
Miseria is a dark fantasy idle incremental game in which you lead a party of damned souls through the depths of the world.
Modeled estimate, not a reported figure. How we estimate →
About

Venture deeper into a dark, ever descending abyss in search of your deepest desires. Your party fights automatically as you progress, striking down enemies with relentless attackscharging mana and unleashing powerful abilities. The deeper you go, the greater the danger… and the reward.

Your characters gain experience through combat, allowing you to level up their stats and increase their power. Defeat monsters to earn gold, then visit the blacksmith to upgrade and forge stronger equipment. Every decision shapes how far your team can push into the darkness.

Embrace the cycle of power through the Reborn system. Reset your progress to gain powerful permanent upgrades and push even further on your next descent. Master the prestige mechanics and break past your previous limits.
Genres
Stats
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Engagement
Reviews
Themes across 244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short, but kinda fun. Enough for me but probably to shallow for many others. Nevertheless, I enjoyed it. @Dev: please implement a x10 button or modifier ('shift click' maybe?) for skilling and upgrading gear in later playthroughs - the clicking is rather tedious.
Very Nice
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
4시간정도면 깰수있어요 살짝 아쉬움 분량이
The game is great. A short, simple incremental with a surprisingly good story. Expect about 4 hours of gameplay to 100% the full game. Well worth the price.
Good game for the price, easy to play, easy to get on with and upgrade. One of the drawbacks I keep seeing people is you 'have' to keep clicking hundreds of times. These people didn't try and hold click...... On the stats though, having a shift/cntrl to increment 5/10 or the shop having a upgrade all by one per character (and you could even hold that too!). Story was decent, it is exactly what it should be, cheap and chearful game.
хрень, доигрывать не хочется
Прикольно ,но как то маловато и после платины было чувство что чего то недодали и как по мне проект многовато стоит .Я думаю тут и без меня всё расписали ,так что я коротко Я бы поставил оценку нейтрально ,но увы такой нет так что + Но во всём игра уступает Horripaint по лору ,разнообразию+ там двойной пласт был в виде загадок ,тут мало всего и модельки какие то как говорят эксперты Дженерик. Отметил бы ещё баги в виде прогрузки по первой деревни и то что монстры наслаиваются друг на друга, локаций почти одна И да проект закрыл на платину за 6.5 часов.
Like it, relaxing idling, but a bit too short for that price tag. I definitely see potential there for further extensions and more content, but for now I couldn't really recommended it, despite I personally like it.
A falta del ultimo nivel, me cuesta un poco recomendar el juego pero tampoco creo que se merezca una reseña negativa, creo que el progreso incremental es lento casi como si fuese un juego f2p, apenas se notan las mejoras o las subidas de nivel, creo que tienen que ajustar algunos parámetros. En cuanto animaciones, joder, es feo y malo pero tiene cierto encanto. Personalmente me justaría que arreglasen algo las animaciones manteniendo el estilo grafico pero que haya cierto impacto en los golpes y que los enemigos tengan animación de ser golpeado, visualmente es como cortar mantequilla con una katana. Creo que si le dedican cierto tiempo al juego en mejorar y pulir alguna cosas pueden tener algo interesante, de nuevo, no voy a ponerle una reseña negativa porque son 7-8 euros y no creo que se la merezcan. A este juego le pega mucho un sistema de loot de items que te den estadísticas, habilidades y visualmente seria de agradecer. A seguir trabajando devs!
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