
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.1Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
este juego absolutamente me ha encentado. Su música o soundrack, estílo artístico, historia, enemigos jefes. etc. Eso si dificil, pero vale totalmente la experiencia y jugarrlo. recomendable para este hermoso juego
除了畫面以外其他都很公式化,沒感受到特別有趣的地方 傳送點太少一半時間都在重複跑圖浪費時間 如果是喜歡探索的玩家,這款不推
BUEN JUEGO
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 803 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best metroidvenias I have ever played. 10/10 Soundtrack, visuals and story. Movement feels super smooth and has very unique upgrades. Overall 10/10
我想过会很好玩,没想到会这么好玩,地图设计之精妙绝伦超出我的想象,能想出这么闭环的地图作者也是给类银琢磨透了。更顶级的是震撼而又绚丽的场景,演出,第一次在一款独立游戏中感受到这么独特的法式美学,打完真结局也让我久久不能忘怀。秘奥,我感觉我的一部分灵魂永远的留在了这款游戏中。 可惜的就是boss敌人方面的设计还是有些欠缺,虽然跳跳乐是跳爽了,可是跳完之后却没什么强敌来宣泄情绪之类的。能称得上打爽的也就真结局的boss,最后boss倒是设计不错,但就一个最终boss有点独木难支。因为本质上进入游戏后期也就这一个正经boss(还有一个趣味洗衣筒boss),后面那么大几段跳跳乐,包括“上面”,和“下面”这么大的地图,没有个守关boss打打总觉得心里空落落的。可惜的是也不会有什么dlc了,不然整一个boss连战也挺不错的。 (想念神居设定,能和流程里各类boss的全盛姿态对战真是极好的设计)
Biggest issue upfront. The latter half of the game is just White Palace slop. A repetitive series of one-hit kill platforming sequences. Many with blind jumps for which you either succeed instantly by luck or else you are forced to repeat as many times as it takes to memorize the route. In a number of cases, because of the stamina mechanic for many abilities, you simply do not have the time to observe what is happening around you until it is too late. Couple that with OHK plants that have fuzzy boundaries which make consistent estimation of where their hitbox is located difficult. And you get a frustrating endgame experience filled with repetition of the same handful of rooms over and over which saps the momentum and sense of mystery the game spends its first half establishing. Long, difficult puzzle platforming sections are fine. I do not care for them being mandatory to progression and I do not care for every single one of them functioning in the exact same way. There is more than one way to make a puzzle platforming section difficult. Reconfiguring the exact same OHK mechanic over and over isn't it. That aside, the first half of the game is pretty good. Stereotypical amnesiac player character piecing together what happened in the world scenario. Nothing to write home about. But competently executed and paired with the music and visual style and writing. There is a charm to the world which compels you to keep building up your sense of place and to keep interacting with the various characters you run across. Exploration and platforming are quite enjoyable and there's just enough enemy variety to keep things interesting. I can't say that there are any particularly tough bosses. With the one possible exception of the boss that was killing me in two hits. If you deem that sort of thing hard then there you go. There's enough interaction between your abilities and combat that the game is basically over by the time you've explored that aspect of the game's mechanics. It's pretty good... were it not so annoying by the end. Silksong ran afoul of the same issue IMO. So it seems to be something of a developing theme in the genre. Shame really.
Excellente expérience de jeu ! Je ne peux que recommander.
音画满分,纯手绘的画风正是我入坑的理由。地图设计十分出彩。BOSS战偏简单,但是个别很恶心。重点是本作两大跳跳乐:水滴和坩埚,不追求全成就只看真结局跳完后者就可以。这俩跳跳乐可以说惨绝人寰,流程长且对时机把控严格,加上其他大大小小遍布全地图的跳跳乐,故不建议任何没有高难跳跳乐经验的玩家入坑(如空洞苦痛)。mio总的来说瑕不掩瑜,是类银爱好者不得不品的一部佳作。
全成就通关了,评价,在我心里mio是和空洞一个档次的类银,是我现在目前最喜欢的类银之一,美术音乐设计都很精美,配合着演出带来了十足的沉浸感,以及最重要的整体性联通性拉满的地图设计,在我遇到的类银中mio也是给我惊喜最多探索感最十足的一款,在探索中跑着跑着走出了一条想不到的捷径开了一个新的电梯都是如此的让人着迷,电梯和捷径都来的如此的恰到好处,地图巧妙的通过一个个捷径联通成一个整体,以及游戏核心能力神行步是我玩下来最喜欢的一个能力设计,对于探图党来说简直是一场饕餮盛宴,在我心里mio就是我目前遇到的地图设计最好的类银,boss上大部分boss都有属于自己的特色,不过怪物种类不多,战斗上比起探索就有点略显失色 接下来是缺点:mio是一款和洞一样很看受众的游戏,因此想入的人也要做好心理准备,mio没有回血手段,游戏地图上的回血点不带对应的饰品需要花钱回,且死亡钱会全部掉光(不过游戏可以将钱转为不会掉的形式类似于念珠串因此其实稍微攒点钱转一下这游戏基本不存在缺钱的问题)游戏存档点相对较少且后面的存档都需要自己去解锁传送功能,跳跳乐较为繁多隐藏点颇多很容易在你没注意到的角落藏东西以及真结局较为隐蔽且有一个较难的跳跳乐,随着剧情发展血上限会被扣除不过小怪的血也会相应扣除,能接受这些mio就是一款对于类银爱好者来说绝对不能错过的一款不可多得的好作品
매트로베니아 특유의 모험하는 재미를 극한으로 만든 작품이라고 생각합니다. 아트는 정말 말이 안될정도라고 생각하구요. 오랜만에 정말 재밌게 즐겨서 만족하고 다른 분들에게 추천해드리고 싶습니다. 아쉬운점이 있냐구요? 만든 회사가 사라져서 다시는 이런 작품을 즐깋수 없다는점이 유일한 단점입니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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