
You've been exiled to The Mirk - an unforgiving swampland where every step could be your last. You must constantly make choices: what paths to take, which tree to shelter under, what beasts to engage or avoid, what items to bring into the darkness of dungeons, and what treasures to leave behind.
Modeled estimate, not a reported figure. How we estimate →
About
..:: A Turn-Based Survival RPG ::..
Each turn, you must make choices - Spend your Actions Points well.
The swamp might overwhelm you, or harden your survival instincts.
While nature itself will be a challenge, the foes you encounter will be just as formidable.
The combat will be unique and puzzle-like. Weapons will have different attack patterns and effects.
Nights are cold and dangerous. A well-planned camp and enough firewood will increase your chances of survival.
The Mirk is a living place. You will create paths, set up camps, discover ancient ruins and mysteries, all while meeting unique characters and beings.
This game features:
Survival mechanics: Hunger, Focus/Tiredness, Energy and Warmth.
Classic RPG mechanics with skills, abilities, and a wide variety of items, armor and gear. The survival mechanics will play a large part here as well: Your steel chestplate will be great for combat, but not for climbing or keeping warm. Skills will allow for a variety of playstyles: from foraging the land, brewing and selling potions, hunting, exploring and looting, to trading, etc.
Randomly generated terrain, creating unique playthroughs while still integrating handcrafted location, characters and events.
A unique world with interesting lore, enemies, discoveries, and an eerie atmosphere.
Freedom of choice: An optional main story with a decent amount of challenges and quests.
Lastly: This game is under development - details, screenshots and videos will added and/or changed.
Please note: This game is meant to be challenging. You are expected to lose many times, and it will take time to learn how to survive. Dungeons will not be amusement rides designed for the player, but dangerous trials that demand careful preparation. To sum it up: Warding off the darkness with your last dying torch won't be easy — but it should be memorable.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a great little game with a lot of potential, very challenging! I highly recommend!
Dying from swamp ass has never been so fun.
Fun old-school game. Somewhat limited "classes" and staying alive with food can be a pain. Things starting out that make life better. Always have a fire pit on you and some chopped wood. That increases your well-being. Bring some branches or something small that stacks in caves and throw a couple out as a trail back to the entrance. Crafting clothes then selling them rewards much more silver.
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Languages: English
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got wind of this game via Splattercat's video so I already had an idea of what I was in for. That meant that the pause between turns wasn't as much of an irritation for me that it was for others. The menus not remembering the spot I set for them was a little annoying but I can live with that. I do like the unique spin on battling so it has been worth it for the price. What you need to know is that the dark is DARK and trolls hit HARD. Focus some time building up caches for rainy days (which is all of them) and bug meat is life. Dreams of dry socks might be in your future..
Really fun despite its flaws.
For the Unwanted, every. step. matters.
Mirklurk is a challenging but fun survival game by a solo developer that is developing nicely. It's early days but what is there so far is already good fun. I play on Bazzite linux and have had zero issues.
20시간후 엔딩 이런거 좋을지도? 싶으면 사는게 맞음 재밌음
Early game survival is harsh but adds to the fun of figuring things out, establishing a rhythm to your explorations to get the most out of every day is quite rewarding, the planning to venture deep into the map away from "safe zones" is a fun challenge. Micro managing of the backpack does become a little tedious at times but I probably just carry too many things and hoard lol. Thoroughly enjoy the combat as well. Love the health bars and weapons with their blocky style, and how some entities fight each other, very neat.
It's a really fun game with really interesting mechanics!! I love the sock slot on the equipment tab,it's so fundamental a hiking experience!!! It does however, rain too much in my opinion, it rains at least once or twice per day in the two saves I opened (easy and medium, but rain makes them hard and harder!). Other than that there's a lot of slow walking involved so it would be nicer if the story didn't send you back and forth to the fort all the time ? I do realize this is part of the main thing of the game though, but i thought it was worth mentioning. The art is really nice too, although i'd love some more contrast (I am old and have old eyes). All this said, 10/10 I really have been enjoying it, can't wait to see it finished!
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