
Mirror's Edge™ Catalyst raises the action-adventure bar through fluid, first person action and immerses players in Faith's story as she fights for freedom.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian*, Polish, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
really fun game 2 hours in, it's like a more polished version of the 1st game. would recommend
Simply the best!
Get this game 100% worth
da jogatina e mobilidade e grafico
- Game doesn't work. After the loading screen ends I'm stuck in a loading screen. - They shut off servers for the online challenges. - You have to install EA app to launch.
Если не играть сайды наверное ок, но за прекрасный ea play -реп.
Hru můžu jen doporučit, dohrál jsem ji párkrát a někdy si ji zahraju z důvodu "volnosti" co vám tato hra dává. Řekl bych že grafika i na dnešní poměry je docela solidní. Stále doufám že vyjde další díl ne-li pokračování tohoto dílu. S ještě více rozšířeným světem.
Un videojuego muy lindo visualmente y con una jugabilidad muy adictiva.
作为一款十年前的游戏,这个画面表现实在是太夸张了,美术满分十分打一百分都不为过。从镜之城宏观整体到室内微观空间,极简布局加大面积的单一冷暖色调使用,未来主义的装修家具和科技产品。开发者们用寒霜引擎打造出了这样一个观感超前的美术怪物,同时也是游戏史上最漂亮的未来城市(个人认为没有之一) 很遗憾地是游戏性和剧情实在是配不上本作的美术,单论跑酷手感来讲,非常流畅,根据不同障碍物 跌落高度的姿势调整也都很丝滑。但战斗系统深度实在是太一般了,游戏流程过半我都没升几级,照样能对着敌人拳打脚踢轻松过关,最重要的闪避技能一开始就给你了,别的升级都是在这上面锦上添花罢了。 回到关卡设计方面,在主线流程中关卡的同质化确实不明显,还是可以给玩家带来新鲜感的,后面基本都是去到不同的大纵向地形来跑酷,不过因为跑酷玩法深度受限,连着玩几关就会感到枯燥,看在这游戏的场景美术实在能打的份上,也就过去了 之前在b站看到个视频讲镜之边缘催化剂的美术失去了第一部的味道,因此得出结论美术远不如第一部,这样的结论实在是太片面。1和催化剂两部之间的美术风格变化是绝对不可避免的。整体来看,10年前后的游戏有着绝对明显的风格差异,我觉得从两部镜之边缘代表的不同的美术风格就能看出这两个时期的游戏的发展了,1是独属于千禧年附近风格的游戏,而催化剂是独属于10s对未来幻想的游戏,换做任何其他时期都不能匹配这两部作品的气质 回到20s,看着越来越多不追求画面观感和风格化反倒只追求模型面数与“真实感”的垃圾优化ai游戏,只觉得镜之边缘这样的作品再也不可能被大厂做出来了。信使还在奔跑,镜之城却永远停在2016年 8.7/10
Great game but fails to continue the vibe of the OG Mirror's Edge, despite a lot more activities and better combat movements.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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