
Mira is a Slavic-themed visual novel with adventure game elements. The gameplay has a strong emphasis on art, atmosphere, and story. Discover your destiny by walking into Navia, a magical land hidden from the eyes of mortals, and decide on its fate.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Extremely slow, boring and very buggy for such a seemingly simple game.
Mam takie poczucie mocno zmarnowanego potencjału. Tak jakby twórcy mieli pomysł na ideę gry, ale nie mieli już kolei pomysłu jak pokierować opowieścią. No bo tak, mamy tutaj przepięknie ilustrowaną wizualną nowelkę z kilkoma prostymi (i jedną irytującą) zagadkami logicznymi, opartych na układankach lub simon mówi, z bardzo klimatyczną oprawą muzyczną. I... generalnie tyle. Historii jako takiej w praktyce tutaj nie ma, jest pomysł na historię skoncentrowaną wokół głównej bohaterki, która trafia ze zdewastowanego po II Wojnie Światowej Krakowa do magicznego świata Narwii, będącego pozostałością dawnych wierzeń słowiańskich. Brzmi jak kapitalny pomysł na polską odmianę The Longest Journey, ale niestety, historia nie wychodzi poza sam koncept. Z Krakowa mamy tak naprawdę raptem kilka ujęć jednej lokacji, odizolowanej od reszty miasta, po której zresztą nie poruszamy się w żaden sposób. I szczerze, nic nie wskazuje na to, że żyjemy w tym okresie czasowym poza postacią ubeka, który miał jak rozumiem być reprezentantem aparatu ucisku w świecie rzeczywistym, a pozostał postacią bez osobowości, głębi, czegokolwiek. Równie dobrze mogły być to czasy współczesnej, zaborcze... Większość lokacji powiązanych jest z Narwią - tutaj znowu podkreślę, przepięknie zilustrowane - klasycznie obserwujemy opowieść drogi, która ma ujawnić nam i głównej bohaterce jej historię, jej pochodzenie, mamy pokaz czołowych postaci, bóstw i demonów z mitologii słowiańskiej... ale wszystko to takie bezpłciowe i bez charakteru. Sama bohaterka, której motywacja postępowania jest mocno mglista, charakter jest taki bezbarwny, interakcje z postaciami są płytkie. Bzionek jest w sumie jedyną w miarę trójwymiarową postacią, choć też jegopotencjał jest niewykorzystany. I to wszystko razem zamknięte w 80 minutach rozgrywki (pomijając irytującą zagadkę pewnie z 60 minut). O ile to być kapitalna gra, gdyby poświęcić fabule więcej miejsca na Kraków (ilustracje odwzorujące Kraków okresu międzywojennego - ło matko! ), pobawić się motywem podróży pomiędzy światami, pozwolić głównej bohaterce na pełnowymiarowość, pobawić się w zaprzeczanie tej magicznej rzeczywistości, konflikt pomiędzy światem rzeczywistym, a magicznym, próbę odnalezienia się w sytuacji powojennej, poszukiwanie własnej tożsamości... możliwości są nieograniczone. Straszny żal, że artysta nie miał możliwości do pełnego popisu... Warto zagrać, żeby zobaczyć te prace graficzne, ale poza tym nie ma tutaj wiele więcej.
Not much in the form of actual gameplay. Just some very simple puzzles. If you like visual novels might want to give it a try. Beautiful hand painted art and animations that remind me of picture books. I enjoyed discovering all the lore.
Sound: 6 Graphics: 7 Story: 6 Gameplay: 5 Commands: 6 Fun: 6 Time to load / lag: 8 Bugs / Problems: 9 Final score: 6
Unremarkable point and click for the most part but thumbs up still, as it was short and because it looks great visually. Transitions are slow for my liking and the story wasn't fully fleshed out. A good time waster if you just wanted to look at a pretty game
To interaktywna opowieść z kilkoma zagadkami i trudnymi wyborami. Całość osadzona w świecie słowiańskiej mitologii. 7/10 P.S. Oczko wyżej za oprawę graficzną.
6/10 总体来说这不能算是解谜小说, 本质怪物图鉴. 2/10 进程极缓慢...受不了这速度的可能会发疯 10/10 Bzionek超可爱! 它真的是好队友 被头图可爱小怪诈进来的 美术非常不错,音乐近乎没有. 不愧是独游音效超级超级大...背景那个duangduangduang音效调到最小了还是很大 图鉴和menu栏的设计有时候会卡住,实在不行后退一下就可以了. 游戏本身倒是没什么bug, 存档全自动也很频繁,基本上不用担心. 首先这作就不是正儿八经的解谜游戏.解谜要素有但不完全有,难度基本就是白给. 主要内容呈现出来还是视觉小说交互. 但说这故事视觉小说吧又实在太短了,实在没什么内容,而且放了选择肢但结局大同小异... 这个剧情...[spoiler] 召唤女儿当祭品,然而原因竟然是爹跑了...而爹跑了的原因是被绿了...你们家这样真的可以吗 (黑人问号.jpg) 然后还是典中典梦结局[/spoiler]...emmmmm 对slavic传说和文化真的是一窍不通, 再加上本身英文翻译感觉也很怪, 感觉自己看懂了但也可能看懂的部分就是根本没看懂. 因此我觉得这游戏本质应该是科普+怪物图鉴. 一旦你接受了这其实是图鉴的设定, 一切都为丰富图鉴而设计, 很多剧情就合理了起来. 极其缓慢的进度和那个主线故事都变得不是很重要了, 甚至因为美术很赞导致体验还不错. 笑 而且不管怎么说Bzionek真的很可爱! 虽然真的是全程非常疑惑地推完了,但现在我至少知道了bzionek...说实话小耗子帮忙治疗孩子的时候还是蛮感动的. 虽然可能明白的东西根本不对但感觉还是多少了解了一点myths. 这辈子用不上的知识又增加了, 好耶. [spoiler] 不得不说女主有一副半身立绘真的,真的神似环保少女...一旦意识到之后就再也回不去了[/spoiler]
Its a pretty decent short game, I think the story is alright, the art style is pretty good and the soundtrack is amazing. The puzzles were alright I guess but the staircase puzzle can go f**k itself. As a Slav myself I think the game is pretty interesting and I love me some of that Slavic pagan (Rodnover) stuff. Overall I do reccomend this game despite that one puzzle I still think its an awsome game.
Bardzo krótka gra z banalnymi zagadkami. Podobała mi się przepiękna szata graficzna, wątki słowiańskie, natomiast poprowadzenie fabuły dość liche jak na 6lat pracy. Brakowało klimatycznej muzyki. Mechanika- niby point&click, ale przejścia między lokacjami ładują się z czarnym ekranem- to już nie te latka na takie zagrywki. Nie mam sumienia nie polecić, jednak kupcie to w duuuużej promocji :)
This is a tough one. To make a game is no small feat, especially when it's a passion project. [h1]No budget dream[/h1] This is a game, built on a shoe-string budget of five zlotys and a box of pierogis. I admire the effort, but it hurts the storytelling too much. This is a visual novel (with some adventure game elements thrown in, but it really is more or less a linearly told short story). It wants to tell a story, but you jump around without any transitions. Your character puts a baby boy to sleep, mentiones medicine, and the next click just throws you at a door, with other children, greeting an ominous stranger - no knocking, no sound, no nothing. You just go screen to screen, and it is painfully evident that there just wasn't enough time and money. It is unfortunate, because just a bit more polish would make the game a lot more palatable. [h1]More visual, less novel[/h1] One thing that will draw people in are the beautiful visuals. Along that, you get some nice background sounds/atmosphere, which is sadly a bit butchered by audio engineering, which is anything but nice. The game is almost entirely void of any sounds, other than the background noises. It's tone deaf, because the story very much needed sounds, instead of watching a silent theater - you don't need to have voice acting, but even simple grunts and sounds can go a long way. However, visuals alone cannot carry a visual novel. Sadly, the story telling, dialogue and characters are barely worth mentioning. Yes, there is some slavic lore, but again, it's interesting in more of an encyclopedic matter, that you are curious about the creatures, but they barely contribute anything to the story. I am not asking for some masterpiece of literature. I was simply missing any sense of journey. I felt like a tourist, with no connection to the protagonist, or anything the game made me go through. The story is poorly concieved, and even though it tries to provide couple of powerful moments, they fall short of the intended impact, because the narrative is just so cheap. Also, you get two choices towards the end. Both disappointing. One of them is to let one of your "companions" live, but you never see them again afterwards, so it's a pointless choice, there is barely any sendoff. And at the very end, you get to decide... something. The result are like 4 sentences and a single ending screen. Tone deaf. The game just ends. Game's somber tone stays from the beginning to the end. This game is dark, and even depressing at times, but it's achieved only through audio and video, not through storytelling, which remains uninspired to the end. It's a very short game, you can finish it under two hours easily, which wouldn't necessarily be a problem, if everything was really impactful, or it created a desire to play it again. Well, it hasn't created that desire for me. [h1]The show must chug on[/h1] Visual novels usually run on "who knows what", but you would think there isn't much to solve, due the simplistic nature of the game. Well, have you ever seen a visual novel, where simple dialogue options get locked in, the UI breaks, and the only way to continue the dialogue is to press ESC to bring the main "menu"? It feels like a one-person project, and that the artist, who is no doubt very talented, also had to do the programming. The game runs at 22 FPS, everything feels clunky and a bit unresponsive. Not a big deal, since this game doesn't require any fast reactions from you, but it's noticeable. What's also noticeable are some "puzzles", which are scattered through the game and become more common towards the end, are with the exception of one completely primitive, and I can't imagine anyone struggling with them. However, there is one, single puzzle that can be considered a puzzle, and it feels random and broken - one of those "activate the entire board" types, where you guess the proper order of a sequence. But have you ever seen one, where parts of the sequence can get different results, depending on the order you choose? It just threw me off. There are just some things you shouldn't do. Thank god for that one guide that exists on youtube, because otherwise, I would've given up on the game right before it ends. [h1]Ultimately, a cautious recommendation. I really wish I could just blindly support the devs, even for a low price, but they just don't make it easy. It's something different. But that doesn't make it great. If you're intrigued, go ahead. [/h1] PS. If you ever mispell a word in your game, make sure it's not cook => co*ck. It really couldn't happen with a worse word.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| VR JAPAN | $9K | 64 | 84% | $9.99 |
| Guazu: The Rescue | $9K | 64 | 92% | $9.99 |
| Shadow Uprising | $9K | 50 | 84% | $7.99 |
| House of Empty Names | $9K | 87 | 87% | $4.19 |
| OSK - The End of Time | $9K | 97 | 59% | $4.99 |
| Hokkaido Game | $9K | 171 | 96% | $3.99 |