Пришлось переназначать прыжок на другую кнопку в настройках контроллера steam.
[h1]个人评分[7.0分][/h1] 一款算不上出色但还算好玩的平面类魂+平台射击游戏,20块的超低价格绝对物超所值。 游戏中鼠鼠为了夺回奶酪和敌人扛枪开战,面对敌人的重重陷阱和障碍,小老鼠不仅毫不畏惧还把沿途的对手杀得片甲不留^ ^ 非常浓郁的俄罗斯风味,还是很推荐一试的❤ [h2]虽有亮点但不多[/h2] 被宣传片蒸汽朋克风的地图场景吸引而来,加上多种有趣的武器果断入手。 但实际游戏体验下来,游戏体量太小,地图太少,武器的获取太过刻意且少得可怜,武器强度也是一言难尽,被卡到方块里面的概率还挺高(你是类魂游戏啊!)。 游戏总流程约2-3小时,打完就全成就还算友好,非常适合快餐式体验游戏完整内容—ฅ/ᐠ. ̫ .ᐟ\ฅ — [hr][/hr] [quote] [h3][b]⬇⬇⬇欢迎关注獣人控的游戏评测ฅ•̀∀•́ฅ [table] [tr] [td] 欢迎关注 [url=https://store.steampowered.com/curator/41161293/] 獣人控的游戏鉴赏🐺随缘更新⚣ [/url][/td] [/tr] [tr] [td] 欢迎加入 [url=https://steamcommunity.com/groups/BaishouFurryGame] 獣人控的游戏群组😺欢迎交流❤ [/url][/td] [/tr] [tr] [td] 来看点小动物? [url=https://t.me/BaishouFeral]百兽 · 纯兽分享[/url][/td] [/tr] [tr] [td] Steam区兽游互助群 [url=s.team]656379850[/url][/td] [/tr] [/table] [/b][/h3] [/quote]
Отличная игра,затягивает
кртая игрулька , под пиво норм будет
Игра супер! Разнообразные 2D уровни, сложный, но интересный геймплей, атмосферная музыка. Всем рекомендую
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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