
Explore strange and wonderful islands and dark labyrinths below in this narrative puzzle platformer. Guide young mechanic Mo on her quest to repair a world on the brink of collapse. The powerful Omni Switch at your disposal may not be enough to fix the damage that hides beneath the surface...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1Kreviews | 77% | — | $224.4K |
| $19.99 | 262ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Цікавий сюжет, чудовий візуал, унікальний стиль -- все як я люблю в подібних іграх-оповіданнях
게임 그림체가 핀과 제이크 느낌이 나서 해봤는데 게임이랑 만화 둘이 심오한 게 쏙 빼닮아서 추천드립니당~
포기. 게임 진행이 심각할 정도로 템포가 느리고 답답합니다. 플레이시간 대부분이 길찾기라는 점도 싫구요. 엔딩까지 오래 걸리지는 않을 듯하지만, 이 이상은 작업하듯 해치우게 될 듯해서 그냥 내려놓기로 했습니다. 들이마시면 건강에 악영향을 끼치고 주변을 황폐화 시키는 노란 포자에 둘러싸인 군도를 배경으로, 정화장치를 돌리기 위한 동력원인 거인들을 관리하는 주인공이 각 섬의 거인들이 활동을 멈추자 대처하기 위해 찾아가는 내용의 퍼즐플랫폼게임입니다. 처음 시작했을 땐 약간 징그러우면서 찝찝하고 더러워 보이는 독특한 배경그래픽과, 거인들을 가둬두고 동력원으로 써먹는다는 설정이 꽤 흥미로웠지만, 조금 진행하다 보니 뭔가 게임이 방향을 잘못 잡았다는 느낌이 들어 금세 흥이 식어버렸습니다. 일단 가장 큰 불만은, 게임의 진행 템포가 심각할 정도로 느리고 답답하다는 점이었습니다. 보여주는 연출 하나하나가 정말 느립니다. 무엇보다, 왜 이걸 이리 느리게 보여주지 싶은 것들이 시간을 잡아먹습니다. 배를 정박하고 발판 놓는 걸 왜 그리 시간을 들여 보여주는지도 모르겠고, 맵 넘어갈 때마다 둘러보는 것도 마치 그림 감상하라는 듯이 느리게 훑어주고, 또 키포인트 건드릴 때마다 동작과 결과도 쓸데없이 느리고 넓게 보여주려 하구요. 그리고 영양가 없는 내용의 나레이션이 계속되는 점도 정말 싫었습니다. 차라리 나레이션이 몰아서 나온다면 잠깐 손을 멈추고 얘기를 들어볼 텐데, 뭐 하나 할 때마다 정말 어중간한 시간을 잡아먹으며 느릿한 목소리로 별 관심도 없는 잡담을 늘어놓습니다. 그 사이 조작은 막히구요. 5분 진행마다 30초씩 조작이 막히고 관심도 없는 남의 혼잣말 듣게 되는 건 정말 짜증나는 경험이었습니다. 퍼즐이라 부를 만한 것도 거의 없이 그저 키포인트 짚어가며 길찾기 하게 만드는 점도 불만이었습니다. 퍼즐플랫폼게임의 형식을 취하긴 했지만 포인트앤클릭용 맵을 억지로 플랫폼게임으로 만들어 놓았다고 느꼈는데, 배경에 묻혀 플랫폼을 알아보기도 힘든데다가 대부분의 플랫폼이 평평하지 않고 배경그림 따라 구부러져 있어서 직관적이지도 않습니다. 등장인물들도 썩 호감이 가지 않았는데, 주인공에게 야박하게 구는 주변 인물들은 둘째 치더라도, 주인공부터 그런 대접 받아도 할말 없겠다 싶은 독선적인 성격이라는 게 계속 보이기에 이야기를 따라가는 재미가 없었습니다. 게임으로 나올 게 아닌 걸 억지로 게임으로 만들어놓은 결과물 같아서 여러모로 실망스러운 게임이었습니다.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*languages with full audio support
| $19.99 |
| 62ratings |
| 84% |
| — |
| not modelled |
| $1.99−90% | 42ratings | 70% | — | not modelled |
| $1.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Minute of Islands is a phenomenal and emotional game that starts as what you think is a simple "you save the world" type of plot. I had played through the demo thinking this was a simple puzzle game with designs that remind me of the show "Scavenger's Reign" with some world-building added in. However, you quickly learn there is more to this story than meets the eye, building into an emotionally turbulent game that builds on the idea that no one should ever have to burden everything alone. You play as Mo, a girl given a unique tool used to rebuilt and repair a biomechanical world her family has lived in for decades and the Giants that power it. Using the Omni Switch, you visit to different islands to try and fix the machines holding back the Spores, fungi that are taking over everything as you know it. The further into the game you go, the more you learn about her family, history of the place she calls home, and about Mo. What seems normal on the surface does not always mean there isn't more going on, and the story reflects the inner turmoil plaguing Mo about her duty and her relationship with her family. The story itself becomes more significant as you continue to each new location, and you really get a feeling for how events can sway people in a particular direction. For the sake of her duty to the Giants, Mo has isolated herself, and with the isolation, her relationship with her family becomes more and more strained. The burden of her duty causes her to put too much on her shoulders in the name of protecting said family, and this game demonstrates beautifully how things can be misinterpreted, strained, and can lead to unimaginable despair. While the game itself is fantastical, the emotions and motives it introduces are much more common to experience, and the devs did a fantastic job with visualizing it. The game itself is pretty easy to learn, giving you commands when you need to use the Omni Switch and showing you what can be interacted with or where to go next. Much of the gameplay is story-driven with puzzle and explorative elements added in for extra background. Most of the puzzles are a decent difficulty, neither too easy they aren't worth completing or too difficult it gets frustrating. You also start off by exploring the largest island, then move to the smallest one which matches the tone of the story and its urgency. The game is also both mouse/keyboard and controller compatible, so there are options to play it based on preferences. The music is gorgeous to listen to, giving the right amount of atmospheric and emotional tones. Every island had a different theme to it, and the episodes brought on by the spores also felt trippy without being overwhelming. I also noticed that the music being played while underneath each island with the Giants sounded more ominous, which played a huge part in displaying how the isolation and mental turmoil was getting to Mo. In contrast, the music played on the surface was lighter and more nostalgic with the occasional sadder tune, especially when going through the memories of past experiences. The balance the music did a fantastic job in giving more insight into Mo's emotional state. The art style of this game, as I mentioned previously, made me think of the show "Scavenger's Reign", with all its fantastical creatures and the vibrantly diverse environment. Despite the struggle everyone on the surface is facing, much of the environment still is vibrant with some sort of life and use of color. In contrast, the underground where the Giants stay feels much more dull and ominous, using only a combination of greys, reds, and purples. These were obviously choices made by the devs to aid the player in figuring out part of Mo's inner turmoil and life choices. I am very thoroughly impressed by how much time, thought, and effort went into creating each of these scenes. Now, the achievements are a wonderful mix of easy to get (unmissable story events) and collectibles (memories or interactable objects). I personally would rate most of these achievements as easy, though they just take longer to get because they span multiple locations. I personally am a huge fan of the memories collected both on the islands (Remembering XYZ location) and underneath the surface (Compartmentalized). The memories gathered for these achievements greatly improve the player's understanding of Mo's emotions [spoiler]and in the case of the Compartmentalized achievement, really goes to show how negatively being isolated is is on her mental health and how much she's truly shouldering for the sake of keeping her family safe[/spoiler]. All achievements can be feasibly gotten within 2 play throughs. Overall, this game was phenomenal. There was so much more depth to it than I had initially expected, and every moment of playing this was worth it. While there really isn't any replayability to this since there is no deviation from the story, it really helps in understanding that there's nothing you have to do by yourself and is definitely worth playing at least once. This game has definitely made it to my favorite's list.
Minute of Islands, une réflexion sur le poids des responsabilités. Une expérience narrative et contemplative dans un monde au style graphique similaire à celui d'Adventure Time, a savoir un style avec des couleurs vives et cartoon mais qui aborder les thèmes sombres et post-apocalyptiques.
good
7/10 I wouldn't say its a super deep story, but its kind of something we all go through so I can relate. The game is pretty short as you can see about 6 Hours maybe 5 if you really go fast. I would have to say that my favorite aspect of the game the hand drawn world that really has a nice vibe to it. Gameplay wise its mostly just walking with very simple "puzzles" and its real goal is to tell a story of a girl, that I honestly just consider a brat.
Gra piękna wizualnie,ale tylko tyle,jeszcze bym to przebolał,lecz dodatkowo jest strasznie przegadana,i animacje wszystkiego zajmują tyle czasu,że z tych 5 godzin na spokojnie dałoby w dwie to ogarnąć.
Fantastico!
Es una historia muy dura, la jugabilidad es sencilla y lineal, un poco repetitiva, pero la historia compensa mucho todo el tiempo.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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