
Discover a vast alien world. Fight the ferocious local fauna and killer machines. Reveal its secrets and find a way to escape. The Mobius Machine is a side-scroller action adventure, with an emphasis on free-form exploration and intense combat.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Carve your path through a vast alien world filled with brutal lifeforms and malfunctioning machines.
Explore beyond the Crash Site, through the desolate Spaceship Graveyard, into the depths of the Mining Grounds, and up to the Floating Forests.
The Mobius Machine is a classic 2D adventure game with detailed 3D visuals.
Explore a complex interconnected open world, discovering it your own way.
Stumble upon the breathtaking environments of the Isolaria moon. On land, underwater and in the skies.
Combat an array of deadly adversaries: the local fauna, infected colonists, and abandoned machines that once worked in the facilities.
Defeat more than 80 distinct enemies, including the epic bosses that guard the most precious gear.
Designed for both Gamepad or Mouse and Keyboard controls. Run and jump around while shooting in any direction using a tight control system.
You can have 2 weapons equipped at any time, and use them as you need.
Acquire the gear that will make you more mobile and unlock new areas. Climb walls, dash, dive underwater, glide through the air and evolve the way you interact with the world.
Collect blueprints and craft new weapons and upgrades in order to fight more effectively. Each new item you acquire will give you more options and increase your chances of survival.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 495reviews | 84% | — | $224.4K |
| $19.99 | 818ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Update2: Just finished the game after approx 45 hours. 10/10 Every bit as impressed as when I wrote the earlier reviews. I see a few people have mentioned the game can seem grindy at times. Here are a few tips to prevent mindless wandering: -> Check the map - look for areas that aren't fully explored. -> On the map, do you have diamonds anywhere? Those are the blue upgrade orbs. -> It can help to take a screenshot of a section of the map and note what parts are blocked - there's always another way in. -> At some point you unlock the ability to swim underwater, and also to use a parachute when falling - it felt like half the game was beyond these two unlocks, so if you haven't gotten those, don't give up! -> You can use the mobius machine to quickly jump around the map. -> A lesser known trick - workshops all point to the same place, and there's a mobius machine near the workshop, so you can use workshops as a secondary way of getting around the map. -> Some of the bosses are tough, and some are multi-phase - these were challenging - I probably had to play through the first phase a dozen times to get enough cracks at the second phase to win that - the good news is after the first 5-6 attempts most of the "first phase" bosses were actually not that hard. -> A few of the harder bosses required a slightly different weapon mix between the first and second phase. -> If I recall right, all bosses unlock something, so they are worth the effort. My original Update: How did I not find this game sooner? I know people can split hairs over the "perfect" game, but if this isn't a 10/10 game, I don't know what is. The game is beautiful, and Fairly deep - multiple areas with distinct personalities and things to discover. This feels like one of those "Must have" games that I somehow missed. If you've just stumbled upon this - no need to wait - it's an awesome game, go ahead and buy it. One tip for new players: The map lets you place markers - I suggest you place these in areas you can't get past, this will make it easier to find them later, when you have a few upgrades. Original review: What a beautiful game. Really seems well done - I've only played a short bit but I'm in such awe I had to stop and leave a review.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
| $19.99 |
| 169ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bem feito. Horas de diversão.
A really great Metroidvania, not too difficult, but not too easy either. I’d say it’s very well balanced. I can definitely recommend The Möbius Machine!
Ахуена
Good graphics and map
Awesome graphics
I played the game 15h to the final boss. The bosses wore me out, and I don't think I will beat that guy. Reaching the end was only possible using Demajen's Map, the game is huge and a very dense labyrinth. I would recommend the game for metroidvania fans, but be warned, this game is extremely difficult and lacks any accessibility features. Bosses are very hard and uneven, especially the early ones are too difficult and frustrating. There is a lot of backtracking that takes ages, crafting weapons is tedious due to having to find multiple blueprints before being able to upgrade. (This also somehow kills the feeling of a reward when exploring, unfortunately) Why do I recommend it? The graphics are gorgeous, exploration was fun (when I wasn't stalled at one of the annoying bosses) and the atmosphere and soundtrack really convey a surreal but relaxed walk in a spacesuit. To the devs: I would have found it fairer if you offered some difficulty adjustments for older gamers like me who do not have the reflexes anymore to survive your challenges. Don't give me the achievement but let me see the ending. There's no shame in creating a very difficult game but offering some help for your players. I've seen you comment in the forum saying it is old school, so difficult. I remember these games, they all had cheat codes enabled back in the day. Just saying ;) Edited: Well I be damned, with mouse and keyboard, Mr Final Boss was conquered after all :)
Nice exploration type metroidvania that has NO melee combat. I really appreciate that as a Metroid fan. Some of the platforming sections are just copied and pasted from different areas of the game, but that's ok. The story is kinda basic, but the exploration is super good. Lots of hidden stuff, and good mechanics. The enemies are pretty varied, and the bosses are somewhat unique. I'd have loved for this game to last another 10 hours or so.
I really want to like this game, the design (characters and level design) is nice, nice ideas. But the main issue I have with it are the level design (the repetitive parts) causing navigation issues for me. Backtracking is horrible, the map areas are too big for their own good, the respawning enemies and how much of a tank they can be at times even with upgraded weapons feel more annoying than challenging. Not allowed to take shortcuts too or your booster except for puzzles at best since everywhere you go a projectile or spikes hit you. This makes it slow and sluggish, combined with the backtracking it can take just for a simple chest is bad. I can not recommend it if there are not some Quality of Life changes with the map like teleport, better checkpoints and better shortcuts to open. I hate to say it, but I hate this game sadly. It started to frustrate me, not knowing where to go next after certain upgrades and even felt like no progression at all anymore after a while. It was no fun anymore to explore, and I just wanted to get through an area, only to notice I need another upgrade in this area, so back to backtracking of course. Overall the movement and shooting is nice but all the other points here drag it down for me. I simply reached my limit with this game after 9 hours, most of it i dare say 5 hours of it were backtracking and trying to navigate. Exploring is important in a metoridvania, but if basically 10 areas are open to go from the start only to notice in the middle of it you can't go further due missing an ability, it is way to annyoing.
fun fun fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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