
You've been exiled to The Mirk - an unforgiving swampland where every step could be your last. You must constantly make choices: what paths to take, which tree to shelter under, what beasts to engage or avoid, what items to bring into the darkness of dungeons, and what treasures to leave behind.
Modeled estimate, not a reported figure. How we estimate →
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About
..:: A Turn-Based Survival RPG ::..
Each turn, you must make choices - Spend your Actions Points well.
The swamp might overwhelm you, or harden your survival instincts.
While nature itself will be a challenge, the foes you encounter will be just as formidable.
The combat will be unique and puzzle-like. Weapons will have different attack patterns and effects.
Nights are cold and dangerous. A well-planned camp and enough firewood will increase your chances of survival.
The Mirk is a living place. You will create paths, set up camps, discover ancient ruins and mysteries, all while meeting unique characters and beings.
This game features:
Survival mechanics: Hunger, Focus/Tiredness, Energy and Warmth.
Classic RPG mechanics with skills, abilities, and a wide variety of items, armor and gear. The survival mechanics will play a large part here as well: Your steel chestplate will be great for combat, but not for climbing or keeping warm. Skills will allow for a variety of playstyles: from foraging the land, brewing and selling potions, hunting, exploring and looting, to trading, etc.
Randomly generated terrain, creating unique playthroughs while still integrating handcrafted location, characters and events.
A unique world with interesting lore, enemies, discoveries, and an eerie atmosphere.
Freedom of choice: An optional main story with a decent amount of challenges and quests.
Lastly: This game is under development - details, screenshots and videos will added and/or changed.
Please note: This game is meant to be challenging. You are expected to lose many times, and it will take time to learn how to survive. Dungeons will not be amusement rides designed for the player, but dangerous trials that demand careful preparation. To sum it up: Warding off the darkness with your last dying torch won't be easy — but it should be memorable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Świetna gra!
I have spent IRL hours fighting delicious, delicious crabs on a beach, and rummaging through rocks for bugs to sell, or if I'm lucky, to eat. I love it!
good game
NICE
Its rough around the edges, really rough.. I mean the game has 2 types of tree and cant even produce a simple wood crafting recipe for both types sticks rough. Somethings a plain stupid, burning fire you have a 50% chance of failing to light a twig on fire by adding it to the pile, the tempt to hover a stick above a burning fire, while failing to it catch alight, requires you to hold a rock in your other hand and an axe in your mouth. while I like to imagine the character doing a voodoo dance since the axe at this points is mystically decaying. Since the game is being patched and content is being added ill up vote this in the hope they finish the game and flesh it out, at this age you can just tell the AI to clone the recipe for anything that shouldn't be unique and it will do it for you. For now its a barebones but functional survival sim with at lease plenty of things to upgrade so it achieves the RPG tag.
Really fun despite its flaws.
Absolute recommend with the caveat that it's in pretty rough shape. What's here is great groundwork for a survival/craft adventure game mixed with grid puzzles. Real slow burner, most of my time was spent establishing camps and gathering bear necessities as extended travel can be costly and perilous under the wrong circumstances. That's the beauty of it, self sufficiency as you travel deeper and deeper into an indifferent wilderness, sewing pockets into its fabric to hold your tenuous expeditions. Currently that's the extent of what's worth showcasing, a proof of concept. With only a handful of explorable overworld areas, along with underworld elements that almost betray the intent of exploration and strategic thinking the game positions itself as. Without further development, any forseeable enrichments leading to deepening complexities and enjoyments are glimmers that at best promise a brighter future. Spend the 10 or so dollars to support the project if you like what you're seeing, what's here could arguable be worth that price already. I personally think this game naturally lends itself to community input considering how niche the title is. These types of games are rarely produced and the amount of people who appreciate them enough to involve themselves beyond the consumer level would keep outside influence manageable.
Bit of a slow burn at the start getting used to everything, but once the ball starts rolling its easy to get engrossed in. Have streamed a good few hours and have yet to really explore beyond the first map hex, but thoroughly looking forward to doing so and also seeing how this project develops in general. Combat system seems pretty cool, so can't wait to fight me a troll!
This game is putting me through joy, sorrow, confusion and fear. I love it. Once you start to understand how everything flows it all starts connect and the things you saw previous have so much more value.
A true survival game, scratches an itch I didn't know I had
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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