
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.1Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 773 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Top search action en mucho tiempo, al nivel de Hollow Khight
Gut (Shmooovement)
就是有亿点费手,哈哈哈哈哈哈,已老实
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 775 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
超越空洞骑士的地图设计
Id originally given this game a thumbs down. Not because its not a good game, but because of some frustrating mechanics. There are precision platformer sections in this before you get some of the upgrades that are almost maddening, as well as the difficulty of some of the bosses. I just get tired of games being hard just for the sake of being hard and the devs and everybody pretending this makes it interesting. It doesnt. To me the whole purpose of a metroidvania is exploration, some action, some light puzzle solving, boss fights, platforming, even precision areas are fine. But some of the precision areas in this game are a bit rediculous where you have to hit an object like a plant etc to get an energy boost recharge so you can stay in the air use your tendrils to pull you to the anchor points. But some of them are buried inside this deadly plant material which is basically spikes because its instant death if you touch them. You may have to redo these sections up to 50 to a 100 times before you get through them and I dont know thats just not fun to me. I know there needs to be a challenge but what makes it even more frustrating is you have no clear indicator of where to go and in all metroidvanias there are backtracking. But this one you are constantly just walking through empty sections of the map while beautiful and atmospheric you have been through a thousand times before. Fast travel doesnt unlock until later in the game, there are characters you find that you have no idea what they do until you stumble onto it. This game takes no hand holding to the extreme where youre just supposed to wander around and hope and pray you find what something does or look up a guide i guess. But I dont want to have to look up a guide for basic game information, thats bad game design. You have to equip two abilities one to show your own health or you have no idea what it is. Another one to see the enemies health, or you have no idea what it is, even the bosses. So that takes two slots from your limited amount you can have at the start. Eventually as you make it further you do unlock more slots to equip more abilities but its a slow slog to get there and as i said you have zero idea where you are going or really even why except some vague idea of getting to parts of the vessel (the world) like the heart, the eye, the blood etc. I love the idea of exploration but it should feel rewarding, not like you are just barely figuring out what to do or which direction to head, checking every section of the map which might take you ten minutes in real time to get there each time only to realize you shouldve been going the other way. Hey guess what time to backtrack some more! Fun... That is sarcasm in case you missed it. I just question some of the design decisions in this game i am 51 years old so ive played my fair share of hard games through the years ive been gaming since atari 2600 days. So im familiar with all sorts of approaches to game design and metroidvania is up there with my favorite genres and this one while great in a lot of respects has a lot of stuff weighing it down by design decisions that if they wouldve just made it a more standard metroidvania wouldntve taken away from how good a game it was it wouldve just made it a lot more enjoyable. Maybe they should have two modes for this as i could see it would be an easy fix, like hardcore mode where you have to equip the two things to see health, a map that updates as you unlock stuff not having to go back to a save point to unlock it. I mean just WHY?? Its all this needless busy work that detracts from fun you could be having exploring, fighting, platforming, and puzzle solving. I dont normally write as detailed reviews of things but this one just urks me because its otherwise an excellent game with some weird freaking design decisions. I would say play this, but go in expecting some things to annoy you. Its a good game all in all, worth your time but be prepared for that.
好玩。好玩到在全成就之后的好多天,我还在回味。我在社区中看到有人说作为一款类银游戏,跳跳乐的难度过高,是作者的一种恶趣味。我同样觉得难,坩埚跳跳乐我打了两个晚上,紧张的时候不自觉的用力按手柄,睡觉的时候才发现自己的右手有些微微的脱力,我带着这种疲惫和满足感入睡,十分期待醒来的第二天。漂亮的美术,适宜的背景音乐,令人感到愉悦的跳跃质感(天空舱除外)打完之后我再也找不到这样沉迷于游戏的夜晚。在社交网络上看到说喜欢跳跳乐的人也许会喜欢蔚蓝,我试了试,然后开始想念mio。我玩过的游戏实在不多,好几年前第一次玩双人成行的时候,简单的平台跳跃我要跳到崩溃,mei的主控会先跳过去,然后去洗漱,等她回来,我才差不多跳过去。那时候我的游戏设备是上大学的笔记本电脑,我还没有买手柄,我甚至不会用小指头按shift。后来双影奇境出台,对跳跃的熟悉度令我感到夸张,只是我又发现了自己的瞄准是多么差,但是后来我又去玩了fps游戏。。。直到现在,我依旧不能算是一个爱玩游戏的人,我依旧不清楚自己喜欢的游戏类型是什么。但是,我找到了一些我会在游戏中感到快乐的时刻,这也许真正填补了小时候,那个总是看着哥哥们打游戏的我,的内心的某种渴求。感谢mio。
4000+游戏,制作组倒闭是好事,省的以后继续恶心玩家
플랫포밍 ㅈ같아서 꼬접함 ㅅㅂ
jeu incroyable ! Beau graphiquement, histoire qui donne envie d'avancer, un peu de challenge, des plateformes accessible pour l'histoire principale et plus compliqué pour le secondaire. Le jeu a réussi a me surprendre plusieurs fois par la quantité de contenue et d'idée qu'il a eu ! Merci Focus et Douze Dixième, j'espère que malgrès les problèmes de budget de l'insdustrie vidéoludique actuelle cette équipe re travaillera ensemble pour créer un jeu aussi cool <3
夯
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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