
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21/day in the week to Aug 31 → 24.71/day in the week after.
About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like making my bunker feel cozy
BUENARDOOOOO!
you can be ♥♥♥♥♥♥ by bandits plague doctors hogs monsters deers radiation swampers by ur own teammates poverty not having a fresh save and many more things but this game is good.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 19.8K | 90% | $34.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $9.1M | 44.7K | 73% | $11.99 | |
| $9M | 6.7K | 84% | $44.99 | |
| $9M | 17.9K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $532.5K | 1K | 83% | $19.99 | |
| $1.7K | 6 | 17% | $11.99 | |
| — | 0 | — | — | |
| $236M | 320.7K | 88% | $29.99 | |
| $38.1M | 50.1K | 93% | $19.99 |
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
☢️
Ive play tested this game before it came out, and I gotta say its improved so much since then. I would recommend playing with friends as it is kinda mid to play solo due to the JACKED prices of weapons
можно есть говно и тараканов, советую
Как смесь survival horror'а и extraction шутера игра смотрится очень даже интересно, особенно в антураже "аля чернобыльская зона из сталкера". Простая графика местами играет только на пользу, эмбиент и случайные шумы иногда нехило давят на клапан, особенно если и в игре и в жизни на данный момент ночь. Очень порадовали знакомые персонажи как из культуры старой так и современной, иногда экспедиция за ресурсами выглядит как последствия наркотрипа. Но есть и минусы, которые как по мне очень даже значительны. Играть на сложности ниже "Выжившего" смысла фактически не имеет, так-как тебя чуть ли не со старта заваливают всеми необходимыми ресурсами, а дальше ты ищешь не сами ресурсы чтобы протянуть подольше, а очередной шкаф чтобы все эти ресурсы в него сложить. Почему-то вместо классической торговли, где ты можешь продать что угодно и кому угодно с разницами в приоритетах отдельных торговцев, сделали строгий список из того что персонаж покупает, и того что он может тебе продать. При этом список сам по себе очень ограничен, из-за чего те же медикаменты ты вынужден либо сжигать в крематории либо хранить кучами в ящиках до скончания времен. Разбора снаряжения почему-то тоже не завезли, либо превращай в удобрение свои детали от автомата либо держи пока не понадобятся, хотя в теории их можно было бы разобрать в тот же хлам. Последнее что упомяну это генератор уровней. После каждого выброса карта вне бункера генерируется по новой, однако нередки случаи когда одинаковые ассеты генерируются вплотную друг к другу, при этом смотря в разные стороны, что нехило дезориентирует, ибо ты уже не сможешь просто определить для себя ориентир для возвращения к бункеру. В остальном игра понравилась, возможно даже некоторые фичи увижу дальше по геймплею. Разрабу огромный респект за проделанную работу и успехов в дальнейшей разработке(но разбор предметов все таки добавь пж :D )
лучшая игра для того чтобы ронять кал. Собрали почти целый сейф, задумываемся о том чтобы поставить второй
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I like survival base buildin games so this is dope, atmosphere is like alluring
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.