
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If DICE made something this good, they can do it again
เกมดีเมื่อก่อน เอามาเล่นตอนนี้ก็สนุก แต่แสงสีแสบตาโคตรๆ ใครเป็น Motion Sickness ให้ข้ามไปเลย มีอาเจียนแน่นอน
No pasa del tutorial se queda pegado.-
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
| $19.99 |
| 933ratings |
| 86% |
| #112 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Дуже унікальна гра з шикарним мувментом і задумкою, але слабуватий сюжет і місцями криві хітбокси прилипань до уступів трохи вбивають гру
A bit dated in terms of gameplay, the parkour is a bit stiffer than I'd have expected and the story is basic and the melee combat is meh, but the game is great otherwise. Music and sound design are great, parkour for the most part is satisfying and gives you plenty of routes and options to solve many sections. No annoying upgrade trees, all abilities available right off the bat and are used very thoroughly in the level design which is also pretty good, loads of variety and ways to traverse. The art style is amazing, runner vision doesn't feel like the obnoxious "yellow paint syndrome" at all, it contrasts very well with the over-all white and bland corporate same-y environment and shows a lot about what runners are thinking when they're out on a mission. Voice acting is also great, and is one of the things that carries the basic "le corporations bad" story and the obvious twists and story beats (which I quite liked still, surprisingly). Good, recommended. Give it a spin it if you don't mind a bit of 2009 jank.
Art.
I can't believe this game is almost 20 years old now. I miss when games like these were common.
Magistral
In my opinion, this is the best parkour game ever made. The sequel left much to be desired, but this game is just so clean, so smooth and really immerses you into each level and rewards you when you play well. An amazing game which I don't think we'll see the like of again.
Très relaxant, bande son superbe, en particulier l'intro. Malgré que le jeu soit linéaire, et court, meme avec les collectibles, on se sent libres.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 72 | 81% | Free | |
| — | 0 | — | — | |
| $5.9M | 14.1K | 79% | $19.99 | |
| $8.8M | 11.1K | 83% | $29.99 | |
| $67.1K | 151 | 93% | $14.99 | |
| $2K | 9 | 78% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7M | 15.9K | 83% | $39.99 | |
| $20.8M | 37.7K | 92% | $19.99 | |
| $20.7M | 21.4K | 89% | $29.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.6M | 37.4K | 88% | $19.99 | |
| $20.6M | 34.2K | 97% | $8.99 |