
Mirror's Edge™ Catalyst raises the action-adventure bar through fluid, first person action and immerses players in Faith's story as she fights for freedom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.1Kreviews | 79% | — | $5.9M |
| $7.99−60% | 13.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good game. Play it for the fluid movement, visual style, music, and atmosphere
oyunda silah olsa devrim yaratırdı amk
i hate u plastic
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian*, Polish, Traditional Chinese*languages with full audio support
| $19.99 |
| 12.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 925 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played this game when it came out, did not like it, not sure why. It seemed a bit different from the original so never played a lot and did not finish the game. Playing again in 2026 - with the baggage out of the way, really enjoying the game now. I think in the past, the mostly mediocre reviews played a part in me judging the game. Now, this game still looks amazing at 4k max settings and the gameplay is pretty good too. Really enjoying playing this game now!
i mean its like good
simplemente cine
Кайфовая красивая мгруха, боевка так себе правда, но сама игра короткая, и не успевает выбесть. На геймпаде лёжа на диване с кайфом прошел, есть русский язык
Besides the modernised core movement, there was no point in this game where I wouldn't rather turn this off and play the original. The art style betrays ME's brutalistic take on modern city architecture for a bland near-future cityscape where every surface is shiny. While ME's story wasn't amazing, it understood that players didn't care for an emotional or deep story in their parkour game but instead a story that connects all the levels together into a satisfying conclusion. Catalyst tries to tell an emotional and deep story but without anything to grip me to the characters, so all the cutscenes felt like white noise while I wait to run off to the next area. Playing this in 2026 makes the move to open world more baffling than in 2016, as most of the optional content in the open world is either uninteresting to do or comes with no rewards to the player (usually both). The skill progression is pretty much useless, as all the good skills are locked behind story progression. Core mechanics from the original game are also locked behind the skill tree. The new combat is somehow worse than the original game by being some of the most clunky melee combat I've seen in a game without fixing the core issue with the original's combat which took away all of Faith's movement while holding weapons.
really fun but story is kinda short
Самая лучшая игра про паркур
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $20.8M | 39.4K | 88% | $19.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 12.2K | 83% | $24.99 | |
| $5.9M | 4.4K | 67% | $59.99 | |
| $5.9M | 104.6K | 96% | $4.99 | |
| $5.9M | 8K | 87% | $24.99 | |
| $5.9M | 13.9K | 79% | $19.99 | |
| $5.9M | 5.7K | 74% | $39.99 |