
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21/day in the week to Aug 31 → 24.71/day in the week after.
About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
10 ножей в спину из 10
fun game
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 19.8K | 90% | $34.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $9.1M | 44.7K | 73% | $11.99 | |
| $9M | 6.7K | 84% | $44.99 | |
| $9M | 17.9K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $532.5K | 1K | 83% | $19.99 | |
| $1.7K | 6 | 17% | $11.99 | |
| — | 0 | — | — | |
| $236M | 320.7K | 88% | $29.99 | |
| $38.1M | 50.1K | 93% | $19.99 |
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没玩懂,感觉不怎么好玩,不过还是给的好评。
Zjadłem własną kupe i dzień później już nie żyłem potem wpakowałem w jelenia cały magazynek z pistoletu a on to przeżył i mnie zabił. Polecam :)
от радиации у меня отросло 3 яйцо, всем советую
1
САС
Misery is a wonderful game. I know this because it has repeatedly reminded me why I should have friends. Playing solo is an absolutely fascinating experience. Progression is so slow that every tiny advancement feels like I’ve just completed a major life achievement. And somehow, the moment I’m about to accomplish something after four hours of grinding, the game seems to whisper: "Oh, you were having fun?" And then proceeds to destroy everything I’ve worked for. The melee combat is also beautifully simple. You walk up to a bandit, stand directly in front of him, and start hitting him while desperately hoping that he dies before you do. Truly revolutionary combat design. My dwarf died as well. :( I am still not emotionally prepared to discuss this. The economy is another masterpiece. Traders will look at the pile of valuable garbage you've spent hours collecting and offer you approximately three potatoes and a firm handshake for it. And even then, they only want a tiny fraction of the items in the game. So naturally, you end up with warehouses full of stuff you can't sell, can't use, and apparently can't throw away because what if I need 47 bottles of vodka later? Crafting recipes also require enough resources that you begin questioning whether you're crafting an item or personally rebuilding civilization from scratch. And finally, my favourite feature: dying. I've died at least five times so far, and I can confidently say that every single death has occurred at the absolute worst possible moment. Not five minutes into an adventure. No. The game waits until I've spent ages gathering resources, accomplished something important, and am carrying approximately everything I own. Then: "You have died." Of course I have. Despite all of this, I genuinely love the game. There's something incredibly satisfying about slowly building up your character and surviving in this miserable little world. I'd just strongly recommend playing with friends. Unfortunately, I don't have any. So I play Misery alone. Which, as it turns out, is exactly what the developers intended. 8/10 — would suffer again.
Товарищи разработчики, руководство партии требует узнать скоро ли будет выпущено обновление столь чудесной игры под названием MISERY?
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Active players
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Players by region
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