
Mirror Forge is a first-person psychological survival horror game. Roam between realities of fear, madness & machinery. Solve puzzles, explore an atmospheric world, survive horrifying entities.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 186reviews | 72% | — | $76.5K |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is close to whether I'd recommend or not. Silent hill + amnesia + original half life mixed is what this game felt like. Story is cool and I did find it spooky. There were a few sections of the game that just didn't feel fun to play, that felt badly conceived. But plenty of health and generous auto saves balanced it out. Overall, a really impressive effort by a small team, but there is room for improvement.
垃圾游戏,画质差的一批,光线一会好一会差,手电筒好的时候尤如白昼,手电筒不好的时候根没有一样。任务栏动不动就卡住,一本书卡在界面中间遮挡视野。时不时出个BUG无法过关。别买
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mirror Forge, developed by MystiveDev and published by DreadXP, is a first-person psychological horror game that leans into surrealism and emotional storytelling while drawing clear inspiration from genre classics. It follows Thomas Jackson, a man searching for his missing ex-wife, but what begins as a grounded investigation quickly spirals into a fragmented journey through distorted realities. The game positions itself firmly within the tradition of introspective horror, where the external world reflects the inner turmoil of its protagonist, and much of the experience is built around unraveling that connection. Gameplay centers on exploration and puzzle-solving, with a structure that moves players through a series of interconnected locations that gradually become more abstract and unsettling. Early environments feel relatively grounded—apartments, streets, and industrial spaces—but these areas shift over time, becoming warped versions of themselves filled with strange imagery and disorienting layouts. Progression is tied to interacting with objects, uncovering clues, and solving environmental puzzles that are generally straightforward but serve to maintain momentum. There is no direct combat, and encounters with hostile entities are handled through avoidance or limited defensive mechanics, reinforcing a sense of vulnerability. One of the more notable aspects of the gameplay is a device that allows players to manipulate their surroundings or briefly repel threats. While this adds a layer of interaction beyond simple exploration, it is used sparingly and does not significantly expand the core mechanics. As a result, the overall loop remains fairly consistent throughout the game, which can lead to repetition over longer sessions. The lack of mechanical variety is noticeable, especially when compared to the ambition of the game’s narrative and visual design. Atmosphere is where Mirror Forge stands out most. The game excels at creating environments that feel both familiar and deeply unsettling, using subtle distortions and shifting perspectives to keep players off balance. Lighting and sound design play a crucial role in this, with dimly lit spaces and ambient audio cues building tension even when nothing immediate is happening. The world feels unstable, as if it could change at any moment, and this unpredictability becomes a key part of the experience. Rather than relying heavily on jump scares, the game often builds unease through anticipation and environmental storytelling. The narrative is presented in a fragmented manner, requiring players to piece together events through scattered clues and observations. Themes of personal trauma, addiction, and mental instability are woven into the story, giving it an emotional weight that goes beyond surface-level horror. While the premise is compelling, the execution is somewhat uneven. The story occasionally leans on familiar tropes, and its abstract delivery can make it difficult to fully grasp without careful attention. For some players, this ambiguity adds depth; for others, it may feel underdeveloped or lacking in clarity. Pacing varies throughout the experience. Certain sections are effective at building slow, creeping tension, while others shift more abruptly into direct encounters or chase sequences. These moments can provide contrast, but they do not always integrate smoothly with the rest of the game. Enemy interactions, while functional, often feel secondary to the overall atmosphere and do not add significant depth to the gameplay. From a technical standpoint, the game shows the limitations of its scope. Occasional performance issues, minor bugs, and inconsistencies in mechanics can interrupt immersion. These problems are not constant, but they are noticeable enough to affect the overall polish. Combined with some uneven level design, they contribute to a sense that the game is reaching for something more ambitious than it fully achieves. Despite these shortcomings, Mirror Forge remains an engaging experience for fans of psychological horror. Its strength lies in its atmosphere and its commitment to creating a world that feels like an extension of the protagonist’s psyche. The environments are memorable, and the tone is consistently unsettling, even when the gameplay itself becomes repetitive. Ultimately, Mirror Forge is a game driven more by mood and concept than by innovation in mechanics. It delivers a solid, atmospheric journey through a distorted reality, supported by strong visual and audio design. While it does not fully realize all of its ideas, it offers enough depth and intrigue to leave a lasting impression, particularly for players who appreciate narrative-focused horror. Rating: 7/10
one of the indie games of all time
Very bad
x-- 6.5 / 10 --x It's good, but I somehow enjoyed the demo more.
很完美的游戏,但是缺少中文 对于一些不懂英文的这游戏很难进行下去。 如果加上中文这游戏会增加销售数值。 希望贵司考虑下。
https://youtu.be/juZ8SSH7NXk Connecting various horror themed rooms but without any shared through line is providing an experience that is all edge but no point.
Was pretty hard to get into at first, but I ended up loving this game! Great story, great scares and overall very spooky!
Das Spiel gibt mir ein wenig Silent Hill Vibes . Ist ein cooles Horrorgame was mir Spass gemacht hat. Jumpscare sind auch gut eingesetzt!!
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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| $0 | 110 | 82% | Free | |
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| — | 0 | 0% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $76.5K | 244 | 91% | $19.99 | |
| $76.5K | 1.3K | 63% | $3.99 | |
| $76.5K | 287 | 66% | $9.99 | |
| $76.5K | 307 | 92% | $8.99 | |
| $76.4K | 203 | 65% | $19.99 | |
| $76.5K | 245 | 92% | $8.99 |