
Mira is a Slavic-themed visual novel with adventure game elements. The gameplay has a strong emphasis on art, atmosphere, and story. Discover your destiny by walking into Navia, a magical land hidden from the eyes of mortals, and decide on its fate.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The art is pretty, and I like the premise of the story—especially learning the folklore aspect of the game. It was the core of why I got the game. I like the concepts, but I think the execution needs work. The art by itself is worth the official price of the game (I got it on sale for $3, original is $10), but I wouldn't want to replay it because most of the puzzles (only one has some pattern you could recognize) could only be done through trial and error and it takes a long time to do. For this reason, I could only speak of the ending I got for the story aspect—if there are multiple endings. If anything, it might've helped if the player has context of the folklore (in context of the puzzles, they actually have a menu that gives information of the folklore), or what the runes mean. If the developers wanted a general audience to play through, which if the lore menu is anything to go by, that they are, one way they could've gone about it is to have the player learn the runes meanings somewhere in the game. I liked the story of the game. But the ending was disappointing. It was abrupt, and I couldn't tell if it was a good or bad end. I guess it's one of those that's meant to leave you wondering about what everything meant, but again, execution. I set this as a game I recommend, but mostly because I got what I wanted from it, and I think the game is good for the price. If the main purpose you're getting the game are the puzzles, then I wouldn't recommend this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finished Mira. All played on Linux. Mira is not really a game but rather an interactive graphic novel. You play Mira, who is working in an orphanage sometime after World War II. One of your children is sick and there’s medicine but some stranger demands the medicine too and threatens you. Soon you discover another world behind your own and you are drawn into the mystical world of Slavic folklore. You realize that you are the lost daughter of Mokosh (Mother Earth) and you met the stranger again who reveals his story to you. The story is a Slavic Alice in Wonderland version but very melancholic. The point-and-click adventure featured beautiful hand-crafted sceneries but fell short on several terms. First technical: the interface mechanics are lacking. The UI feels awkward. Second, the story does not create any emotional bindings. The characters and themes are interesting but are not really introduced or explained. There is so much potential for more but wasted. And finally the length of the game, it’s over after 60-90 minutes. Still, it’s an interesting but short trip into Slavic mystic fairy tales. 5/10
Players by region
Where this game's players are, estimated from review languages.
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| $69.1K | 404 | 89% | $9.99 | |
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| — | 0 | — | — | |
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| $50.3K | 212 | 65% | $14.99 | |
| $48.2K | 203 | 81% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6K | 57 | 100% | $5.99 | |
| $6.6K | 58 | 67% | $5.99 | |
| $6.6K | 58 | 40% | $4.99 | |
| $6.6K | 77 | 92% | $2.39 | |
| $6.6K | 103 | 48% | $2.99 | |
| $6.6K | 361 | 72% | $1.99 |