
Embark on an enchanting journey and brave ferocious creatures in an immersive medieval fantasy world. Will you settle a new homestead to live a life of farming and trade, or pick up the sword and take up the adventurers' path?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 0.57/day in the week after.
About








Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There are a few quirks to get used to, like each category(food, materials...) having its own limit on slots on the inventory, and the combat being something you need to get used to. To the social aspect, you have different choices on "topics" of conversation that each NPC reacts differently, gaining or losing points. I like the "survival" aspect, having hunger stamina and HP with sleep. It doesn't fix you in a set schedule; you can sleep and save at any point, but the longer you stay awake, it gives you a penalty mainly on your stamina, which at some point forces you to sleep to restore the max stamina. There is a wealth, a karma and a renown system that is supposed to matter, but at this time, I'm not sure what it does. It runs great, and I haven't encountered any bugs
This is exactly what I wanted. It’s the perfect "cozy game" but with a wonderful medieval twist. The hand-drawn storybook art style is stunning, and the game is packed with variety. One day you are relaxing on your farm, brewing alcohol, and trading—the next you are out in the wild fighting bandits and monsters. The skill card system is super unique, and there is always something new to discover. Highly recommended for anyone looking for a rich, charming sandbox adventure!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Jul 26 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like Stardew Valley crossed with Pentiment... beautiful graphics, fun game play, and the world is very engaging. It's a little buggy, but given how big the game is I think it's a fair trade.
Its a game you have to play for the vibe and art-style. That said. It did feel unfinished. But it does give a nice relaxing vibe only certain weird games can give me anymore.
I'm a sucker for medieval art style, but when I reached out for help on a technical issue the creator of the game helped me solve the problem in a timely manner-which i appreciated. On a real note, the game is fun, a map with so much to discover makes the world itself so alive and large. Highly recommend supporting this project, so much potential and I cannot wait to see where it goes!
relaxing and fun RPG. A bit tedious at first, but as progress continue it become quite easy. Recommended for player who seek to farm, adventuring,fighting monster and building something
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I feel mixed about this game. It's more of a hurry up and wait kind of game. Progress in the game was relatively fast... but now I'm locked into finding 3 sturgeon before I can complete the last portal. I've progressed all my tools pretty quickly and getting resources is good too, though I'm not sure what the point of upgrading my axe to gold is.... because it doesn't cut anything new except the same stuff it could at steel... I'm also kind of surprised at the lack of "buyable" items. Nothing ever changes on the trade ships and once you purchase everything youre not getting anything new until the monthly calendar events... which to be honest... you get all these fun things then you get to "Yule-Tide" and it's all garbage and you dont really get anything from it either. There is no mini game and before where you could collect free food like apples and pears there isn't anything. Now I'm just bulking up for the expansion (whenever that comes out) and hoping to complete the portals by maybe hopefully catching three of the same rare elusive fish. I would recommend the game but I would definitely be prepared for fast progress for a big wall.
MIRTHWOOD : Aktuell wegen kleineren Bugs nicht zu empfehlen. Man kann ein paar Std. die Karte erkunden und sich um Haus u Garten kümmern, aber mindestens 2 Missionen sind etwas verbuggt. Mal sieht man Menschen nicht oder sie stehen unerreichbar rum im Kampf. Da es nur 1 Entwickler ist dauert es bis Updates kommen. Es sind aber Updates geplant denke ich. Wem die Optik reicht, kann man es empfehlen.
Первые пару часов игра бесит боевкой и управлением с клаво-мыши, первый раз зайдя в настройки я не увидела привычной вкладки с биндингами/управлением. Разработчики зачем-то спрятали ее вниз окошка, где обычно находятся кнопки: "применить" и "отменить". Перенастроила — стало лучше. Представители американской индустрии как есть — предположу что консольное управление нормальное, а пк как всегда рандомно понатыкали кнопки дефолтного биндинга. Цена смерти фиксированно маленькая, боты так же путаются в боевке и забавно застревают в текстурах, так что это уравновешивает неотзывчивость управления в бою. Графика очень зацепила еще на этапе покупки, игра короткая и можно пройти быстро, квестов, к сожалению, не много, с другой стороны игра не успевает задушнить. Цена крафта сначала испугала, потом оказалось что крафт не станет пожирать большую часть времени. Так же, в первые часы меня раздрожала система навигации по квестам: не возможно найти конкретные точки с целевым нпс, к которому нужно вернуться по миссии и точки квеста, но оказалось что за нпс можно следить на карте через меню "отношения". А выполнять квест ограничением по времени без указания точных мест даже интересно. В целом удивила и понравилась система взаимоотношений: во-первых нужно запоминать что и какому персонажу нравится обсуждать, заранее игрок этого в принципе не знает, за хорошее отношение есть бонусы в виде небольшого лута на базе и его можно нанять.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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