
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
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About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 191 reviews with recorded playtime.
Reviews
Themes across 191 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gra jest naprawdę pomysłowa oraz przyjemna w swojej wymyślonej stylizacji. Jedynie co to brakuje w niej aktualnie contentu oraz celu czy nawet większego klimatu. Myślę że dalsze prace nad grą naprawią wszystkie czynniki co naprawdę da większy fun niż znudzenie grą po 4h gry :))
sleep, eat, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, misery, oh god when does it stop...
Great Gameplay Loop, Looting and Crafting is fun, The Zone is scary and dangerous and feels *lived in* Up to 10 Co-op Player Slots per server makes it a great choice for large friend groups. Base management and decoration is satisfying, though needs an Advanced Snaping feature. The power system is intuative, and the wiring system/power-requirments is by far the most satisfying base managment feature. Main drawback is a lack of content, though even here there's lots to do. Worth the price easily. 10/10
esse jogo é ate que gostoso de jogar nas quatro primeiras horas depois fica muito maçante e enjoativo, jogando com amigos melhora um pouco mas não aquele uau que incrível, ainda falta bastante coisas como monstros e mais variedades de armas brancas. 7/10
ts peak asf
♥♥♥♥
For a game developed by a solo dev, it has EXTREME potential to become a game that can stand on its own against a multi-dev game! There's looter-extraction, the S.T.A.L.K.E.R vibes is immaculate while also being as challenging on some aspects! I've played it with a good friend whilst also played it solo and it's doable as both 2 people AND solo(which is rare imo). It's very well polished and there's hardly any lag/hiccups. A few things that does require some attention, though: *The inventory aspect of the game needs some tweaking. If my pockets or backpack is full but there's still space, the game refuses to pick up a new item until i move everything around to accomodate it. *You can't equip a weapon if you have no room in your inventory. *There's no "pick up all" button in containers/dead bodies which can mean everything between life and death in certain situations. *The compass shows you where your bunker is(i think) but not where your entrance tunnel is. Some help with understanding the compass would be appreciated. I will say, i LOVE the bunker part of the game and the fact that you can build "rooms" and decorate it with items is just *chef's kiss* All in All: A fantastic game and i would highly recommend this game!
This game is an absolute joy, its weird to think that its made by just ONE dude, and I highly recommend it! there's not many problems I've had with the gameplay and I can't wait for future updates to see what comes next! For Zaslavie!
ruskov ruskov, moi vouloir vodka
재밌긴한데 엄청 오래할만한 게임은 아닌듯 후반부 갈수록 컨텐츠가 없음
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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