
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.1Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
я покупал Ори в обертке от Hollow knight, а получил Боши, если бы к нему относились серьезно
Брать только если вы мазохист с железными нервами, и если то, что часть механик не объясняют (привет удар вниз) и плохую отзывчивость персонажа можно стерпеть, но вылеты в местном аналоге пути боли это выше сил нормального человека. Но я доем этот кал чисто из-за визуала и истории. Разрабам желаю вечно не цепляться за зелёные фонарики и падать в яму с дерьмом.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 803 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
历时几天,从7月28号到8月5号,秘奥终于全成就了。 从我主观上讲,是款不错的游戏。 当时丝之歌玩完,正准备寻找类似的代餐,就关注到了秘奥和康斯坦斯,正好这俩在1月底有一个折扣包,就顺手入库了。不过最近才刚开始玩,直接玩到全成就。 美术风格上是手绘3D风,和空洞骑士以及丝之歌还有九日都不一样,但是和奥日有点类似,也都会存在由于3D而卡视野,卡隐藏路的情况,但是总体探索体验还是不错的,尤其是靠感觉发现隐藏路的时候。 在角色的性能上,相比大黄蜂,机动能力要强不少,神行步相当于能爬天花板的螳螂爪,发夹相当于可以往任意方向去的丝针,不过,需要消耗能量,而且没有主动技能,战斗能力主要靠元件,也就是护符的搭配,而且有几个元件能够通过自限来增加槽位,还是不错的。 但是就战斗体验来说,感觉还是丝之歌的更好,Boss多,而且个性丰富;九日的战斗的格挡,很有特色,用顺了也很爽快。秘奥的闪避时机很长,有的boss战也相当不错,但我tmd忘不了最后的嵌合者索尔和维恩,永远两刀死。 至于很多人诟病的跳跳乐,我觉得还好。稍稍规划一下能量,多跳几次,带上落地几秒后回血,确实不难,最难的坩埚跳跳乐,半个晚上也能搞定,肯定是不如苦痛之路的,就是有些时候跳跳乐后奖励一个boss战,那真的跟丝之歌很像了。 剧情上跟九日一样,都是外太空的飞船,在地图上很有特色的一点,就是环形设计,你可以绕一圈回到最开始的地方。真结局和九日一样,都是成功在新的星球上扎根,而且最后都是牺牲了主角,九日真结局的话,所有太阳人除了夸伏都死了,而秘奥真结局的话,所有机器人都死了,最后成功抵达应许之地,把新人类投放到这颗合适的星球上。 流程时间上,秘奥全成就是23.7个小时,九日全成就是25.5个小时,都差不多。这两个还有比较好的一点,就是最后的全成就没有速通成就和不死成就,不像空洞骑士和奥日。奥日的时长更短,我打了两周目也才17.5个小时。跟丝之歌更是没法比,丝之歌我一周目全忆痕收集外加全探索就有67.2个小时。 总体来说是款不错的游戏,作为丝之歌代餐也挺不赖,我可以给到丝之歌7.5成的分数。
Good Game
Excellent jeu, fini à 100% en moins de 30 heures mais tout en valait la peine. L'univers visuel, la BO, l'histoire, tout est bluffant. Et le gameplay bien sûr, la courbe de difficulté est agréable, et les mécaniques sont fluides et intuitives.
人外好涩啊冲得好爽 特别特别好玩 除了跳跳乐有点阴间之外音乐美工和战斗手感都爽到流口水
一直在跑图 复活点离得还远
全成就达成,回头一看我已和解,目前今年玩过最佳类银,美术音乐场景都很优秀,哪怕经历了神笔坩埚跳跳乐和两刀就死的嵌合者,我也释怀了
I wanted to love this game, but it is too relentless difficult for normal people. After dying 9 times in a row to a certain boss, that requires that you do a 2-min walk of shame just to try again, I can't go on. You need panther-like reflexes to dodge everything, and while you do chip damage, you get touched four times and that's it. There's some infuriating platforming too, I've watched a guy on youtube 100% the game, there are some areas that I know I'll never, ever, be able to complete. So I can't recommend this game to anyone that is not a shameless masochist, if that's your thing go for it, else stay away.
神作,每个类银玩家都不应该错过。 制作组在地图设计和很多机制的打磨上像个孤傲的天才,以至于不给回血,不给boss门前的存档,给很少的传送,以便让玩家一遍又一遍地跑365里路体验它精妙的地图设计,绝对的匠人精神😭。 甚至在场景美术上,设计也相当独特,每个场景的素材都很精美,没有什么重复的感觉,我只能说这个制作组解散了绝对是类银玩家的损失。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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