
Mirage of Dragon is a unique, 2D platformer, with an open world that gives you a freedom of exploration. Wander the maze, solve puzzles and discover all of the game endings in a mysterious, dreamy place.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Otra obra más infravalorada de ArkHouse. Historia críptica, exploración en un mundo diferente a cualquier otro y puzles al estilo de ArkHouse, es decir, chunguísimos pero muy gratificantes. Para mí, de momento, su mejor juego. Un detalle interesante es que te lo puedes pasar en 5 minutos o en 7 horas y no conozco muchos juegos que hagan eso.
Game has very good artwork, but the gameplay is awful. lots of cryptic trail and error puzzles/platforming that usually reset all or most progress making for very tedious portions of the game. Game speed is also tied to the framerate which can make some platforming near impossible when everything is 2-3 times faster then intended. You need to limit the framerate via external means. If you can handle the puzzles/platforming and the framerate issue is not a problem there is a very good game behind it all.
more like MIRAGE OF GAME lolol. start button exits the game instead of starting the game. the first 'boss' i encountered was a dragon monster that chases you through a corridor of extremely bad 'precision' jumps you'll have to try again and again until you hop through the hoops to get the shiny thing before dragon monster catches you. platforming is essentially meaningless other than making you work to read more cryptic stuff which sometimes hints at very poorly hidden routes through the game. that seems to be about it. it so clearly wants to be this surreal, profound and creative thing, but it's rudimentary in the extreme. so why am i giving this a positive review? well, because i actually like the game's artwork and sound effects and the overall weird, dreamy feel of it. plus i got it for 50 cents
El arte del juego y los gráficos me gustaron bastante, de hecho esa es la razón para que lo comprara. Sin embargo en cuanto empiezas a jugar te llevas una gran decepción... Los menús están mal diseñados y son muy confusos, parece que no tenían claro cómo diseñarlos e implementarlos. Los controles del jugador son desastrosos y no se siente para nada cómodo de jugar. El gameplay es aburrido, lo único que hace que quieras pasar de pantalla es el arte... Arte: 8 Programación: 4
没成就 没中文 《龙幻》 起初我不确定自己目睹了什么…… 万物皆被黑暗笼罩…… 记忆与梦境交织…… 直到某一刻我忽然明白,这片黑暗…… 这片黑暗即是我自身 —— 是无垠荒漠,是我追寻的古老蜃景之倒影 —— 那条龙。当我追随它步入寂静的烈焰时,它向我显现,随即 “那物” 碎裂成齑粉。 沉浸幻梦般的 2D 世界 在《龙幻》中踏入如梦似幻的独特二维空间,探索真正的开放世界 —— 这里赋予你无拘无束的探索自由。穿越迷宫,逐片逐段揭开神秘之地的面纱。 游戏没有 “故事起点” 或 “固定秩序”,探索方式完全由你决定。从玩法与剧情双重维度,你都将从事件中段开启旅程。这里没有预设目标 —— 你可以发掘属于自己的方向:或是解锁所有结局,或是单纯沉醉于精美场景,在漫步中拼凑故事全貌。 额外内容 游戏安装文件夹内含:游戏手册、设计画集、秘密指南及原声音乐(OST),也可通过《龙幻》Steam 商店页右下角链接下载。 核心特色 真开放世界:极致自由的探索体验,打破线性叙事束缚。 独特 2D 美术:细节考究的画面风格,构筑诡谲唯美的幻想空间。 原创原声配乐:旋律与场景深度交融,渲染沉浸式氛围。 经典玩法融合:平台跳跃、迷宫解谜与探索元素的复古结合。 丰富附赠资源:开发资料与音乐集,满足收藏与考据需求。
2d bulmaca platform oyunu lakin sürekli kapanmalar mevcut oynanmıyor
I recommend it. As to why I do, you'll have to figure it out by yourselves.
i dont get what to do? its a shame cus the art is really nice. gameplay is just non existent. wish i tested it sooner so i could have returned it.
Trash gameplay. Understood nothing. Still enjoyable, somehow worth it.
A very fun abstract atmospheric 2D platformer with multiply endings. The game can also be played on the Steam Deck however the game unintentionally runs twice at the intended speed making the precise platforming jumps very difficult if not nearly impossible but luckily this can be adjusted via Steam Deck performance mode settings :) https://steamcommunity.com/sharedfiles/filedetails/?id=2987543823
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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